module Game.LambdaHack.Client.UI.Watch.WatchCommonM
( fadeOutOrIn, markDisplayNeeded, lookAtMove, stopAtMove
, aidVerbMU, aidVerbDuplicateMU, itemVerbMUGeneral, itemVerbMU
, itemVerbMUShort, itemAidVerbMU, mitemAidVerbMU, itemAidDistinctMU
, manyItemsAidVerbMU
#ifdef EXPOSE_INTERNAL
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import qualified Data.EnumMap.Strict as EM
import qualified Data.Text as T
import qualified NLP.Miniutter.English as MU
import Game.LambdaHack.Client.MonadClient
import Game.LambdaHack.Client.State
import Game.LambdaHack.Client.UI.Animation
import Game.LambdaHack.Client.UI.Content.Screen
import Game.LambdaHack.Client.UI.ContentClientUI
import Game.LambdaHack.Client.UI.FrameM
import Game.LambdaHack.Client.UI.HandleHelperM
import Game.LambdaHack.Client.UI.ItemDescription
import Game.LambdaHack.Client.UI.MonadClientUI
import Game.LambdaHack.Client.UI.Msg
import Game.LambdaHack.Client.UI.MsgM
import Game.LambdaHack.Client.UI.SessionUI
import Game.LambdaHack.Common.Actor
import Game.LambdaHack.Common.ActorState
import Game.LambdaHack.Common.Faction
import Game.LambdaHack.Common.Item
import qualified Game.LambdaHack.Common.ItemAspect as IA
import Game.LambdaHack.Common.Misc
import Game.LambdaHack.Common.MonadStateRead
import Game.LambdaHack.Common.State
import Game.LambdaHack.Common.Types
import qualified Game.LambdaHack.Definition.Ability as Ability
fadeOutOrIn :: MonadClientUI m => Bool -> m ()
fadeOutOrIn :: forall (m :: * -> *). MonadClientUI m => Bool -> m ()
fadeOutOrIn Bool
out = do
arena <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
getArenaUI
CCUI{coscreen} <- getsSession sccui
animMap <- rndToActionUI $ fadeout coscreen out 2
animFrs <- renderAnimFrames arena animMap (Just False)
displayFrames arena (tail animFrs)
markDisplayNeeded :: MonadClientUI m => LevelId -> m ()
markDisplayNeeded :: forall (m :: * -> *). MonadClientUI m => LevelId -> m ()
markDisplayNeeded LevelId
lid = do
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
when (lidV == lid) $ modifySession $ \SessionUI
sess -> SessionUI
sess {sdisplayNeeded = True}
lookAtMove :: MonadClientUI m => ActorId -> m ()
lookAtMove :: forall (m :: * -> *). MonadClientUI m => ActorId -> m ()
lookAtMove ActorId
aid = do
mleader <- (StateClient -> Maybe ActorId) -> m (Maybe ActorId)
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> Maybe ActorId
sleader
body <- getsState $ getActorBody aid
side <- getsClient sside
aimMode <- getsSession saimMode
when (not (bproj body)
&& bfid body == side
&& isNothing aimMode) $ do
stashBlurb <- lookAtStash (bpos body) (blid body)
(itemsBlurb, _) <-
lookAtItems True (bpos body) (blid body) (Just aid) Nothing
let msgClass = if ActorId -> Maybe ActorId
forall a. a -> Maybe a
Just ActorId
