module Game.LambdaHack.Client.UI.Frontend.Sdl
( startup, frontendName
#ifdef EXPOSE_INTERNAL
, FontAtlas, FrontendSession(..), startupFun, shutdown, forceShutdown
, display, drawFrame, printScreen, modTranslate, keyTranslate, colorToRGBA
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import Control.Concurrent
import qualified Data.Char as Char
import qualified Data.EnumMap.Strict as EM
import Data.IORef
import qualified Data.Text as T
import Data.Time.Clock.POSIX
import Data.Time.LocalTime
import qualified Data.Vector.Storable as VS
import qualified Data.Vector.Unboxed as U
import Data.Word (Word32, Word8)
import Foreign.C.String (withCString)
import Foreign.C.Types (CInt)
import Foreign.Ptr (nullPtr)
import Foreign.Storable (peek)
import System.Directory
import System.Exit (die, exitSuccess)
import System.FilePath
import qualified SDL
import qualified SDL.Font as TTF
import SDL.Input.Keyboard.Codes
import qualified SDL.Internal.Types
import qualified SDL.Raw.Basic as SDL (logSetAllPriority)
import qualified SDL.Raw.Enum
import qualified SDL.Raw.Event
import qualified SDL.Raw.Types
import qualified SDL.Raw.Video
import qualified SDL.Vect as Vect
import Game.LambdaHack.Client.UI.Content.Screen
import Game.LambdaHack.Client.UI.Frame
import Game.LambdaHack.Client.UI.Frontend.Common
import qualified Game.LambdaHack.Client.UI.Key as K
import Game.LambdaHack.Client.UI.Overlay
import Game.LambdaHack.Client.UI.PointUI
import Game.LambdaHack.Common.ClientOptions
import Game.LambdaHack.Common.File
import Game.LambdaHack.Common.Misc
import Game.LambdaHack.Common.Point
import qualified Game.LambdaHack.Common.PointArray as PointArray
import Game.LambdaHack.Content.TileKind (floorSymbol)
import qualified Game.LambdaHack.Definition.Color as Color
import Control.Monad.IO.Class (MonadIO, liftIO)
import SDL.Internal.Exception (throwIfNull)
import qualified SDL.Raw.Event as Raw
import Unsafe.Coerce (unsafeCoerce)
type FontAtlas = EM.EnumMap Color.AttrCharW32 SDL.Texture
data FrontendSession = FrontendSession
{ FrontendSession -> Window
swindow :: SDL.Window
, FrontendSession -> Renderer
srenderer :: SDL.Renderer
, FrontendSession -> Font
squareFont :: TTF.Font
, FrontendSession -> Int
squareFontSize :: Int
, FrontendSession -> Bool
mapFontIsBitmap :: Bool
, FrontendSession -> Maybe Font
spropFont :: Maybe TTF.Font
, FrontendSession -> Maybe Font
sboldFont :: Maybe TTF.Font
, FrontendSession -> Maybe Font
smonoFont :: Maybe TTF.Font
, FrontendSession -> IORef FontAtlas
squareAtlas :: IORef FontAtlas
, FrontendSession -> IORef FontAtlas
smonoAtlas :: IORef FontAtlas
, FrontendSession -> IORef Texture
sbasicTexture :: IORef SDL.Texture
, FrontendSession -> IORef Texture
stexture :: IORef SDL.Texture
, FrontendSession -> IORef SingleFrame
spreviousFrame :: IORef SingleFrame
, FrontendSession -> IORef Bool
sforcedShutdown :: IORef Bool
, FrontendSession -> IORef Bool
