module Game.LambdaHack.Server.ProtocolM
(
CliSerQueue, ConnServerDict, ChanServer(..)
, MonadServerComm
( getsDict
, putDict
, liftIO
)
, sendUpdate, sendUpdateCheck, sendUpdNoState
, sendSfx, sendQueryAI, sendQueryUI
, killAllClients, childrenServer, updateConn, tryRestore
#ifdef EXPOSE_INTERNAL
, writeQueue, readQueueAI, readQueueUI, newQueue
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import Control.Concurrent
import Control.Concurrent.Async
import qualified Data.EnumMap.Strict as EM
import Data.Key (mapWithKeyM_)
import System.FilePath
import System.IO.Unsafe (unsafePerformIO)
import Game.LambdaHack.Atomic
import Game.LambdaHack.Client (RequestAI, RequestUI, Response (..))
import Game.LambdaHack.Common.ClientOptions (sbenchmark)
import Game.LambdaHack.Common.Faction
import Game.LambdaHack.Common.File
import Game.LambdaHack.Common.Kind
import Game.LambdaHack.Common.Misc
import Game.LambdaHack.Common.MonadStateRead
import qualified Game.LambdaHack.Common.Save as Save
import Game.LambdaHack.Common.State
import Game.LambdaHack.Common.Thread
import Game.LambdaHack.Common.Types
import Game.LambdaHack.Content.FactionKind
import Game.LambdaHack.Content.RuleKind
import Game.LambdaHack.Server.DebugM
import Game.LambdaHack.Server.MonadServer hiding (liftIO)
import Game.LambdaHack.Server.ServerOptions
import Game.LambdaHack.Server.State
writeQueue :: MonadServerComm m
=> Response -> CliSerQueue Response -> m ()
{-# INLINE writeQueue #-}
writeQueue :: forall (m :: * -> *).
MonadServerComm m =>
Response -> CliSerQueue Response -> m ()
writeQueue Response
cmd CliSerQueue Response
responseS = IO () -> m ()
forall a. IO a -> m a
forall (m :: * -> *) a. MonadServerComm m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ CliSerQueue Response -> Response -> IO ()
forall a. MVar a -> a -> IO ()
putMVar CliSerQueue Response
responseS Response
cmd
readQueueAI :: MonadServerComm m
=> CliSerQueue RequestAI -> m RequestAI
{-# INLINE readQueueAI #-}
readQueueAI :: forall (m :: * -> *).
MonadServerComm m =>
CliSerQueue RequestAI -> m RequestAI
readQueueAI CliSerQueue RequestAI
requestS = IO RequestAI -> m RequestAI
forall a. IO a -> m a
forall (m :: * -> *) a. MonadServerComm m => IO a -> m a
liftIO (IO RequestAI -> m RequestAI) -> IO RequestAI -> m RequestAI
forall a b. (a -> b) -> a -> b
$ CliSerQueue RequestAI -> IO RequestAI
forall a. MVar a -> IO a
takeMVar CliSerQueue RequestAI
requestS
readQueueUI :: MonadServerComm m
=> CliSerQueue RequestUI -> m RequestUI
{-# INLINE readQueueUI #-}
readQueueUI :: forall (m :: * -> *).
