module Game.LambdaHack.Common.Save
( ChanSave, saveToChan, wrapInSaves, restoreGame
, compatibleVersion, delayPrint
, saveNameCli, saveNameSer, bkpAllSaves
#ifdef EXPOSE_INTERNAL
, loopSave
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import Control.Concurrent
import Control.Concurrent.Async
import qualified Control.Exception as Ex
import Data.Binary
import qualified Data.Text as T
import qualified Data.Text.IO as T
import Data.Version
import System.FilePath
import System.IO (hFlush, stdout)
import qualified System.Random.SplitMix32 as SM
import Game.LambdaHack.Common.ClientOptions
import Game.LambdaHack.Common.File
import Game.LambdaHack.Common.Kind
import Game.LambdaHack.Common.Misc
import Game.LambdaHack.Common.Types
import Game.LambdaHack.Content.RuleKind
import Game.LambdaHack.Core.Random
type ChanSave a = MVar (Maybe a)
saveToChan :: ChanSave a -> a -> IO ()
saveToChan :: forall a. ChanSave a -> a -> IO ()
saveToChan ChanSave a
toSave a
s = do
IO (Maybe (Maybe a)) -> IO ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (IO (Maybe (Maybe a)) -> IO ()) -> IO (Maybe (Maybe a)) -> IO ()
forall a b. (a -> b) -> a -> b
$ ChanSave a -> IO (Maybe (Maybe a))
forall a. MVar a -> IO (Maybe a)
tryTakeMVar ChanSave a
toSave
ChanSave a -> Maybe a -> IO ()
forall a. MVar a -> a -> IO ()
putMVar ChanSave a
toSave (Maybe a -> IO ()) -> Maybe a -> IO ()
forall a b. (a -> b) -> a -> b
$ a -> Maybe a
forall a. a -> Maybe a
Just a
s
loopSave :: Binary a => COps -> (a -> FilePath) -> ChanSave a -> IO ()
loopSave :: forall a. Binary a => COps -> (a -> String) -> ChanSave a -> IO ()
loopSave COps
cops a -> String
stateToFileName ChanSave a
toSave =
IO ()
loop
where
loop :: IO ()
loop = do
ms <- ChanSave a -> IO (Maybe a)
forall a. MVar a -> IO a
takeMVar ChanSave a
toSave
case ms of
Just a
s -> do
dataDir <- IO String
appDataDir
tryCreateDir (dataDir </> "saves")
let fileName = a -> String
stateToFileName a
s
yield
encodeEOF (dataDir </> "saves" </> fileName)
(rexeVersion $ corule cops)
s
loop
Maybe a
Nothing -> () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
wrapInSaves :: Binary a
=> COps -> (a -> FilePath) -> (ChanSave a -> IO ()) -> IO ()
{-# INLINE wrapInSaves #-}
wrapInSaves :: forall a.
Binary a =>
COps -> (a -> String) -> (ChanSave a -> IO ()) -> IO ()
wrapInSaves COps
cops a -> String
stateToFileName ChanSave a -> IO ()
exe = do
toSave <- IO (ChanSave a)
forall a. IO (MVar a)
newEmptyMVar
a <- async $ loopSave cops stateToFileName toSave
link a
let fin = do
ChanSave a -> Maybe a -> IO ()
forall a. MVar a -> a -> IO ()
putMVar ChanSave a
toSave Maybe a
forall a. Maybe a
Nothing
Int -> IO ()
threadDelay Int
500000
Async () -> IO ()
forall a. Async a -> IO a
wait Async ()
a
exe toSave `Ex.finally` fin
restoreGame :: Binary a
=> RuleContent -> ClientOptions -> FilePath -> IO (Maybe a)
restoreGame :: forall a.
Binary a =>
RuleContent -> ClientOptions -> String -> IO (Maybe a)
restoreGame RuleContent
corule ClientOptions
clientOptions String
fileName = do
dataDir <- IO String
appDataDir
tryCreateDir dataDir
let path = String
dataDir String -> String -> String
</> String
"saves" String -> String -> String
</> String
fileName
saveExists <- doesFileExist path
res <- Ex.try $
if saveExists then do
let vExe1 = RuleContent -> Version
rexeVersion RuleContent
corule
(vExe2, s) <- strictDecodeEOF path
if compatibleVersion vExe1 vExe2
then return $! s `seq` Just s
else do
let msg = Text
"Savefile" Text -> Text -> Text
<+> String -> Text
T.pack String
path
Text -> Text -> Text
<+> Text
"from an incompatible version"
Text -> Text -> Text
<+> String -> Text
T.pack (Version -> String
showVersion Version
vExe2)
Text -> Text -> Text
<+> Text
"detected while trying to restore"
Text -> Text -> Text
<+> String -> Text
T.pack (Version -> String
showVersion Version
vExe1)
Text -> Text -> Text
<+> Text
"game."
fail $ T.unpack msg
else return Nothing
let handler :: Ex.SomeException -> IO (Maybe a)
handler SomeException
e = do
moveAside <- RuleContent -> ClientOptions -> IO Bool
bkpAllSaves RuleContent
corule ClientOptions
clientOptions
let msg = Text
"Restore failed."