scontinueSdlLoop :: IORef Bool
, FrontendSession -> MVar SingleFrame
sframeQueue :: MVar SingleFrame
, FrontendSession -> MVar ()
sframeDrawn :: MVar ()
}
frontendName :: String
frontendName :: FilePath
frontendName = FilePath
"sdl"
startup :: ScreenContent -> ClientOptions -> IO RawFrontend
startup :: ScreenContent -> ClientOptions -> IO RawFrontend
startup ScreenContent
coscreen ClientOptions
soptions = (MVar RawFrontend -> IO ()) -> IO RawFrontend
startupBound ((MVar RawFrontend -> IO ()) -> IO RawFrontend)
-> (MVar RawFrontend -> IO ()) -> IO RawFrontend
forall a b. (a -> b) -> a -> b
$ ScreenContent -> ClientOptions -> MVar RawFrontend -> IO ()
startupFun ScreenContent
coscreen ClientOptions
soptions
startupFun :: ScreenContent -> ClientOptions -> MVar RawFrontend -> IO ()
startupFun :: ScreenContent -> ClientOptions -> MVar RawFrontend -> IO ()
startupFun ScreenContent
coscreen soptions :: ClientOptions
soptions@ClientOptions{Bool
FilePath
[(Text, FontSet)]
[(Text, FontDefinition)]
Maybe Bool
Maybe Double
Maybe Int
Maybe FilePath
Maybe Text
Maybe FullscreenMode
schosenFontset :: Maybe Text
sallFontsScale :: Maybe Double
sfonts :: [(Text, FontDefinition)]
sfontsets :: [(Text, FontSet)]
sfullscreenMode :: Maybe FullscreenMode
slogPriority :: Maybe Int
smaxFps :: Maybe Double
sdisableAutoYes :: Bool
snoAnim :: Maybe Bool
snewGameCli :: Bool
sbenchmark :: Bool
sbenchMessages :: Bool
stitle :: Maybe FilePath
ssavePrefixCli :: FilePath
sfrontendANSI :: Bool
sfrontendTeletype :: Bool
sfrontendNull :: Bool
sfrontendLazy :: Bool
sdbgMsgCli :: Bool
sstopAfterSeconds :: Maybe Int
sstopAfterFrames :: Maybe Int
sprintEachScreen :: Bool
sexposePlaces :: Bool
sexposeItems :: Bool
sexposeActors :: Bool
sexposeActors :: ClientOptions -> Bool
sexposeItems :: ClientOptions -> Bool
sexposePlaces :: ClientOptions -> Bool
sprintEachScreen :: ClientOptions -> Bool
sstopAfterFrames :: ClientOptions -> Maybe Int
sstopAfterSeconds :: ClientOptions -> Maybe Int
sdbgMsgCli :: ClientOptions -> Bool
sfrontendLazy :: ClientOptions -> Bool
sfrontendNull :: ClientOptions -> Bool
sfrontendTeletype :: ClientOptions -> Bool
sfrontendANSI :: ClientOptions -> Bool
ssavePrefixCli :: ClientOptions -> FilePath
stitle :: ClientOptions -> Maybe FilePath
sbenchMessages :: ClientOptions -> Bool
sbenchmark :: ClientOptions -> Bool
snewGameCli :: ClientOptions -> Bool
snoAnim :: ClientOptions -> Maybe Bool
sdisableAutoYes :: ClientOptions -> Bool
smaxFps :: ClientOptions -> Maybe Double
slogPriority :: ClientOptions -> Maybe Int
sfullscreenMode :: ClientOptions -> Maybe FullscreenMode
sfontsets :: ClientOptions -> [(Text, FontSet)]
sfonts :: ClientOptions -> [(Text, FontDefinition)]
sallFontsScale :: ClientOptions -> Maybe Double
schosenFontset :: ClientOptions -> Maybe Text
..} MVar RawFrontend
rfMVar = do
[InitFlag] -> IO ()
forall (f :: * -> *) (m :: * -> *).
