module Game.LambdaHack.Client.UI.MonadClientUI
(
MonadClientUI( getsSession
, modifySession
, updateClientLeader
, getCacheBfs
, getCachePath
)
, clientPrintUI, debugPossiblyPrintUI, getSession, putSession, displayFrames
, connFrontendFrontKey, setFrontAutoYes, frontendShutdown, printScreen
, chanFrontend, anyKeyPressed, discardPressedKey, resetPressedKeys
, revCmdMap, getReportUI, getMiniHintAiming, computeChosenLore
, getArenaUI, viewedLevelUI, mxhairToPos, xhairToPos, setXHairFromGUI
, clearAimMode, getFontSetup, scoreToSlideshow, defaultHistory
, tellAllClipPS, tellGameClipPS, elapsedSessionTimeGT
, resetSessionStart, resetGameStart, partActorLeader, partPronounLeader
, tryRestore, rndToActionUI, tryOpenBrowser
#ifdef EXPOSE_INTERNAL
, connFrontend, displayFrame
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import qualified Control.Monad.Trans.State.Strict as St
import qualified Data.EnumMap.Strict as EM
import qualified Data.Map.Strict as M
import qualified Data.Set as S
import qualified Data.Text as T
import qualified Data.Text.IO as T
import Data.Time.Clock
import Data.Time.Clock.POSIX
import Data.Time.LocalTime
import qualified Data.Vector.Unboxed as U
import qualified NLP.Miniutter.English as MU
import System.IO (hFlush, stdout)
import Web.Browser (openBrowser)
import Game.LambdaHack.Client.Bfs
import Game.LambdaHack.Client.CommonM
import Game.LambdaHack.Client.MonadClient
import Game.LambdaHack.Client.State
import Game.LambdaHack.Client.UI.ActorUI
import Game.LambdaHack.Client.UI.Content.Input
import Game.LambdaHack.Client.UI.Content.Screen
import Game.LambdaHack.Client.UI.ContentClientUI
import Game.LambdaHack.Client.UI.EffectDescription
import Game.LambdaHack.Client.UI.Frame
import qualified Game.LambdaHack.Client.UI.Frontend as Frontend
import qualified Game.LambdaHack.Client.UI.HumanCmd as HumanCmd
import qualified Game.LambdaHack.Client.UI.Key as K
import Game.LambdaHack.Client.UI.Msg
import Game.LambdaHack.Client.UI.Overlay
import Game.LambdaHack.Client.UI.SessionUI
import Game.LambdaHack.Client.UI.Slideshow
import Game.LambdaHack.Client.UI.UIOptions
import Game.LambdaHack.Common.Actor
import Game.LambdaHack.Common.ActorState
import Game.LambdaHack.Common.ClientOptions
import Game.LambdaHack.Common.Faction
import qualified Game.LambdaHack.Common.HighScore as HighScore
import Game.LambdaHack.Common.Item
import Game.LambdaHack.Common.Kind
import Game.LambdaHack.Common.Misc
import Game.LambdaHack.Common.MonadStateRead
import Game.LambdaHack.Common.Point
import qualified Game.LambdaHack.Common.PointArray as PointArray
import qualified Game.LambdaHack.Common.Save as Save
import Game.LambdaHack.Common.State
import Game.LambdaHack.Common.Time
import Game.LambdaHack.Common.Types
import Game.LambdaHack.Content.FactionKind
import Game.LambdaHack.Content.ModeKind
import Game.LambdaHack.Core.Random
clientPrintUI :: MonadClientUI m => Text -> m ()
clientPrintUI :: forall (m :: * -> *). MonadClientUI m => Text -> m ()
clientPrintUI Text
t = IO () -> m ()
forall a. IO a -> m a
forall (m :: * -> *) a. MonadClientRead m => IO a -> m a
liftIO (IO () -> m ()) -> IO () -> m ()
forall a b. (a -> b) -> a -> b
$ do
Handle -> Text -> IO ()
T.hPutStr Handle
stdout (Text -> IO ()) -> Text -> IO ()
forall a b. (a -> b) -> a -> b
$! Text
t Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> Text
"\n"
Handle -> IO ()
hFlush Handle
stdout
debugPossiblyPrintUI :: MonadClientUI m => Text -> m ()
debugPossiblyPrintUI :: forall (m :: * -> *). MonadClientUI m => Text -> m ()
debugPossiblyPrintUI Text
t = do
sdbgMsgCli <- (StateClient -> Bool) -> m Bool
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient ((StateClient -> Bool) -> m Bool)
-> (StateClient -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ ClientOptions -> Bool
sdbgMsgCli (ClientOptions -> Bool)
-> (StateClient -> ClientOptions) -> StateClient -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateClient -> ClientOptions
soptions
when sdbgMsgCli $ liftIO $ do
T.hPutStr stdout $! t <> "\n"
hFlush stdout
class MonadClientRead m => MonadClientUI m where
getsSession :: (SessionUI -> a) -> m a
modifySession :: (SessionUI -> SessionUI) -> m ()
updateClientLeader :: ActorId -> m ()
getCacheBfs :: ActorId -> m (PointArray.Array BfsDistance)
getCachePath :: ActorId -> Point -> m (Maybe AndPath)
getSession :: MonadClientUI m => m SessionUI
getSession :: forall (m :: * -> *). MonadClientUI m => m SessionUI
getSession = (SessionUI -> SessionUI) -> m SessionUI