Text -> Text -> Text
<+> (if Bool
moveAside
then Text
"The wrong file has been moved aside."
else Text
"")
Text -> Text -> Text
<+> Text
"The error message is:"
Text -> Text -> Text
<+> ([Text] -> Text
T.unwords ([Text] -> Text) -> (Text -> [Text]) -> Text -> Text
forall b c a. (b -> c) -> (a -> b) -> a -> c
. Text -> [Text]
T.lines) (SomeException -> Text
forall a. Show a => a -> Text
tshow SomeException
e)
delayPrint msg
return Nothing
either handler return res
compatibleVersion :: Version -> Version -> Bool
compatibleVersion :: Version -> Version -> Bool
compatibleVersion Version
v1 Version
v2 = Int -> [Int] -> [Int]
forall a. Int -> [a] -> [a]
take Int
3 (Version -> [Int]
versionBranch Version
v1) [Int] -> [Int] -> Bool
forall a. Eq a => a -> a -> Bool
== Int -> [Int] -> [Int]
forall a. Int -> [a] -> [a]
take Int
3 (Version -> [Int]
versionBranch Version
v2)
delayPrint :: Text -> IO ()
delayPrint :: Text -> IO ()
delayPrint Text
t = do
smgen <- IO SMGen
SM.newSMGen
let (delay, _) = nextRandom 10000 smgen
threadDelay $ 100 * delay
T.hPutStr stdout $! t <> "\n"
hFlush stdout
saveNameCli :: RuleContent -> FactionId -> String
saveNameCli :: RuleContent -> FactionId -> String
saveNameCli RuleContent
corule FactionId
side =
let gameShortName :: String
gameShortName =
case String -> [String]
words (String -> [String]) -> String -> [String]
forall a b. (a -> b) -> a -> b
$ RuleContent -> String
rtitle RuleContent
corule of
String
w : [String]
_ -> String
w
[String]
_ -> String
"Game"
in String
gameShortName
String -> String -> String
forall a. [a] -> [a] -> [a]
++ String
".team_" String -> String -> String
forall a. [a] -> [a] -> [a]
++ Int -> String
forall a. Show a => a -> String
show (FactionId -> Int
forall a. Enum a => a -> Int
fromEnum FactionId
side)
String -> String -> String
forall a. [a] -> [a] -> [a]
++ String
".sav"
saveNameSer :: RuleContent -> String
saveNameSer :: RuleContent -> String
saveNameSer RuleContent
corule =
let gameShortName :: String
gameShortName =
case String -> [String]
words (String -> [String]) -> String -> [String]
forall a b. (a -> b) -> a -> b
$ RuleContent -> String
rtitle RuleContent
corule of
String
w : [String]
_ -> String
w
[String]
_ -> String
"Game"
in String
gameShortName String -> String -> String
forall a. [a] -> [a] -> [a]
++ String
".server.sav"
bkpAllSaves :: RuleContent -> ClientOptions -> IO Bool
bkpAllSaves :: RuleContent -> ClientOptions -> IO Bool
bkpAllSaves RuleContent
corule ClientOptions
clientOptions = do
dataDir <- IO String
appDataDir
let benchmark = ClientOptions -> Bool
sbenchmark ClientOptions
clientOptions
defPrefix = ClientOptions -> String
ssavePrefixCli ClientOptions
defClientOptions
moveAside = Bool -> Bool
not Bool
benchmark Bool -> Bool -> Bool
&& ClientOptions -> String
ssavePrefixCli ClientOptions
clientOptions String -> String -> Bool
forall a. Eq a => a -> a -> Bool
== String
defPrefix
bkpOneSave String
name = do
let pathSave :: String -> String
pathSave String
bkp = String
dataDir String -> String -> String
</> String
"saves" String -> String -> String
</> String
bkp String -> String -> String
forall a. Semigroup a => a -> a -> a
<> String
defPrefix String -> String -> String
forall a. Semigroup a => a -> a -> a
<> String
name
b <- String -> IO Bool
doesFileExist (String -> String
pathSave String
"")
when b $ renameFile (pathSave "") (pathSave "bkp.")
bkpAll = do
String -> IO ()
bkpOneSave (String -> IO ()) -> String -> IO ()
forall a b. (a -> b) -> a -> b
$ RuleContent -> String
saveNameSer RuleContent
corule
[Int] -> (Int -> IO ()) -> IO ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
t a -> (a -> m ()) -> m ()
forM_ [-Int
199..Int
199] ((Int -> IO ()) -> IO ()) -> (Int -> IO ()) -> IO ()
forall a b. (a -> b) -> a -> b
$ \Int
n ->
String -> IO ()
bkpOneSave (String -> IO ()) -> String -> IO ()
forall a b. (a -> b) -> a -> b
$ RuleContent -> FactionId -> String
saveNameCli RuleContent
corule (Int -> FactionId
forall a. Enum a => Int -> a
toEnum Int
n)
when moveAside bkpAll
return moveAside