aid Maybe ActorId -> Maybe ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== Maybe ActorId
mleader
then MsgClassShowAndSave
MsgAtFeetMajor
else MsgClassShowAndSave
MsgAtFeetMinor
blurb = Text
stashBlurb Text -> Text -> Text
<+> Text
itemsBlurb
unless (T.null blurb) $
msgAdd msgClass blurb
stopAtMove :: MonadClientUI m => ActorId -> m ()
stopAtMove :: forall (m :: * -> *). MonadClientUI m => ActorId -> m ()
stopAtMove ActorId
aid = do
body <- (State -> Actor) -> m Actor
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
aid
side <- getsClient sside
fact <- getsState $ (EM.! bfid body) . sfactionD
adjBigAssocs <- getsState $ adjacentBigAssocs body
adjProjAssocs <- getsState $ adjacentProjAssocs body
if not (bproj body) && bfid body == side then do
let foe (ActorId
_, Actor
b2) = FactionId -> Faction -> FactionId -> Bool
isFoe (Actor -> FactionId
bfid Actor
body) Faction
fact (Actor -> FactionId
bfid Actor
b2)
adjFoes = ((ActorId, Actor) -> Bool)
-> [(ActorId, Actor)] -> [(ActorId, Actor)]
forall a. (a -> Bool) -> [a] -> [a]
filter (ActorId, Actor) -> Bool
foe ([(ActorId, Actor)] -> [(ActorId, Actor)])
-> [(ActorId, Actor)] -> [(ActorId, Actor)]
forall a b. (a -> b) -> a -> b
$ [(ActorId, Actor)]
adjBigAssocs [(ActorId, Actor)] -> [(ActorId, Actor)] -> [(ActorId, Actor)]
forall a. [a] -> [a] -> [a]
++ [(ActorId, Actor)]
adjProjAssocs
unless (null adjFoes) stopPlayBack
else when (isFoe (bfid body) fact side) $ do
let our (ActorId
_, Actor
b2) = Actor -> FactionId
bfid Actor
b2 FactionId -> FactionId -> Bool
forall a. Eq a => a -> a -> Bool
== FactionId
side
adjOur = ((ActorId, Actor) -> Bool)
-> [(ActorId, Actor)] -> [(ActorId, Actor)]
forall a. (a -> Bool) -> [a] -> [a]
filter (ActorId, Actor) -> Bool
our [(ActorId, Actor)]
adjBigAssocs
unless (null adjOur) stopPlayBack
aidVerbMU :: (MonadClientUI m, MsgShared a) => a -> ActorId -> MU.Part -> m ()
aidVerbMU :: forall (m :: * -> *) a.
(MonadClientUI m, MsgShared a) =>
a -> ActorId -> Part -> m ()
aidVerbMU a
msgClass ActorId
aid Part
verb = do
subject <- ActorId -> m Part
forall (m :: * -> *). MonadClientUI m => ActorId -> m Part
partActorLeader ActorId
aid
msgAdd msgClass $ makeSentence [MU.SubjectVerbSg subject verb]
aidVerbDuplicateMU :: (MonadClientUI m, MsgShared a)
=> a -> ActorId -> MU.Part -> m Bool
aidVerbDuplicateMU :: forall (m :: * -> *) a.
(MonadClientUI m, MsgShared a) =>
a -> ActorId -> Part -> m Bool
aidVerbDuplicateMU a
msgClass ActorId
aid Part
verb = do
subject <- ActorId -> m Part
forall (m :: * -> *). MonadClientUI m => ActorId -> m Part
partActorLeader ActorId
aid
msgAddDuplicate msgClass (makeSentence [MU.SubjectVerbSg subject verb])
itemVerbMUGeneral :: MonadClientUI m
=> Bool -> ItemId -> ItemQuant -> MU.Part -> Container
-> m Text
itemVerbMUGeneral :: forall (m :: * -> *).