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> SessionUI
forall a. a -> a
id
putSession :: MonadClientUI m => SessionUI -> m ()
putSession :: forall (m :: * -> *). MonadClientUI m => SessionUI -> m ()
putSession SessionUI
s = (SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession (SessionUI -> SessionUI -> SessionUI
forall a b. a -> b -> a
const SessionUI
s)
connFrontend :: MonadClientUI m => Frontend.FrontReq a -> m a
connFrontend :: forall (m :: * -> *) a. MonadClientUI m => FrontReq a -> m a
connFrontend FrontReq a
req = do
Frontend.ChanFrontend f <- (SessionUI -> ChanFrontend) -> m ChanFrontend
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> ChanFrontend
schanF
liftIO $ f req
displayFrame :: MonadClientUI m => Maybe Frame -> m ()
displayFrame :: forall (m :: * -> *). MonadClientUI m => Maybe Frame -> m ()
displayFrame Maybe Frame
mf = do
frame <- case Maybe Frame
mf of
Maybe Frame
Nothing -> FrontReq () -> m (FrontReq ())
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return (FrontReq () -> m (FrontReq ())) -> FrontReq () -> m (FrontReq ())
forall a b. (a -> b) -> a -> b
$! Int -> FrontReq ()
Frontend.FrontDelay Int
1
Just Frame
fr -> do
(SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \SessionUI
cli -> SessionUI
cli {snframes = snframes cli + 1}
FrontReq () -> m (FrontReq ())
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return (FrontReq () -> m (FrontReq ())) -> FrontReq () -> m (FrontReq ())
forall a b. (a -> b) -> a -> b
$! Frame -> FrontReq ()
Frontend.FrontFrame Frame
fr
connFrontend frame
displayFrames :: MonadClientUI m => LevelId -> PreFrames3 -> m ()
displayFrames :: forall (m :: * -> *).
MonadClientUI m =>
LevelId -> PreFrames3 -> m ()
displayFrames LevelId
_ [] = () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
displayFrames LevelId
lid PreFrames3
frs = do
let framesRaw :: [Maybe Frame]
framesRaw = case PreFrames3
frs of
[Just ((Vector Word32
bfr, FrameForall
ffr), (OverlaySpace
ovProp, OverlaySpace
ovSquare, OverlaySpace
ovMono))] ->
[Frame -> Maybe Frame
forall a. a -> Maybe a
Just ( ((forall s. ST s (Mutable Vector s Word32)) -> FrameBase
FrameBase ((forall s. ST s (Mutable Vector s Word32)) -> FrameBase)
-> (forall s. ST s (Mutable Vector s Word32)) -> FrameBase
forall a b. (a -> b) -> a -> b
$ Vector Word32 -> ST s (MVector (PrimState (ST s)) Word32)
forall a (m :: * -> *).
(Unbox a, PrimMonad m) =>
Vector a -> m (MVector (PrimState m) a)
U.unsafeThaw Vector Word32
bfr, FrameForall
ffr)
, (OverlaySpace
ovProp, OverlaySpace
ovSquare, OverlaySpace
ovMono) )]
PreFrames3
_ ->
(Maybe PreFrame3 -> Maybe Frame) -> PreFrames3 -> [Maybe Frame]
forall a b. (a -> b) -> [a] -> [b]
map ((PreFrame3 -> Frame) -> Maybe PreFrame3 -> Maybe Frame
forall a b. (a -> b) -> Maybe a -> Maybe b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap ((PreFrame3 -> Frame) -> Maybe PreFrame3 -> Maybe Frame)
-> (PreFrame3 -> Frame) -> Maybe PreFrame3 -> Maybe Frame
forall a b. (a -> b) -> a -> b
$ \((Vector Word32
bfr, FrameForall
ffr), (OverlaySpace
ovProp, OverlaySpace
ovSquare, OverlaySpace
ovMono)) ->
(((forall s. ST s (Mutable Vector s Word32)) -> FrameBase
FrameBase ((forall s. ST s (Mutable Vector s Word32)) -> FrameBase)
-> (forall s. ST s (Mutable Vector s Word32)) -> FrameBase
forall a b. (a -> b) -> a -> b
$ Vector Word32 -> ST s (MVector (PrimState (ST s)) Word32)
forall a (m :: * -> *).
(Unbox a, PrimMonad m) =>
Vector a -> m (MVector (PrimState m) a)
U.thaw Vector Word32
bfr, FrameForall
ffr), (OverlaySpace
ovProp, OverlaySpace
ovSquare, OverlaySpace
ovMono))) PreFrames3
frs
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
frames <- if lidV == lid
then do
modifySession $ \SessionUI
sess -> SessionUI
sess { sdisplayNeeded = False
, sturnDisplayed = True }
return framesRaw
else return $ framesRaw ++ [Nothing, Nothing, Nothing]
mapM_ displayFrame frames
connFrontendFrontKey :: MonadClientUI m => [K.KM] -> PreFrame3 -> m K.KM
connFrontendFrontKey :: forall (m :: * -> *). MonadClientUI m => [KM] -> PreFrame3 -> m KM
connFrontendFrontKey [KM]
frontKeyKeys ((Vector Word32
bfr, FrameForall
ffr), (OverlaySpace
ovProp, OverlaySpace
ovSquare, OverlaySpace
ovMono)) = do
let frontKeyFrame :: Frame
frontKeyFrame =
(((forall s. ST s (Mutable Vector s Word32)) -> FrameBase
FrameBase ((forall s. ST s (Mutable Vector s Word32)) -> FrameBase)
-> (forall s. ST s (Mutable Vector s Word32)) -> FrameBase
forall a b. (a -> b) -> a -> b
$ Vector Word32 -> ST s (MVector (PrimState (ST s)) Word32)
forall a (m :: * -> *).