MonadServerComm m =>
CliSerQueue RequestUI -> m RequestUI
readQueueUI CliSerQueue RequestUI
requestS = IO RequestUI -> m RequestUI
forall a. IO a -> m a
forall (m :: * -> *) a. MonadServerComm m => IO a -> m a
liftIO (IO RequestUI -> m RequestUI) -> IO RequestUI -> m RequestUI
forall a b. (a -> b) -> a -> b
$ CliSerQueue RequestUI -> IO RequestUI
forall a. MVar a -> IO a
takeMVar CliSerQueue RequestUI
requestS
newQueue :: IO (CliSerQueue a)
newQueue :: forall a. IO (CliSerQueue a)
newQueue = IO (MVar a)
forall a. IO (CliSerQueue a)
newEmptyMVar
type CliSerQueue = MVar
type ConnServerDict = EM.EnumMap FactionId ChanServer
data ChanServer = ChanServer
{ ChanServer -> CliSerQueue Response
responseS :: CliSerQueue Response
, ChanServer -> CliSerQueue RequestAI
requestAIS :: CliSerQueue RequestAI
, ChanServer -> Maybe (CliSerQueue RequestUI)
requestUIS :: Maybe (CliSerQueue RequestUI)
}
class MonadServer m => MonadServerComm m where
getsDict :: (ConnServerDict -> a) -> m a
putDict :: ConnServerDict -> m ()
liftIO :: IO a -> m a
getDict :: MonadServerComm m => m ConnServerDict
getDict :: forall (m :: * -> *). MonadServerComm m => m ConnServerDict
getDict = (ConnServerDict -> ConnServerDict) -> m ConnServerDict
forall a. (ConnServerDict -> a) -> m a
forall (m :: * -> *) a.
MonadServerComm m =>
(ConnServerDict -> a) -> m a
getsDict ConnServerDict -> ConnServerDict
forall a. a -> a
id
sendUpdate :: (MonadServerAtomic m, MonadServerComm m)
=> FactionId -> UpdAtomic -> m ()
sendUpdate :: forall (m :: * -> *).
(MonadServerAtomic m, MonadServerComm m) =>
FactionId -> UpdAtomic -> m ()
sendUpdate !FactionId
fid !UpdAtomic
cmd = do
succeeded <- FactionId -> UpdAtomic -> m Bool
forall (m :: * -> *).
MonadServerAtomic m =>
FactionId -> UpdAtomic -> m Bool
execUpdAtomicFidCatch FactionId
fid UpdAtomic
cmd
when succeeded $ sendUpd fid cmd
sendUpdateCheck :: (MonadServerAtomic m, MonadServerComm m)
=> FactionId -> UpdAtomic -> m ()
sendUpdateCheck :: forall (m :: * -> *).
(MonadServerAtomic m, MonadServerComm m) =>
FactionId -> UpdAtomic -> m ()
sendUpdateCheck !FactionId
fid !UpdAtomic
cmd = do
FactionId -> UpdAtomic -> m ()
forall (m :: * -> *).
MonadServerAtomic m =>
FactionId -> UpdAtomic -> m ()
execUpdAtomicFid FactionId
fid UpdAtomic
cmd
FactionId -> UpdAtomic -> m ()
forall (m :: * -> *).
MonadServerComm m =>
FactionId -> UpdAtomic -> m ()
sendUpd FactionId
fid UpdAtomic
cmd
sendUpd :: MonadServerComm m => FactionId -> UpdAtomic -> m ()
sendUpd :: forall (m :: * -> *).
MonadServerComm m =>
FactionId -> UpdAtomic -> m ()
sendUpd !FactionId
fid !UpdAtomic
cmd = do
chan <- (ConnServerDict -> ChanServer) -> m ChanServer
forall a. (ConnServerDict -> a) -> m a
forall (m :: * -> *) a.
MonadServerComm m =>
(ConnServerDict -> a) -> m a
getsDict (ConnServerDict -> FactionId -> ChanServer
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
fid)
s <- getsServer $ (EM.! fid) . sclientStates
let resp = State -> UpdAtomic -> Response
RespUpdAtomic State
s UpdAtomic
cmd
debug <- getsServer $ sniff . soptions
when debug $ debugResponse fid resp
writeQueue resp $ responseS chan
sendUpdNoState :: MonadServerComm m => FactionId -> UpdAtomic -> m ()
sendUpdNoState :: forall (m :: * -> *).
MonadServerComm m =>
FactionId -> UpdAtomic -> m ()
sendUpdNoState !FactionId
fid !UpdAtomic
cmd = do
chan <- (ConnServerDict -> ChanServer) -> m ChanServer
forall a. (ConnServerDict -> a) -> m a
forall (m :: * -> *) a.