MonadClientUI m =>
Bool -> ItemId -> ItemQuant -> Part -> Container -> m Text
itemVerbMUGeneral Bool
verbose ItemId
iid kit :: ItemQuant
kit@(Int
k, ItemTimers
_) Part
verb Container
c = Bool -> m Text -> m Text
forall a. HasCallStack => Bool -> a -> a
assert (Int
k Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
0) (m Text -> m Text) -> m Text -> m Text
forall a b. (a -> b) -> a -> b
$ do
CCUI{coscreen=ScreenContent{rwidth}} <- (SessionUI -> CCUI) -> m CCUI
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> CCUI
sccui
lid <- getsState $ lidFromC c
localTime <- getsState $ getLocalTime lid
itemFull <- getsState $ itemToFull iid
side <- getsClient sside
factionD <- getsState sfactionD
let arItem = ItemFull -> AspectRecord
aspectRecordFull ItemFull
itemFull
partItemWsChosen | Bool
verbose = Int
-> FactionId
-> EnumMap FactionId Faction
-> Int
-> Time
-> ItemFull
-> ItemQuant
-> Part
partItemWs
| Bool
otherwise = Int
-> FactionId
-> EnumMap FactionId Faction
-> Int
-> Time
-> ItemFull
-> ItemQuant
-> Part
partItemWsShort
subject = Int
-> FactionId
-> EnumMap FactionId Faction
-> Int
-> Time
-> ItemFull
-> ItemQuant
-> Part
partItemWsChosen Int
rwidth FactionId
side EnumMap FactionId Faction
factionD Int
k Time
localTime ItemFull
itemFull ItemQuant
kit
msg | Int
k Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
1 Bool -> Bool -> Bool
&& Bool -> Bool
not (Flag -> AspectRecord -> Bool
IA.checkFlag Flag
Ability.Condition AspectRecord
arItem) =
[Part] -> Text
makeSentence [Person -> Polarity -> Part -> Part -> Part
MU.SubjectVerb Person
MU.PlEtc Polarity
MU.Yes Part
subject Part
verb]
| Bool
otherwise = [Part] -> Text
makeSentence [Part -> Part -> Part
MU.SubjectVerbSg Part
subject Part
verb]
return $! msg
itemVerbMU :: (MonadClientUI m, MsgShared a)
=> a -> ItemId -> ItemQuant -> MU.Part -> Container -> m ()
itemVerbMU :: forall (m :: * -> *) a.
(MonadClientUI m, MsgShared a) =>
a -> ItemId -> ItemQuant -> Part -> Container -> m ()
itemVerbMU a
msgClass ItemId
iid ItemQuant
kit Part
verb Container
c = do
msg <- Bool -> ItemId -> ItemQuant -> Part -> Container -> m Text
forall (m :: * -> *).
MonadClientUI m =>
Bool -> ItemId -> ItemQuant -> Part -> Container -> m Text
itemVerbMUGeneral Bool
True ItemId
iid ItemQuant
kit Part
verb Container
c
msgAdd msgClass msg
itemVerbMUShort :: (MonadClientUI m, MsgShared a)
=> a -> ItemId -> ItemQuant -> MU.Part -> Container
-> m ()
itemVerbMUShort :: forall (m :: * -> *) a.
(MonadClientUI m, MsgShared a) =>
a -> ItemId -> ItemQuant -> Part -> Container -> m ()
itemVerbMUShort a
msgClass ItemId
iid ItemQuant
kit Part
verb Container
c = do
msg <- Bool -> ItemId -> ItemQuant -> Part -> Container -> m Text
forall (m :: * -> *).
MonadClientUI m =>
Bool -> ItemId -> ItemQuant -> Part -> Container -> m Text
itemVerbMUGeneral Bool
False ItemId
iid ItemQuant
kit Part
verb Container
c
msgAdd msgClass msg
itemAidVerbMU :: (MonadClientUI m, MsgShared a)
=> a -> ActorId -> MU.Part -> ItemId -> Either Int Int
-> m ()
itemAidVerbMU :: forall (m :: * -> *) a.