(Unbox a, PrimMonad m) =>
Vector a -> m (MVector (PrimState m) a)
U.unsafeThaw Vector Word32
bfr, FrameForall
ffr), (OverlaySpace
ovProp, OverlaySpace
ovSquare, OverlaySpace
ovMono))
sautoYes <- (SessionUI -> Bool) -> m Bool
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Bool
sautoYes
if sautoYes && (null frontKeyKeys || K.spaceKM `elem` frontKeyKeys) then do
connFrontend $ Frontend.FrontFrame frontKeyFrame
return K.spaceKM
else do
kmp <- connFrontend $ Frontend.FrontKey frontKeyKeys frontKeyFrame
modifySession $ \SessionUI
sess -> SessionUI
sess {spointer = K.kmpPointer kmp}
return $! K.kmpKeyMod kmp
setFrontAutoYes :: MonadClientUI m => Bool -> m ()
setFrontAutoYes :: forall (m :: * -> *). MonadClientUI m => Bool -> m ()
setFrontAutoYes Bool
b = (SessionUI -> SessionUI) -> m ()
forall (m :: * -> *).
MonadClientUI m =>
(SessionUI -> SessionUI) -> m ()
modifySession ((SessionUI -> SessionUI) -> m ())
-> (SessionUI -> SessionUI) -> m ()
forall a b. (a -> b) -> a -> b
$ \SessionUI
sess -> SessionUI
sess {sautoYes = b}
frontendShutdown :: MonadClientUI m => m ()
frontendShutdown :: forall (m :: * -> *). MonadClientUI m => m ()
frontendShutdown = FrontReq () -> m ()
forall (m :: * -> *) a. MonadClientUI m => FrontReq a -> m a
connFrontend FrontReq ()
Frontend.FrontShutdown
printScreen :: MonadClientUI m => m ()
printScreen :: forall (m :: * -> *). MonadClientUI m => m ()
printScreen = FrontReq () -> m ()
forall (m :: * -> *) a. MonadClientUI m => FrontReq a -> m a
connFrontend FrontReq ()
Frontend.FrontPrintScreen
chanFrontend :: MonadClientUI m
=> ScreenContent -> ClientOptions -> m Frontend.ChanFrontend
chanFrontend :: forall (m :: * -> *).
MonadClientUI m =>
ScreenContent -> ClientOptions -> m ChanFrontend
chanFrontend ScreenContent
coscreen ClientOptions
soptions =
IO ChanFrontend -> m ChanFrontend
forall a. IO a -> m a
forall (m :: * -> *) a. MonadClientRead m => IO a -> m a
liftIO (IO ChanFrontend -> m ChanFrontend)
-> IO ChanFrontend -> m ChanFrontend
forall a b. (a -> b) -> a -> b
$ ScreenContent -> ClientOptions -> IO ChanFrontend
Frontend.chanFrontendIO ScreenContent
coscreen ClientOptions
soptions
anyKeyPressed :: MonadClientUI m => m Bool
anyKeyPressed :: forall (m :: * -> *). MonadClientUI m => m Bool
anyKeyPressed = FrontReq Bool -> m Bool
forall (m :: * -> *) a. MonadClientUI m => FrontReq a -> m a
connFrontend FrontReq Bool
Frontend.FrontPressed
discardPressedKey :: MonadClientUI m => m ()
discardPressedKey :: forall (m :: * -> *). MonadClientUI m => m ()
discardPressedKey = FrontReq () -> m ()
forall (m :: * -> *) a. MonadClientUI m => FrontReq a -> m a
connFrontend FrontReq ()
Frontend.FrontDiscardKey
resetPressedKeys :: MonadClientUI m => m ()
resetPressedKeys :: forall (m :: * -> *). MonadClientUI m => m ()
resetPressedKeys = FrontReq () -> m ()
forall (m :: * -> *) a. MonadClientUI m => FrontReq a -> m a
connFrontend FrontReq ()
Frontend.FrontResetKeys
revCmdMap :: MonadClientUI m => m (HumanCmd.HumanCmd -> K.KM)
revCmdMap :: forall (m :: * -> *). MonadClientUI m => m (HumanCmd -> KM)
revCmdMap = do
CCUI{coinput=InputContent{brevMap}} <- (SessionUI -> CCUI) -> m CCUI
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> CCUI
sccui
let revCmd HumanCmd
cmd = case HumanCmd -> Map HumanCmd [KM] -> Maybe [KM]
forall k a. Ord k => k -> Map k a -> Maybe a
M.lookup HumanCmd
cmd Map HumanCmd [KM]
brevMap of
Maybe [KM]
Nothing -> KM
K.undefinedKM
Just (KM
k : [KM]
_) -> KM
k
Just [] -> String -> KM
forall a. HasCallStack => String -> a
error (String -> KM) -> String -> KM
forall a b. (a -> b) -> a -> b
$ String
"" String -> Map HumanCmd [KM] -> String
forall v. Show v => String -> v -> String
`showFailure` Map HumanCmd [KM]
brevMap
return revCmd
getReportUI :: MonadClientUI m => Bool -> m Report
getReportUI :: forall (m :: * -> *). MonadClientUI m => Bool -> m Report
getReportUI Bool
insideMenu = do
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
sUIOptions <- getsSession sUIOptions
report <- getsSession $ newReport . shistory
sreqDelay <- getsSession sreqDelay
miniHintAiming <- getMiniHintAiming
let detailAtDefault = (AimMode -> DetailLevel
detailLevel (AimMode -> DetailLevel) -> Maybe AimMode -> Maybe DetailLevel
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Maybe AimMode
