Opens via Editors › Mission Cutscenes.
Defines cutscene movies that play at specific points around the mission. Each cutscene entry pairs a type, which determines when it can play, with a movie filename and a SEXP condition. The cutscene plays when its SEXP evaluates to true.
| Type | When it plays |
|---|---|
| Fiction Viewer | Just before the fiction viewer game state. |
| Command Briefing | Just before the command briefing game state. |
| Briefing | Just before the briefing game state. |
| Pre-game | Just before the mission starts, after Accept has been pressed. |
| Debriefing | Just before the debriefing game state. |
| Post-debriefing | When the debriefing has been accepted but before exiting the mission. |
| End Campaign | When the campaign has been completed. |
The main area shows all cutscenes for the mission alongside their SEXP trees. The Display Cutscene dropdown filters the list to show one type at a time. A description of when the selected type plays appears beneath the dropdown. Use New Cutscene to add a new entry of the currently displayed type.
| Field | Description |
|---|---|
| Type | When this cutscene will play. Changing the type moves the entry into the corresponding type group. |
| Filename | The movie file to play. |