Creates and configures wings. A wing groups ships that share arrival and departure
cues and can receive collective AI goals. Wings support multiple waves and each wave is
a fresh copy of the wing that spawns when the previous wave drops below the threshold.
| Field | Description |
| Name | Wing name shown on the HUD and used in SEXPs
(e.g. Alpha, Gamma). |
| Display Name | Optional name shown to the player in place of the
internal name. Useful for localisation — the display name can be translated
while the internal name stays stable for SEXPs and scripting. Leave blank to
use the internal name. |
| Wing leader | Which ship in the wing acts as leader. Other members
form up on the leader. |
| Number of waves | How many waves of this wing will arrive over the
course of the mission. Each wave is a full copy of the wing's ships. The first
wave is included in this count. |
| Wave threshold | When the number of surviving ships in the current
wave drops to this value or below, the next wave spawns. Set to 0 to require
the entire wave to be destroyed before the next arrives. |
| Hotkey | Function key (F5–F12) that selects this wing during
play. |
| Formation | The flight formation wing members use relative to the
leader. |
| Formation scale | Scales the formation spacing up or down. |
| Squad logo | Logo displayed on the ships in this wing. Choose from
the gallery of available insignia. |
Controls when and where the wing enters and leaves the mission. The cue SEXP must
evaluate to true before arrival or departure can occur. Most arrival locations require
a target ship or wing to be selected. Departure location options are limited to
Hyperspace or To Dock Bay.
| Location | Notes |
| Hyperspace | Warps in from hyperspace. No target required. |
| Near Ship | Appears near the target at the specified distance. |
| In Front of Ship | Appears in front of the target at the specified
distance. |
| In Back of Ship | Appears behind the target at the specified
distance. |
| Above Ship | Appears above the target at the specified
distance. |
| Below Ship | Appears below the target at the specified
distance. |
| To Left of Ship | Appears to the left of the target at the specified
distance. |
| To Right of Ship | Appears to the right of the target at the
specified distance. |
| From Dock Bay | Launches from the target ship's dock bay. Use
Restrict Paths to limit which bay paths are used. |
| Field | Description |
| Target | The ship or wing this arrival or departure is relative to.
Required for all locations except Hyperspace. |
| Distance | Distance from the target in meters. Arrival only;
available for positional locations (Near Ship, In Front of Ship,
etc.). |
| Delay | Seconds after the cue becomes true before the wing
arrives or departs. |
| Delay between waves (min / max) | After a new wave is triggered by
the threshold, the engine waits a random number of seconds between these two
values before the wave actually spawns. Applies to all waves after the
first. |
| Restrict Paths | Selects which dock bay paths to use. Only available
when the location is From Dock Bay or To Dock Bay. |
| Custom Warp Params | Opens
a sub-dialog to configure custom warp appearance and behavior. |
| Cue | SEXP that must evaluate
to true for arrival or departure to occur. |
| No warp effect | When checked, the wing appears or leaves without
the visual warp effect. |
| Don't Adjust Warp When Docked | By default, ships that are docked
together warp in or out with an enlarged effect sized to cover the combined
formation. When checked, each ship instead uses its individual warp effect
size, ignoring the docked aggregate. |