saimMode) Maybe DetailLevel -> Maybe DetailLevel -> Bool
forall a. Eq a => a -> a -> Bool
== DetailLevel -> Maybe DetailLevel
forall a. a -> Maybe a
Just DetailLevel
defaultDetailLevel
detailMinimal = (AimMode -> DetailLevel
detailLevel (AimMode -> DetailLevel) -> Maybe AimMode -> Maybe DetailLevel
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> Maybe AimMode
saimMode) Maybe DetailLevel -> Maybe DetailLevel -> Bool
forall a. Eq a => a -> a -> Bool
== DetailLevel -> Maybe DetailLevel
forall a. a -> Maybe a
Just DetailLevel
forall a. Bounded a => a
minBound
prefixColors = UIOptions -> [(String, Color)]
uMessageColors UIOptions
sUIOptions
promptAim = [(String, Color)] -> MsgClassShow -> Text -> Msg
forall a. MsgShared a => [(String, Color)] -> a -> Text -> Msg
toMsgShared [(String, Color)]
prefixColors MsgClassShow
MsgPromptGeneric
(Text
miniHintAiming Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> Text
"\n")
promptDelay = [(String, Color)] -> MsgClassShow -> Text -> Msg
forall a. MsgShared a => [(String, Color)] -> a -> Text -> Msg
toMsgShared [(String, Color)]
prefixColors MsgClassShow
MsgPromptAction
Text
"<press any key to regain control>"
return $! if | not insideMenu && detailAtDefault && not detailMinimal ->
consReport promptAim report
| sreqDelay == ReqDelayAlarm && not insideMenu ->
consReport promptDelay report
| otherwise -> report
getMiniHintAiming :: MonadClientUI m => m Text
getMiniHintAiming :: forall (m :: * -> *). MonadClientUI m => m Text
getMiniHintAiming = do
saimMode <- (SessionUI -> Maybe AimMode) -> m (Maybe AimMode)
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe AimMode
saimMode
(inhabitants, embeds) <-
if isJust saimMode then computeChosenLore else return ([], [])
sreqDelay <- getsSession sreqDelay
mleader <- getsClient sleader
let loreCommandAvailable = Bool -> Bool
not ([(ActorId, Actor)] -> Bool
forall a. [a] -> Bool
null [(ActorId, Actor)]
inhabitants Bool -> Bool -> Bool
&& [(ItemId, ItemQuant)] -> Bool
forall a. [a] -> Bool
null [(ItemId, ItemQuant)]
embeds)
Bool -> Bool -> Bool
&& Maybe ActorId -> Bool
forall a. Maybe a -> Bool
isJust Maybe ActorId
mleader
return $! T.unwords $ concat
[ ["Aiming mode:"]
, ["'~' for lore," | loreCommandAvailable ]
, ["'f' to fling," | sreqDelay /= ReqDelayHandled]
, [if loreCommandAvailable && sreqDelay /= ReqDelayHandled
then "SPACE or RMB to hush,"
else "SPACE or RMB to cycle detail,"]
, ["ESC to cancel."] ]
computeChosenLore :: MonadClientUI m
=> m ([(ActorId, Actor)], [(ItemId, ItemQuant)])
computeChosenLore :: forall (m :: * -> *).
MonadClientUI m =>
m ([(ActorId, Actor)], [(ItemId, ItemQuant)])
computeChosenLore = do
side <- (StateClient -> FactionId) -> m FactionId
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
xhairPos <- xhairToPos
lidV <- viewedLevelUI
let isOurs (ActorId
_, Actor
b) = Actor -> FactionId
bfid Actor
b FactionId -> FactionId -> Bool
forall a. Eq a => a -> a -> Bool
== FactionId
side
inhabitants0 <- getsState $ filter (not . isOurs)
. posToAidAssocs xhairPos lidV
embeds0 <- getsState $ EM.assocs . getEmbedBag lidV xhairPos
return (inhabitants0, embeds0)
getArenaUI :: MonadClientUI m => m LevelId
getArenaUI :: forall (m :: * -> *). MonadClientUI m => m LevelId
getArenaUI = do
let fallback :: m LevelId
fallback = do
side <- (StateClient -> FactionId) -> m FactionId
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
fact <- getsState $ (EM.! side) . sfactionD
case gquit fact of
Just Status{Int
stDepth :: Int
stDepth :: Status -> Int
stDepth} -> LevelId -> m LevelId
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return (LevelId -> m LevelId) -> LevelId -> m LevelId
forall a b. (a -> b) -> a -> b
$! Int -> LevelId
forall a. Enum a => Int -> a
toEnum Int
stDepth
Maybe Status
Nothing -> Faction -> m LevelId
forall (m :: * -> *). MonadStateRead m => Faction -> m LevelId
getEntryArena Faction
fact
mleader <- (StateClient -> Maybe ActorId) -> m (Maybe ActorId)
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> Maybe ActorId
sleader
case mleader of
Just ActorId
leader -> do
mem <- (State -> Bool) -> m Bool
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Bool) -> m Bool) -> (State -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ ActorId -> EnumMap ActorId Actor -> Bool