MonadServerComm m =>
(ConnServerDict -> a) -> m a
getsDict (ConnServerDict -> FactionId -> ChanServer
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
fid)
let resp = UpdAtomic -> Response
RespUpdAtomicNoState UpdAtomic
cmd
debug <- getsServer $ sniff . soptions
when debug $ debugResponse fid resp
writeQueue resp $ responseS chan
sendSfx :: MonadServerComm m => FactionId -> SfxAtomic -> m ()
sendSfx :: forall (m :: * -> *).
MonadServerComm m =>
FactionId -> SfxAtomic -> m ()
sendSfx !FactionId
fid !SfxAtomic
sfx = do
let resp :: Response
resp = SfxAtomic -> Response
RespSfxAtomic SfxAtomic
sfx
debug <- (StateServer -> Bool) -> m Bool
forall a. (StateServer -> a) -> m a
forall (m :: * -> *) a. MonadServer m => (StateServer -> a) -> m a
getsServer ((StateServer -> Bool) -> m Bool)
-> (StateServer -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ ServerOptions -> Bool
sniff (ServerOptions -> Bool)
-> (StateServer -> ServerOptions) -> StateServer -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateServer -> ServerOptions
soptions
when debug $ debugResponse fid resp
chan <- getsDict (EM.! fid)
case chan of
ChanServer{requestUIS :: ChanServer -> Maybe (CliSerQueue RequestUI)
requestUIS=Just{}} -> Response -> CliSerQueue Response -> m ()
forall (m :: * -> *).
MonadServerComm m =>
Response -> CliSerQueue Response -> m ()
writeQueue Response
resp (CliSerQueue Response -> m ()) -> CliSerQueue Response -> m ()
forall a b. (a -> b) -> a -> b
$ ChanServer -> CliSerQueue Response
responseS ChanServer
chan
ChanServer
_ -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
sendQueryAI :: MonadServerComm m => FactionId -> ActorId -> m RequestAI
sendQueryAI :: forall (m :: * -> *).
MonadServerComm m =>
FactionId -> ActorId -> m RequestAI
sendQueryAI FactionId
fid ActorId
aid = do
let respAI :: Response
respAI = ActorId -> Response
RespQueryAI ActorId
aid
debug <- (StateServer -> Bool) -> m Bool
forall a. (StateServer -> a) -> m a
forall (m :: * -> *) a. MonadServer m => (StateServer -> a) -> m a
getsServer ((StateServer -> Bool) -> m Bool)
-> (StateServer -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ ServerOptions -> Bool
sniff (ServerOptions -> Bool)
-> (StateServer -> ServerOptions) -> StateServer -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateServer -> ServerOptions
soptions
when debug $ debugResponse fid respAI
chan <- getsDict (EM.! fid)
req <- do
writeQueue respAI $ responseS chan
readQueueAI $ requestAIS chan
when debug $ debugRequestAI aid
return req
sendQueryUI :: (MonadServerAtomic m, MonadServerComm m)
=> Response -> FactionId -> ActorId -> m RequestUI
sendQueryUI :: forall (m :: * -> *).
(MonadServerAtomic m, MonadServerComm m) =>
Response -> FactionId -> ActorId -> m RequestUI
sendQueryUI Response
respUI FactionId
fid ActorId
_aid = do
debug <- (StateServer -> Bool) -> m Bool
forall a. (StateServer -> a) -> m a
forall (m :: * -> *) a. MonadServer m => (StateServer -> a) -> m a
getsServer ((StateServer -> Bool) -> m Bool)
-> (StateServer -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ ServerOptions -> Bool
sniff (ServerOptions -> Bool)
-> (StateServer -> ServerOptions) -> StateServer -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateServer -> ServerOptions
soptions
when debug $ debugResponse fid respUI
chan <- getsDict (EM.! fid)
req <- do
writeQueue respUI $ responseS chan
readQueueUI $ fromJust $ requestUIS chan
when debug $ debugRequestUI _aid
return req
killAllClients :: (MonadServerAtomic m, MonadServerComm m) => m ()
killAllClients :: forall (m :: * -> *).