(MonadClientUI m, MsgShared a) =>
a -> ActorId -> Part -> ItemId -> Either Int Int -> m ()
itemAidVerbMU a
msgClass ActorId
aid Part
verb ItemId
iid Either Int Int
ek = do
CCUI{coscreen=ScreenContent{rwidth}} <- (SessionUI -> CCUI) -> m CCUI
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> CCUI
sccui
body <- getsState $ getActorBody aid
side <- getsClient sside
factionD <- getsState sfactionD
let lid = Actor -> LevelId
blid Actor
body
fakeKit = ItemQuant
quantSingle
localTime <- getsState $ getLocalTime lid
subject <- partActorLeader aid
itemFull <- getsState $ itemToFull iid
let object = case Either Int Int
ek of
Left Int
n ->
Int
-> FactionId
-> EnumMap FactionId Faction
-> Int
-> Time
-> ItemFull
-> ItemQuant
-> Part
partItemWs Int
rwidth FactionId
side EnumMap FactionId Faction
factionD Int
n Time
localTime ItemFull
itemFull ItemQuant
fakeKit
Right Int
n ->
let (Part
name1, Part
powers) =
Int
-> FactionId
-> EnumMap FactionId Faction
-> Time
-> ItemFull
-> ItemQuant
-> (Part, Part)
partItemShort Int
rwidth FactionId
side EnumMap FactionId Faction
factionD Time
localTime ItemFull
itemFull ItemQuant
fakeKit
in [Part] -> Part
MU.Phrase [Part
"the", Int -> Part -> Part
MU.Car1Ws Int
n Part
name1, Part
powers]
msg = [Part] -> Text
makeSentence [Part -> Part -> Part
MU.SubjectVerbSg Part
subject Part
verb, Part
object]
msgAdd msgClass msg
mitemAidVerbMU :: (MonadClientUI m, MsgShared a)
=> a -> ActorId -> MU.Part -> ItemId -> Maybe MU.Part
-> m ()
mitemAidVerbMU :: forall (m :: * -> *) a.
(MonadClientUI m, MsgShared a) =>
a -> ActorId -> Part -> ItemId -> Maybe Part -> m ()
mitemAidVerbMU a
msgClass ActorId
aid Part
verb ItemId
iid Maybe Part
msuffix = do
itemD <- (State -> ItemDict) -> m ItemDict
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> ItemDict
sitemD
case msuffix of
Just Part
suffix | ItemId
iid ItemId -> ItemDict -> Bool
forall k a. Enum k => k -> EnumMap k a -> Bool
`EM.member` ItemDict
itemD ->
a -> ActorId -> Part -> ItemId -> Either Int Int -> m ()
forall (m :: * -> *) a.
(MonadClientUI m, MsgShared a) =>
a -> ActorId -> Part -> ItemId -> Either Int Int -> m ()
itemAidVerbMU a
msgClass ActorId
aid ([Part] -> Part
MU.Phrase [Part
verb, Part
suffix]) ItemId
iid (Int -> Either Int Int
forall a b. b -> Either a b
Right Int
1)
Maybe Part
_ -> do
#ifdef WITH_EXPENSIVE_ASSERTIONS
side <- getsClient sside
b <- getsState $ getActorBody aid
bUI <- getsSession $ getActorUI aid
assert (isNothing msuffix
|| bfid b /= side
`blame` "item never seen by the affected actor"
`swith` (aid, b, bUI, verb, iid, msuffix)) $
#endif
a -> ActorId -> Part -> m ()
forall (m :: * -> *) a.
(MonadClientUI m, MsgShared a) =>
a -> ActorId -> Part -> m ()
aidVerbMU a
msgClass ActorId
aid Part
verb
itemAidDistinctMU :: MonadClientUI m
=> MsgClassDistinct -> ActorId -> MU.Part -> MU.Part -> ItemId
-> m ()
itemAidDistinctMU :: forall (m :: * -> *).
MonadClientUI m =>
MsgClassDistinct -> ActorId -> Part -> Part -> ItemId -> m ()
itemAidDistinctMU MsgClassDistinct
msgClass ActorId
aid Part
verbShow Part
verbSave ItemId
iid = do
CCUI{coscreen=ScreenContent{rwidth}} <- (SessionUI -> CCUI) -> m CCUI
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> CCUI
sccui
body <- getsState $ getActorBody aid
side <- getsClient sside
factionD <- getsState sfactionD
let lid = Actor -> LevelId
blid Actor
body
fakeKit = ItemQuant
quantSingle
localTime <- getsState $ getLocalTime lid
subject <- partActorLeader aid
itemFull <- getsState $ itemToFull iid
let object = let (Part
name, Part
powers) =
Int
-> FactionId
-> EnumMap FactionId Faction
-> Time
-> ItemFull
-> ItemQuant
-> (Part, Part)
partItem Int
rwidth FactionId
side EnumMap FactionId Faction
factionD Time
localTime ItemFull
itemFull ItemQuant
fakeKit
in [Part] -> Part
MU.Phrase [Part
name, Part
powers]
t1 = [Part] -> Text
makeSentence [Part -> Part -> Part
MU.SubjectVerbSg Part
subject Part
verbShow, Part
object]
t2 = [Part] -> Text
makeSentence [Part -> Part -> Part
MU.SubjectVerbSg Part
subject Part
verbSave, Part
object]
dotsIfShorter = if Text
t1 Text -> Text -> Bool
forall a. Eq a => a -> a -> Bool
== Text
t2 then Text
"" else Text
".."