forall k a. Enum k => k -> EnumMap k a -> Bool
EM.member ActorId
leader (EnumMap ActorId Actor -> Bool)
-> (State -> EnumMap ActorId Actor) -> State -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap ActorId Actor
sactorD
if mem
then getsState $ blid . getActorBody leader
else fallback
Maybe ActorId
Nothing -> m LevelId
fallback
viewedLevelUI :: MonadClientUI m => m LevelId
viewedLevelUI :: forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI = do
arena <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
getArenaUI
saimMode <- getsSession saimMode
return $! maybe arena aimLevelId saimMode
mxhairToPos :: MonadClientUI m => m (Maybe Point)
mxhairToPos :: forall (m :: * -> *). MonadClientUI m => m (Maybe Point)
mxhairToPos = do
lidV <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
mleader <- getsClient sleader
sxhair <- getsSession sxhair
getsState $ aidTgtToPos mleader lidV sxhair
xhairToPos :: MonadClientUI m => m Point
xhairToPos :: forall (m :: * -> *). MonadClientUI m => m Point
xhairToPos = do
mxhairPos <- m (Maybe Point)
forall (m :: * -> *). MonadClientUI m => m (Maybe Point)
mxhairToPos
mleader <- getsClient sleader
fallback <- case mleader of
Maybe ActorId
Nothing -> Point -> m Point
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return Point
originPoint
Just ActorId
leader -> (State -> Point) -> m Point
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Point) -> m Point) -> (State -> Point) -> m Point
forall a b. (a -> b) -> a -> b
$ Actor -> Point
bpos (Actor -> Point) -> (State -> Actor) -> State -> Point
forall b c a. (b -> c) -> (a -> b) -> a -> c
. ActorId -> State -> Actor
getActorBody ActorId
leader
return $! fromMaybe fallback mxhairPos
setXHairFromGUI :: MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI :: forall (m :: * -> *). MonadClientUI m => Maybe Target -> m ()
setXHairFromGUI Maybe Target
xhair2 = do
xhair0 <- (SessionUI -> Maybe Target) -> m (Maybe Target)
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> Maybe Target
sxhair
modifySession $ \SessionUI
sess -> SessionUI
sess {sxhairGoTo = Nothing}
when (xhair0 /= xhair2) $ modifySession $ \SessionUI
sess -> SessionUI
sess {sxhair = xhair2}
clearAimMode :: MonadClientUI m => m ()
clearAimMode :: forall (m :: * -> *). MonadClientUI m => m ()
clearAimMode = do
lidVOld <- m LevelId
forall (m :: * -> *). MonadClientUI m => m LevelId
viewedLevelUI
xhairPos <- xhairToPos
modifySession $ \SessionUI
sess -> SessionUI
sess {saimMode = Nothing}
lidV <- viewedLevelUI
when (lidVOld /= lidV) $ do
sxhairOld <- getsSession sxhair
let sxhair = case Maybe Target
sxhairOld of
Just TPoint{} -> Target -> Maybe Target
forall a. a -> Maybe a
Just (Target -> Maybe Target) -> Target -> Maybe Target
forall a b. (a -> b) -> a -> b
$ TGoal -> LevelId -> Point -> Target
TPoint TGoal
TUnknown LevelId
lidV Point
xhairPos
Maybe Target
_ -> Maybe Target
sxhairOld
setXHairFromGUI sxhair
getFontSetup :: MonadClientUI m => m FontSetup
getFontSetup :: forall (m :: * -> *). MonadClientUI m => m FontSetup
getFontSetup = do
soptions@ClientOptions{schosenFontset, sfontsets} <- (StateClient -> ClientOptions) -> m ClientOptions
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> ClientOptions
soptions
let chosenFontsetID = Maybe Text -> Text
forall a. HasCallStack => Maybe a -> a
fromJust Maybe Text
schosenFontset
chosenFontset = case Text -> [(Text, FontSet)] -> Maybe FontSet
forall a b. Eq a => a -> [(a, b)] -> Maybe b
lookup Text
chosenFontsetID [(Text, FontSet)]
sfontsets of
Maybe FontSet
Nothing -> String -> FontSet
forall a. HasCallStack => String -> a
error (String -> FontSet) -> String -> FontSet
forall a b. (a -> b) -> a -> b
$ String
"Fontset not defined in config file"
String -> Text -> String
forall v. Show v => String -> v -> String
`showFailure` Text
chosenFontsetID
Just FontSet
fs -> FontSet
fs
multiFont = ClientOptions -> String
Frontend.frontendName ClientOptions
soptions String -> String -> Bool
forall a. Eq a => a -> a -> Bool
== String
"sdl"
Bool -> Bool -> Bool
&& Bool -> Bool
not (Text -> Bool
T.null (FontSet -> Text
fontPropRegular FontSet
chosenFontset))
return $! if multiFont then multiFontSetup else singleFontSetup
scoreToSlideshow :: MonadClientUI m => Int -> Status -> m Slideshow
scoreToSlideshow :: forall (m :: * -> *).