(MonadServerAtomic m, MonadServerComm m) =>
m ()
killAllClients = do
d <- m ConnServerDict
forall (m :: * -> *). MonadServerComm m => m ConnServerDict
getDict
let sendKill FactionId
fid p
_ = FactionId -> UpdAtomic -> m ()
forall (m :: * -> *).
MonadServerComm m =>
FactionId -> UpdAtomic -> m ()
sendUpdNoState FactionId
fid (UpdAtomic -> m ()) -> UpdAtomic -> m ()
forall a b. (a -> b) -> a -> b
$ FactionId -> UpdAtomic
UpdKillExit FactionId
fid
mapWithKeyM_ sendKill d
childrenServer :: MVar [Async ()]
{-# NOINLINE childrenServer #-}
childrenServer :: MVar [Async ()]
childrenServer = IO (MVar [Async ()]) -> MVar [Async ()]
forall a. IO a -> a
unsafePerformIO ([Async ()] -> IO (MVar [Async ()])
forall a. a -> IO (MVar a)
newMVar [])
updateConn :: (MonadServerAtomic m, MonadServerComm m)
=> (FactionId -> ChanServer -> IO ())
-> m ()
updateConn :: forall (m :: * -> *).
(MonadServerAtomic m, MonadServerComm m) =>
(FactionId -> ChanServer -> IO ()) -> m ()
updateConn FactionId -> ChanServer -> IO ()
executorClient = do
oldD <- m ConnServerDict
forall (m :: * -> *). MonadServerComm m => m ConnServerDict
getDict
let mkChanServer :: Faction -> IO ChanServer
mkChanServer Faction
fact = do
responseS <- IO (CliSerQueue Response)
forall a. IO (CliSerQueue a)
newQueue
requestAIS <- newQueue
requestUIS <- if fhasUI $ gkind fact
then assert (EM.null oldD) $ Just <$> newQueue
else return Nothing
return ChanServer{..}
forkClient FactionId
fid = MVar [Async ()] -> IO () -> IO ()
forkChild MVar [Async ()]
childrenServer (IO () -> IO ()) -> (ChanServer -> IO ()) -> ChanServer -> IO ()
forall b c a. (b -> c) -> (a -> b) -> a -> c
. FactionId -> ChanServer -> IO ()
executorClient FactionId
fid
factionD <- getsState sfactionD
if EM.null oldD then do
newD <- liftIO $ mapM mkChanServer factionD
putDict newD
liftIO $ mapWithKeyM_ forkClient newD
else do
let
(fidUI, _) = fromJust $ find (fhasUI . gkind . snd) $ EM.assocs factionD
swappedD = case ((FactionId, ChanServer) -> Bool)
-> [(FactionId, ChanServer)] -> Maybe (FactionId, ChanServer)
forall (t :: * -> *) a. Foldable t => (a -> Bool) -> t a -> Maybe a
find (Maybe (CliSerQueue RequestUI) -> Bool
forall a. Maybe a -> Bool
isJust (Maybe (CliSerQueue RequestUI) -> Bool)
-> ((FactionId, ChanServer) -> Maybe (CliSerQueue RequestUI))
-> (FactionId, ChanServer)
-> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ChanServer -> Maybe (CliSerQueue RequestUI)
requestUIS (ChanServer -> Maybe (CliSerQueue RequestUI))
-> ((FactionId, ChanServer) -> ChanServer)
-> (FactionId, ChanServer)
-> Maybe (CliSerQueue RequestUI)
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (FactionId, ChanServer) -> ChanServer
forall a b. (a, b) -> b
snd)
([(FactionId, ChanServer)] -> Maybe (FactionId, ChanServer))
-> [(FactionId, ChanServer)] -> Maybe (FactionId, ChanServer)
forall a b. (a -> b) -> a -> b
$ ConnServerDict -> [(FactionId, ChanServer)]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs ConnServerDict
oldD of
Maybe (FactionId, ChanServer)
Nothing -> [Char] -> ConnServerDict
forall a. HasCallStack => [Char] -> a
error [Char]
"updateConn: no UI connection found"
Just (FactionId
fid, ChanServer
conn) ->
if FactionId
fid FactionId -> FactionId -> Bool
forall a. Eq a => a -> a -> Bool
== FactionId
fidUI
then ConnServerDict
oldD
else let
alt :: Maybe ChanServer -> Maybe ChanServer
alt Maybe ChanServer
_ = FactionId -> ConnServerDict -> Maybe ChanServer
forall k a. Enum k => k -> EnumMap k a -> Maybe a
EM.lookup FactionId
fidUI ConnServerDict
oldD
in (Maybe ChanServer -> Maybe ChanServer)
-> FactionId -> ConnServerDict -> ConnServerDict
forall k a.