(Foldable f, Functor m, MonadIO m) =>
f InitFlag -> m ()
SDL.initialize [InitFlag
SDL.InitEvents]
Word32 -> IO ()
forall (m :: * -> *). MonadIO m => Word32 -> m ()
SDL.logSetAllPriority (Word32 -> IO ()) -> Word32 -> IO ()
forall a b. (a -> b) -> a -> b
$ Int -> Word32
forall a. Enum a => Int -> a
toEnum (Int -> Word32) -> Int -> Word32
forall a b. (a -> b) -> a -> b
$ Int -> Maybe Int -> Int
forall a. a -> Maybe a -> a
fromMaybe Int
5 Maybe Int
slogPriority
IO ()
forall (m :: * -> *). MonadIO m => m ()
TTF.initialize
let title :: Text
title = FilePath -> Text
T.pack (FilePath -> Text) -> FilePath -> Text
forall a b. (a -> b) -> a -> b
$ Maybe FilePath -> FilePath
forall a. HasCallStack => Maybe a -> a
fromJust Maybe FilePath
stitle
chosenFontsetID :: Text
chosenFontsetID = Maybe Text -> Text
forall a. HasCallStack => Maybe a -> a
fromJust Maybe Text
schosenFontset
chosenFontset <- case Text -> [(Text, FontSet)] -> Maybe FontSet
forall a b. Eq a => a -> [(a, b)] -> Maybe b
lookup Text
chosenFontsetID [(Text, FontSet)]
sfontsets of
Maybe FontSet
Nothing -> FilePath -> IO FontSet
forall a. FilePath -> IO a
die (FilePath -> IO FontSet) -> FilePath -> IO FontSet
forall a b. (a -> b) -> a -> b
$ FilePath
"Fontset not defined in config file"
FilePath -> Text -> FilePath
forall v. Show v => FilePath -> v -> FilePath
`showFailure` Text
chosenFontsetID
Just FontSet
fs -> FontSet -> IO FontSet
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return FontSet
fs
let findFontFile Text
t =
if Text -> Bool
T.null Text
t
then Maybe (Font, Int) -> IO (Maybe (Font, Int))
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe (Font, Int)
forall a. Maybe a
Nothing
else case Text -> [(Text, FontDefinition)] -> Maybe FontDefinition
forall a b. Eq a => a -> [(a, b)] -> Maybe b
lookup Text
t [(Text, FontDefinition)]
sfonts of
Maybe FontDefinition
Nothing -> FilePath -> IO (Maybe (Font, Int))
forall a. FilePath -> IO a
die (FilePath -> IO (Maybe (Font, Int)))
-> FilePath -> IO (Maybe (Font, Int))
forall a b. (a -> b) -> a -> b
$ FilePath
"Font not defined in config file" FilePath -> Text -> FilePath
forall v. Show v => FilePath -> v -> FilePath
`showFailure` Text
t
Just (FontProportional Text
fname Int
fsize HintingMode
fhint) -> do
sdlFont <- Text -> Int -> IO Font
loadFontFile Text
fname Int
fsize
setHintMode sdlFont fhint
realSize <- TTF.height sdlFont
let !_A = Bool -> () -> ()
forall a. HasCallStack => Bool -> a -> a
assert (Int
realSize Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
0) ()
return $ Just (sdlFont, realSize)
Just (FontMonospace Text
fname Int
fsize HintingMode
fhint) -> do
sdlFont <- Text -> Int -> IO Font
loadFontFile Text
fname Int
fsize
setHintMode sdlFont fhint
isFontMono <- TTF.isMonospace sdlFont
realSize <- TTF.height sdlFont
let !_A = Bool -> () -> ()
forall a. HasCallStack => Bool -> a -> a
assert (Bool
isFontMono Bool -> Bool -> Bool
&& Int
realSize Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
0) ()
return $ Just (sdlFont, realSize)
Just (FontMapScalable Text
fname Int
fsize HintingMode
fhint Int
cellSizeAdd) -> do
sdlFont <- Text -> Int -> IO Font
loadFontFile Text
fname Int
fsize
setHintMode sdlFont fhint
isFontMono <- TTF.isMonospace sdlFont
realSize <- TTF.height sdlFont
let !_A = Bool -> () -> ()
forall a. HasCallStack => Bool -> a -> a