MonadClientUI m =>
Int -> Status -> m Slideshow
scoreToSlideshow Int
total Status
status = do
CCUI{coscreen=ScreenContent{rwidth, rheight}} <- (SessionUI -> CCUI) -> m CCUI
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> CCUI
sccui
fid <- getsClient sside
scoreDict <- getsState shigh
gameModeId <- getsState sgameModeId
gameMode <- getGameMode
time <- getsState stime
dungeonTotal <- getsState sgold
date <- liftIO getPOSIXTime
tz <- liftIO $ getTimeZone $ posixSecondsToUTCTime date
curChalSer <- getsClient scurChal
factionD <- getsState sfactionD
let fact = EnumMap FactionId Faction
factionD EnumMap FactionId Faction -> FactionId -> Faction
forall k a. Enum k => EnumMap k a -> k -> a
EM.! FactionId
fid
table = ContentId ModeKind -> ScoreDict -> ScoreTable
HighScore.getTable ContentId ModeKind
gameModeId ScoreDict
scoreDict
gameModeName = ModeKind -> Text
mname ModeKind
gameMode
theirVic (FactionId
fi, Faction
fa) | FactionId -> Faction -> FactionId -> Bool
isFoe FactionId
fid Faction
fact FactionId
fi
Bool -> Bool -> Bool
&& Bool -> Bool
not (Faction -> Bool
isHorrorFact Faction
fa) = EnumMap (ContentId ItemKind) Int
-> Maybe (EnumMap (ContentId ItemKind) Int)
forall a. a -> Maybe a
Just (EnumMap (ContentId ItemKind) Int
-> Maybe (EnumMap (ContentId ItemKind) Int))
-> EnumMap (ContentId ItemKind) Int
-> Maybe (EnumMap (ContentId ItemKind) Int)
forall a b. (a -> b) -> a -> b
$ Faction -> EnumMap (ContentId ItemKind) Int
gvictims Faction
fa
| Bool
otherwise = Maybe (EnumMap (ContentId ItemKind) Int)
forall a. Maybe a
Nothing
theirVictims = (Int -> Int -> Int)
-> [EnumMap (ContentId ItemKind) Int]
-> EnumMap (ContentId ItemKind) Int
forall a k. (a -> a -> a) -> [EnumMap k a] -> EnumMap k a
EM.unionsWith Int -> Int -> Int
forall a. Num a => a -> a -> a
(+) ([EnumMap (ContentId ItemKind) Int]
-> EnumMap (ContentId ItemKind) Int)
-> [EnumMap (ContentId ItemKind) Int]
-> EnumMap (ContentId ItemKind) Int
forall a b. (a -> b) -> a -> b
$ ((FactionId, Faction) -> Maybe (EnumMap (ContentId ItemKind) Int))
-> [(FactionId, Faction)] -> [EnumMap (ContentId ItemKind) Int]
forall a b. (a -> Maybe b) -> [a] -> [b]
mapMaybe (FactionId, Faction) -> Maybe (EnumMap (ContentId ItemKind) Int)
theirVic ([(FactionId, Faction)] -> [EnumMap (ContentId ItemKind) Int])
-> [(FactionId, Faction)] -> [EnumMap (ContentId ItemKind) Int]
forall a b. (a -> b) -> a -> b
$ EnumMap FactionId Faction -> [(FactionId, Faction)]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs EnumMap FactionId Faction
factionD
ourVic (FactionId
fi, Faction
fa) | FactionId -> Faction -> FactionId -> Bool
isFriend FactionId
fid Faction
fact FactionId
fi = EnumMap (ContentId ItemKind) Int
-> Maybe (EnumMap (ContentId ItemKind) Int)
forall a. a -> Maybe a
Just (EnumMap (ContentId ItemKind) Int
-> Maybe (EnumMap (ContentId ItemKind) Int))
-> EnumMap (ContentId ItemKind) Int
-> Maybe (EnumMap (ContentId ItemKind) Int)
forall a b. (a -> b) -> a -> b
$ Faction -> EnumMap (ContentId ItemKind) Int
gvictims Faction
fa
| Bool
otherwise = Maybe (EnumMap (ContentId ItemKind) Int)
forall a. Maybe a
Nothing
ourVictims = (Int -> Int -> Int)
-> [EnumMap (ContentId ItemKind) Int]
-> EnumMap (ContentId ItemKind) Int
forall a k. (a -> a -> a) -> [EnumMap k a] -> EnumMap k a
EM.unionsWith Int -> Int -> Int
forall a. Num a => a -> a -> a
(+) ([EnumMap (ContentId ItemKind) Int]
-> EnumMap (ContentId ItemKind) Int)
-> [EnumMap (ContentId ItemKind) Int]
-> EnumMap (ContentId ItemKind) Int
forall a b. (a -> b) -> a -> b
$ ((FactionId, Faction) -> Maybe (EnumMap (ContentId ItemKind) Int))
-> [(FactionId, Faction)] -> [EnumMap (ContentId ItemKind) Int]
forall a b. (a -> Maybe b) -> [a] -> [b]
mapMaybe (FactionId, Faction) -> Maybe (EnumMap (ContentId ItemKind) Int)
ourVic ([(FactionId, Faction)] -> [EnumMap (ContentId ItemKind) Int])
-> [(FactionId, Faction)] -> [EnumMap (ContentId ItemKind) Int]
forall a b. (a -> b) -> a -> b
$ EnumMap FactionId Faction -> [(FactionId, Faction)]
forall k a. Enum k => EnumMap k a -> [(k, a)]
EM.assocs EnumMap FactionId Faction
factionD
(worthMentioning, (ntable, pos)) =
HighScore.register table total dungeonTotal time status date curChalSer
(T.unwords $ tail $ T.words $ gname fact)
ourVictims theirVictims
(fhiCondPoly $ gkind fact)
fontSetup <- getFontSetup
let sli = FontSetup
-> Bool
-> Int
-> Int
-> ScoreTable
-> Int
-> Text
-> TimeZone
-> Slideshow
highSlideshow FontSetup
fontSetup Bool
False Int
rwidth (Int
rheight Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
1) ScoreTable
ntable Int
pos
Text
gameModeName TimeZone
tz
return $! if worthMentioning
then sli
else emptySlideshow
defaultHistory :: MonadClientUI m => m History
defaultHistory :: forall (m :: * -> *). MonadClientUI m => m History
defaultHistory = do
