The Ship Editor configures individual ships. When multiple ships are selected in the
viewport, editing a field applies the change to all of them simultaneously; some
fields are disabled during multi-ship editing (such as Name, which must be
unique). Some fields also behave differently or are unavailable when the selected
ship is a Player Start.
| Field | Description |
| Name | Unique identifier used to reference this ship in SEXPs and
mission log entries. Often visible to the player in the targeting HUD. |
| Display name | If set, shown to the player instead of the ship name
in the targeting HUD and other player-facing contexts. |
| Ship class | The ship class from the game tables, defining the
model, stats, and weapon hardpoints. |
| Callsign | Short identifier appended to the ship name in HUD target
boxes (e.g. the ship name may read "Alpha 1 (Braveheart)" if a callsign is
set). |
| Alt name | If set, replaces the ship's class name in HUD target
boxes. Use this to display a different class name to the player without
changing the actual ship class. |
| AI class | Overrides the AI skill level for this ship, independent
of the mission's global AI profile. |
| Team | IFF team (Friendly, Hostile, Neutral, etc.) determining
which ships treat this one as ally or enemy. |
| Cargo | Text displayed to the player when the ship is scanned. Use
Nothing for ships with no cargo. |
| Cargo Title | Text title displayed to the player when the ship is scanned.
This is the text before the ":" and defaults to "Cargo:" if not set. |
| Wing | Read-only. Shows which wing this ship belongs to, if
any. |
| Hotkey | Function key (F5–F12) that selects this ship during
play. |
| Persona | Voice persona used when this ship sends messages and when
auto-selecting a wingmate sender for messages with a matching persona
assigned. |
| Kill score | Points awarded to the player for destroying this
ship. |
| Assist % | Percentage of the kill score awarded to players who earn
an assist on this ship. For example, a value of 50 with a kill score of 100
gives assisters 50 points. |
| Respawn priority | In multiplayer, ships with higher values are
prioritized when the engine selects which ship a player respawns into. |
| Player ship | Read-only indicator. Use Set Player
Ship to change this. |
| Button | Description |
| Set Player Ship | Converts the selected ship between a Player Start
and a regular ship. This changes the ship's internal object type and updates
the player start count, affecting how the engine handles spawning and
player-specific logic. |
| Prev / Next | Moves the selection to the previous or next ship in
the mission, allowing quick sequential editing without switching back to the
viewport. |
| Layer | The layer the ship is assigned to. |
| Delete Ship | Removes the selected ship from the mission. |
| Reset | Resets the selected ship(s) to their ship class defaults,
including cargo, AI class, goals, hull and shield percentages, and weapon
loadout. |
Controls when and where this ship enters and leaves the mission. The cue SEXP must
evaluate to true before the arrival or departure can occur. Most arrival locations
require a target ship to be selected. Departure location options are limited to
Hyperspace or To Dock Bay.
| Location | Notes |
| Hyperspace | Warps in from hyperspace. No target required. |
| Near Ship | Appears near the target ship at the specified
distance. |
| In Front of Ship | Appears in front of the target at the specified
distance. |
| In Back of Ship | Appears behind the target at the specified
distance. |
| Above Ship | Appears above the target at the specified
distance. |
| Below Ship | Appears below the target at the specified
distance. |
| To Left of Ship | Appears to the left of the target at the specified
distance. |
| To Right of Ship | Appears to the right of the target at the
specified distance. |
| From Dock Bay | Launches from the target ship's dock bay. Use
Restrict Paths to limit which bay paths are
used. |
| Field | Description |
| Target | The ship this arrival or departure is relative to. Required
for all locations except Hyperspace. |
| Distance | Distance from the target in meters. Arrival only;
available for positional locations (Near Ship, In Front of Ship,
etc.). |
| Delay | Seconds after the cue becomes true before the ship
arrives or departs. |
| Restrict Paths | Selects which dock bay paths to use. Only available
when the location is From Dock Bay or To Dock Bay. |
| Custom Warp Params | Opens
a sub-dialog to configure custom warp appearance and behavior. |
| Cue | SEXP that must evaluate
to true for arrival or departure to occur. |
| No warp effect | When checked, the ship appears or leaves without
the visual warp effect. |