assert (Bool
isFontMono Bool -> Bool -> Bool
&& Int
realSize Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
0) ()
return $ Just (sdlFont, realSize + cellSizeAdd)
Just (FontMapBitmap Text
fname Int
cellSizeAdd) -> do
sdlFont <- Text -> Int -> IO Font
loadFontFile Text
fname Int
0
isFontMono <- TTF.isMonospace sdlFont
realSize <- TTF.height sdlFont
let !_A = Bool -> () -> ()
forall a. HasCallStack => Bool -> a -> a
assert (Bool
isFontMono Bool -> Bool -> Bool
&& Int
realSize Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
> Int
0) ()
return $ Just (sdlFont, realSize + cellSizeAdd)
loadFontFile Text
fname Int
fsize = do
let fontFileName :: FilePath
fontFileName = Text -> FilePath
T.unpack Text
fname
fontSize :: Int
fontSize = Double -> Int
forall b. Integral b => Double -> b
forall a b. (RealFrac a, Integral b) => a -> b
round (Double -> Int) -> Double -> Int
forall a b. (a -> b) -> a -> b
$ Maybe Double -> Double
forall a. HasCallStack => Maybe a -> a
fromJust Maybe Double
sallFontsScale Double -> Double -> Double
forall a. Num a => a -> a -> a
* Int -> Double
intToDouble Int
fsize
if FilePath -> Bool
isRelative FilePath
fontFileName
then do
case FilePath -> [(FilePath, ByteString)] -> Maybe ByteString
forall a b. Eq a => a -> [(a, b)] -> Maybe b
lookup FilePath
fontFileName ([(FilePath, ByteString)] -> Maybe ByteString)
-> [(FilePath, ByteString)] -> Maybe ByteString
forall a b. (a -> b) -> a -> b
$ ScreenContent -> [(FilePath, ByteString)]
rFontFiles ScreenContent
coscreen of
Maybe ByteString
Nothing -> FilePath -> IO Font
forall a. FilePath -> IO a
forall (m :: * -> *) a. MonadFail m => FilePath -> m a
fail (FilePath -> IO Font) -> FilePath -> IO Font
forall a b. (a -> b) -> a -> b
$ FilePath
"Font file not supplied with the game: "
FilePath -> FilePath -> FilePath
forall a. [a] -> [a] -> [a]
++ FilePath
fontFileName
FilePath -> FilePath -> FilePath
forall a. [a] -> [a] -> [a]
++ FilePath
" within "
FilePath -> FilePath -> FilePath
forall a. [a] -> [a] -> [a]
++ [FilePath] -> FilePath
forall a. Show a => a -> FilePath
show (((FilePath, ByteString) -> FilePath)
-> [(FilePath, ByteString)] -> [FilePath]
forall a b. (a -> b) -> [a] -> [b]
map (FilePath, ByteString) -> FilePath
forall a b. (a, b) -> a
fst ([(FilePath, ByteString)] -> [FilePath])
-> [(FilePath, ByteString)] -> [FilePath]
forall a b. (a -> b) -> a -> b
$ ScreenContent -> [(FilePath, ByteString)]
rFontFiles ScreenContent
coscreen)
Just ByteString
bs -> ByteString -> Int -> IO Font
forall (m :: * -> *). MonadIO m => ByteString -> Int -> m Font
TTF.decode ByteString
bs Int
fontSize
else do
fontFileExists <- FilePath -> IO Bool
doesFileExist FilePath
fontFileName
if not fontFileExists
then fail $ "Font file does not exist: " ++ fontFileName
else TTF.load fontFileName fontSize
setHintMode Font
_ HintingMode
HintingHeavy = () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
setHintMode Font
sdlFont HintingMode
HintingLight = Font -> Hinting -> m ()
forall (m :: * -> *). MonadIO m => Font -> Hinting -> m ()
TTF.setHinting Font
sdlFont Hinting
TTF.Light
(squareFont, squareFontSize, mapFontIsBitmap) <-
if fromJust sallFontsScale == 1.0 then do
mfontMapBitmap <- findFontFile $ fontMapBitmap chosenFontset
case mfontMapBitmap of
Just (Font
sdlFont, Int