sUIOptions <- (SessionUI -> UIOptions) -> m UIOptions
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> UIOptions
sUIOptions
curTutorial <- getsSession scurTutorial
overrideTut <- getsSession soverrideTut
let displayHints = Bool -> Maybe Bool -> Bool
forall a. a -> Maybe a -> a
fromMaybe Bool
curTutorial Maybe Bool
overrideTut
liftIO $ do
utcTime <- getCurrentTime
timezone <- getTimeZone utcTime
let curDate = String -> Text
T.pack (String -> Text) -> String -> Text
forall a b. (a -> b) -> a -> b
$ Int -> String -> String
forall a. Int -> [a] -> [a]
take Int
19 (String -> String) -> String -> String
forall a b. (a -> b) -> a -> b
$ LocalTime -> String
forall a. Show a => a -> String
show (LocalTime -> String) -> LocalTime -> String
forall a b. (a -> b) -> a -> b
$ TimeZone -> UTCTime -> LocalTime
utcToLocalTime TimeZone
timezone UTCTime
utcTime
emptyHist = Int -> History
emptyHistory (Int -> History) -> Int -> History
forall a b. (a -> b) -> a -> b
$ UIOptions -> Int
uHistoryMax UIOptions
sUIOptions
msg = [(String, Color)] -> MsgClassShowAndSave -> Text -> Msg
forall a. MsgShared a => [(String, Color)] -> a -> Text -> Msg
toMsgShared (UIOptions -> [(String, Color)]
uMessageColors UIOptions
sUIOptions) MsgClassShowAndSave
MsgBookKeeping
(Text -> Msg) -> Text -> Msg
forall a b. (a -> b) -> a -> b
$ Text
"History log started on " Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> Text
curDate Text -> Text -> Text
forall a. Semigroup a => a -> a -> a
<> Text
"."
(_, nhistory, _) =
addToReport S.empty displayHints False emptyHist msg timeZero
return nhistory
tellAllClipPS :: MonadClientUI m => m ()
tellAllClipPS :: forall (m :: * -> *). MonadClientUI m => m ()
tellAllClipPS = do
bench <- (StateClient -> Bool) -> m Bool
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient ((StateClient -> Bool) -> m Bool)
-> (StateClient -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ ClientOptions -> Bool
sbenchmark (ClientOptions -> Bool)
-> (StateClient -> ClientOptions) -> StateClient -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateClient -> ClientOptions
soptions
when bench $ do
sstartPOSIX <- getsSession sstart
curPOSIX <- liftIO getPOSIXTime
allTime <- getsSession sallTime
gtime <- getsState stime
allNframes <- getsSession sallNframes
gnframes <- getsSession snframes
let time = Time -> Time -> Time
absoluteTimeAdd Time
allTime Time
gtime
nframes = Int
allNframes Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
gnframes
diff = Rational -> Double
forall a. Fractional a => Rational -> a
fromRational (Rational -> Double) -> Rational -> Double
forall a b. (a -> b) -> a -> b
$ POSIXTime -> Rational
forall a. Real a => a -> Rational
toRational (POSIXTime -> Rational) -> POSIXTime -> Rational
forall a b. (a -> b) -> a -> b
$ POSIXTime
curPOSIX POSIXTime -> POSIXTime -> POSIXTime
forall a. Num a => a -> a -> a
- POSIXTime
sstartPOSIX
cps = Int -> Double
intToDouble (Time -> Time -> Int
timeFit Time
time Time
timeClip) Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Double
diff
fps = Int -> Double
intToDouble Int
nframes Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Double
diff
clientPrintUI $
"Session time:" <+> tshow diff <> "s; frames:" <+> tshow nframes <> "."
<+> "Average clips per second:" <+> tshow cps <> "."
<+> "Average FPS:" <+> tshow fps <> "."
tellGameClipPS :: MonadClientUI m => m ()
tellGameClipPS :: forall (m :: * -> *). MonadClientUI m => m ()
tellGameClipPS = do
bench <- (StateClient -> Bool) -> m Bool
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient ((StateClient -> Bool) -> m Bool)
-> (StateClient -> Bool) -> m Bool
forall a b. (a -> b) -> a -> b
$ ClientOptions -> Bool
sbenchmark (ClientOptions -> Bool)
-> (StateClient -> ClientOptions) -> StateClient -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateClient -> ClientOptions
soptions
when bench $ do
sgstartPOSIX <- getsSession sgstart
curPOSIX <- liftIO getPOSIXTime
unless (sgstartPOSIX == 0) $ do
time <- getsState stime
nframes <- getsSession snframes
let diff = Rational -> Double
forall a. Fractional a => Rational -> a
fromRational (Rational -> Double) -> Rational -> Double
forall a b. (a -> b) -> a -> b
$ POSIXTime -> Rational
forall a. Real a => a -> Rational
toRational (POSIXTime -> Rational) -> POSIXTime -> Rational
forall a b. (a -> b) -> a -> b
$ POSIXTime
curPOSIX POSIXTime -> POSIXTime -> POSIXTime
forall a. Num a => a -> a -> a
- POSIXTime
sgstartPOSIX
cps = Int -> Double
intToDouble (Time -> Time -> Int
timeFit Time
time Time
timeClip) Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Double
diff
fps = Int -> Double
intToDouble Int
nframes Double -> Double -> Double
forall a. Fractional a => a -> a -> a
/ Double
diff
clientPrintUI $
"Game time:" <+> tshow diff <> "s; frames:" <+> tshow nframes <> "."