Enum k =>
(Maybe a -> Maybe a) -> k -> EnumMap k a -> EnumMap k a
EM.alter Maybe ChanServer -> Maybe ChanServer
alt FactionId
fid (ConnServerDict -> ConnServerDict)
-> ConnServerDict -> ConnServerDict
forall a b. (a -> b) -> a -> b
$ FactionId -> ChanServer -> ConnServerDict -> ConnServerDict
forall k a. Enum k => k -> a -> EnumMap k a -> EnumMap k a
EM.insert FactionId
fidUI ChanServer
conn ConnServerDict
oldD
extraFacts = (FactionId -> Faction -> Bool) -> FactionDict -> FactionDict
forall k a.
Enum k =>
(k -> a -> Bool) -> EnumMap k a -> EnumMap k a
EM.filterWithKey (\FactionId
fid Faction
_ -> FactionId -> ConnServerDict -> Bool
forall k a. Enum k => k -> EnumMap k a -> Bool
EM.notMember FactionId
fid ConnServerDict
swappedD)
FactionDict
factionD
extraD <- liftIO $ mapM mkChanServer extraFacts
let exclusiveUnion = (a -> a -> a) -> EnumMap k a -> EnumMap k a -> EnumMap k a
forall a k.
(a -> a -> a) -> EnumMap k a -> EnumMap k a -> EnumMap k a
EM.unionWith ((a -> a -> a) -> EnumMap k a -> EnumMap k a -> EnumMap k a)
-> (a -> a -> a) -> EnumMap k a -> EnumMap k a -> EnumMap k a
forall a b. (a -> b) -> a -> b
$ \a
_ a
_ -> [Char] -> a
forall a. HasCallStack => [Char] -> a
error [Char]
"forbidden duplicate"
newD = ConnServerDict
swappedD ConnServerDict -> ConnServerDict -> ConnServerDict
forall {k} {a}. EnumMap k a -> EnumMap k a -> EnumMap k a
`exclusiveUnion` ConnServerDict
extraD
putDict newD
liftIO $ mapWithKeyM_ forkClient extraD
tryRestore :: MonadServerComm m => m (Maybe (State, StateServer))
tryRestore :: forall (m :: * -> *).
MonadServerComm m =>
m (Maybe (State, StateServer))
tryRestore = do
COps{corule} <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
soptions <- getsServer soptions
if sbenchmark $ sclientOptions soptions then return Nothing
else do
let prefix = ServerOptions -> [Char]
ssavePrefixSer ServerOptions
soptions
fileName = [Char]
prefix [Char] -> [Char] -> [Char]
forall a. Semigroup a => a -> a -> a
<> RuleContent -> [Char]
Save.saveNameSer RuleContent
corule
res <- liftIO $ Save.restoreGame corule (sclientOptions soptions) fileName
let cfgUIName = RuleContent -> [Char]
rcfgUIName RuleContent
corule
(configText, _) = rcfgUIDefault corule
dataDir <- liftIO appDataDir
liftIO $ tryWriteFile (dataDir </> cfgUIName) configText
return $! res