msgAddDistinct msgClass (t1 <> dotsIfShorter, t2)
manyItemsAidVerbMU :: (MonadClientUI m, MsgShared a)
=> a -> ActorId -> MU.Part
-> [(ItemId, ItemQuant)] -> (Int -> Either (Maybe Int) Int)
-> m ()
manyItemsAidVerbMU :: forall (m :: * -> *) a.
(MonadClientUI m, MsgShared a) =>
a
-> ActorId
-> Part
-> [(ItemId, ItemQuant)]
-> (Int -> Either (Maybe Int) Int)
-> m ()
manyItemsAidVerbMU a
msgClass ActorId
aid Part
verb [(ItemId, ItemQuant)]
sortedAssocs Int -> Either (Maybe Int) Int
ekf = do
CCUI{coscreen=ScreenContent{rwidth}} <- (SessionUI -> CCUI) -> m CCUI
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> CCUI
sccui
body <- getsState $ getActorBody aid
side <- getsClient sside
factionD <- getsState sfactionD
let lid = Actor -> LevelId
blid Actor
body
fakeKit = ItemQuant
quantSingle
localTime <- getsState $ getLocalTime lid
subject <- partActorLeader aid
itemToF <- getsState $ flip itemToFull
let object (ItemId
iid, (Int
k, ItemTimers
_)) =
let itemFull :: ItemFull
itemFull = ItemId -> ItemFull
itemToF ItemId
iid
in case Int -> Either (Maybe Int) Int
ekf Int
k of
Left (Just Int
n) ->
Int
-> FactionId
-> EnumMap FactionId Faction
-> Int
-> Time
-> ItemFull
-> ItemQuant
-> Part
partItemWs Int
rwidth FactionId
side EnumMap FactionId Faction
factionD Int
n Time
localTime ItemFull
itemFull ItemQuant
fakeKit
Left Maybe Int
Nothing ->
let (Part
name, Part
powers) =
Int
-> FactionId
-> EnumMap FactionId Faction
-> Time
-> ItemFull
-> ItemQuant
-> (Part, Part)
partItem Int
rwidth FactionId
side EnumMap FactionId Faction
factionD Time
localTime ItemFull
itemFull ItemQuant
fakeKit
in [Part] -> Part
MU.Phrase [Part
name, Part
powers]
Right Int
n ->
let (Part
name1, Part
powers) =
Int
-> FactionId
-> EnumMap FactionId Faction
-> Time
-> ItemFull
-> ItemQuant
-> (Part, Part)
partItemShort Int
rwidth FactionId
side EnumMap FactionId Faction
factionD Time
localTime ItemFull
itemFull ItemQuant
fakeKit
in [Part] -> Part
MU.Phrase [Part
"the", Int -> Part -> Part
MU.Car1Ws Int
n Part
name1, Part
powers]
msg = [Part] -> Text
makeSentence [ Part -> Part -> Part
MU.SubjectVerbSg Part
subject Part
verb
, [Part] -> Part
MU.WWandW ([Part] -> Part) -> [Part] -> Part
forall a b. (a -> b) -> a -> b
$ ((ItemId, ItemQuant) -> Part) -> [(ItemId, ItemQuant)] -> [Part]
forall a b. (a -> b) -> [a] -> [b]
map (ItemId, ItemQuant) -> Part
object [(ItemId, ItemQuant)]
sortedAssocs]
msgAdd msgClass msg