<+> "Average clips per second:" <+> tshow cps <> "."
<+> "Average FPS:" <+> tshow fps <> "."
elapsedSessionTimeGT :: MonadClientRead m => POSIXTime -> Int -> m Bool
elapsedSessionTimeGT :: forall (m :: * -> *).
MonadClientRead m =>
POSIXTime -> Int -> m Bool
elapsedSessionTimeGT POSIXTime
sstartPOSIX Int
stopAfter = do
current <- IO POSIXTime -> m POSIXTime
forall a. IO a -> m a
forall (m :: * -> *) a. MonadClientRead m => IO a -> m a
liftIO IO POSIXTime
getPOSIXTime
return $! (fromIntegralWrap :: Int -> NominalDiffTime) stopAfter
+ sstartPOSIX
<= current
resetSessionStart :: MonadClientUI m => m ()
resetSessionStart :: forall (m :: * -> *). MonadClientUI m => m ()
resetSessionStart = do
sstart <- IO POSIXTime -> m POSIXTime
forall a. IO a -> m a
forall (m :: * -> *) a. MonadClientRead m => IO a -> m a
liftIO IO POSIXTime
getPOSIXTime
modifySession $ \SessionUI
sess -> SessionUI
sess {sstart}
resetGameStart
resetGameStart :: MonadClientUI m => m ()
resetGameStart :: forall (m :: * -> *). MonadClientUI m => m ()
resetGameStart = do
sgstart <- IO POSIXTime -> m POSIXTime
forall a. IO a -> m a
forall (m :: * -> *) a. MonadClientRead m => IO a -> m a
liftIO IO POSIXTime
getPOSIXTime
time <- getsState stime
nframes <- getsSession snframes
modifySession $ \SessionUI
sess ->
SessionUI
sess { sgstart
, sallTime = absoluteTimeAdd (sallTime sess) time
, snframes = 0
, sallNframes = sallNframes sess + nframes }
partActorLeader :: MonadClientUI m => ActorId -> m MU.Part
partActorLeader :: forall (m :: * -> *). MonadClientUI m => ActorId -> m Part
partActorLeader ActorId
aid = do
mleader <- (StateClient -> Maybe ActorId) -> m (Maybe ActorId)
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> Maybe ActorId
sleader
bUI <- getsSession $ getActorUI aid
b <- getsState $ getActorBody aid
return $! case mleader of
Just ActorId
leader | ActorId
aid ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
leader -> Part
"you"
Maybe ActorId
_ | Actor -> Int64
bhp Actor
b Int64 -> Int64 -> Bool
forall a. Ord a => a -> a -> Bool
<= Int64
0
Bool -> Bool -> Bool
&& Bool -> Bool
not (Actor -> Bool
bproj Actor
b) ->
[Part] -> Part
MU.Phrase [Part
"the fallen", ActorUI -> Part
partActor ActorUI
bUI]
Maybe ActorId
_ -> ActorUI -> Part
partActor ActorUI
bUI
partPronounLeader :: MonadClientUI m => ActorId -> m MU.Part
partPronounLeader :: forall (m :: * -> *). MonadClientUI m => ActorId -> m Part
partPronounLeader ActorId
aid = do
mleader <- (StateClient -> Maybe ActorId) -> m (Maybe ActorId)
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> Maybe ActorId
sleader
bUI <- getsSession $ getActorUI aid
return $! case mleader of
Just ActorId
leader | ActorId
aid ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
leader -> Part
"you"
Maybe ActorId
_ -> ActorUI -> Part
partPronoun ActorUI
bUI
tryRestore :: MonadClientUI m => m (Maybe (StateClient, Maybe SessionUI))
tryRestore :: forall (m :: * -> *).
MonadClientUI m =>
m (Maybe (StateClient, Maybe SessionUI))
tryRestore = do
COps{corule} <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
clientOptions <- getsClient soptions
if sbenchmark clientOptions then return Nothing
else do
side <- getsClient sside
prefix <- getsClient $ ssavePrefixCli . soptions
let fileName = String
prefix String -> String -> String
forall a. Semigroup a => a -> a -> a
<> RuleContent -> FactionId -> String
Save.saveNameCli RuleContent
corule FactionId
side
liftIO $ Save.restoreGame corule clientOptions fileName
rndToActionUI :: MonadClientUI m => Rnd a -> m a
rndToActionUI :: forall (m :: * -> *) a. MonadClientUI m => Rnd a -> m a
rndToActionUI Rnd a
r = do
gen1 <- (SessionUI -> SMGen) -> m SMGen
forall a. (SessionUI -> a) -> m a
forall (m :: * -> *) a. MonadClientUI m => (SessionUI -> a) -> m a
getsSession SessionUI -> SMGen
srandomUI
let (a, gen2) = St.runState r gen1
modifySession $ \SessionUI
sess -> SessionUI
sess {srandomUI = gen2}
return a
tryOpenBrowser :: MonadClientUI m => String -> m Bool
tryOpenBrowser :: forall (m :: * -> *). MonadClientUI m => String -> m Bool
tryOpenBrowser String
address = IO Bool -> m Bool
forall a. IO a -> m a
forall (m :: * -> *) a. MonadClientRead m => IO a -> m a
liftIO (IO Bool -> m Bool) -> IO Bool -> m Bool
forall a b. (a -> b) -> a -> b
$ String -> IO Bool
openBrowser String
address