size) -> (Font, Int, Bool) -> IO (Font, Int, Bool)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return (Font
sdlFont, Int
size, Bool
True)
Maybe (Font, Int)
Nothing -> do
mfontMapScalable <- Text -> IO (Maybe (Font, Int))
findFontFile (Text -> IO (Maybe (Font, Int))) -> Text -> IO (Maybe (Font, Int))
forall a b. (a -> b) -> a -> b
$ FontSet -> Text
fontMapScalable FontSet
chosenFontset
case mfontMapScalable of
Just (Font
sdlFont, Int
size) -> (Font, Int, Bool) -> IO (Font, Int, Bool)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return (Font
sdlFont, Int
size, Bool
False)
Maybe (Font, Int)
Nothing -> FilePath -> IO (Font, Int, Bool)
forall a. FilePath -> IO a
die FilePath
"Neither bitmap nor scalable map font defined"
else do
mfontMapScalable <- findFontFile $ fontMapScalable chosenFontset
case mfontMapScalable of
Just (Font
sdlFont, Int
size) -> (Font, Int, Bool) -> IO (Font, Int, Bool)
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return (Font
sdlFont, Int
size, Bool
False)
Maybe (Font, Int)
Nothing -> FilePath -> IO (Font, Int, Bool)
forall a. FilePath -> IO a
die FilePath
"Scaling requested but scalable map font not defined"
let halfSize = Int
squareFontSize Int -> Int -> Int
forall a. Integral a => a -> a -> a
`div` Int
2
boxSize = Int
2 Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
halfSize
spropFont <- fst <$$> findFontFile (fontPropRegular chosenFontset)
sboldFont <- fst <$$> findFontFile (fontPropBold chosenFontset)
smonoFont <- fst <$$> findFontFile (fontMono chosenFontset)
let !_A =
Bool -> () -> ()
forall a. HasCallStack => Bool -> a -> a
assert
(Maybe Font -> Bool
forall a. Maybe a -> Bool
isJust Maybe Font
spropFont Bool -> Bool -> Bool
&& Maybe Font -> Bool
forall a. Maybe a -> Bool
isJust Maybe Font
sboldFont Bool -> Bool -> Bool
&& Maybe Font -> Bool
forall a. Maybe a -> Bool
isJust Maybe Font
smonoFont
Bool -> Bool -> Bool
|| Maybe Font -> Bool
forall a. Maybe a -> Bool
isNothing Maybe Font
spropFont Bool -> Bool -> Bool
&& Maybe Font -> Bool
forall a. Maybe a -> Bool
isNothing Maybe Font
sboldFont Bool -> Bool -> Bool
&& Maybe Font -> Bool
forall a. Maybe a -> Bool
isNothing Maybe Font
smonoFont
Bool -> (FilePath, FontSet) -> Bool
forall v. Show v => Bool -> v -> Bool
`blame` FilePath
"Either all auxiliary fonts should be defined or none"
FilePath -> FontSet -> (FilePath, FontSet)
forall v. FilePath -> v -> (FilePath, v)
`swith` FontSet
chosenFontset) ()
if slogPriority == Just 0 then do
rf <- createRawFrontend coscreen (\SingleFrame
_ -> () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()) (return ())
putMVar rfMVar rf
maybe (return ()) TTF.free spropFont
maybe (return ()) TTF.free sboldFont
maybe (return ()) TTF.free smonoFont
TTF.free squareFont
TTF.quit
SDL.quit
else do
SDL.initialize [SDL.InitVideo]
let (cursorAlpha, cursorBW) = cursorXhair
xhairCursor <-
createCursor cursorBW cursorAlpha (SDL.V2 32 27) (SDL.P (SDL.V2 13 13))
SDL.activeCursor SDL.$= xhairCursor
let screenV2 = CInt -> CInt -> V2 CInt
forall a. a -> a -> V2 a
SDL.V2 (Int -> CInt
forall a. Enum a => Int -> a
toEnum (Int -> CInt) -> Int -> CInt
forall a b. (a -> b) -> a -> b
$ ScreenContent -> Int
rwidth ScreenContent
coscreen Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize)
(Int -> CInt
forall a. Enum a => Int -> a
toEnum (Int -> CInt) -> Int -> CInt
forall a b. (a -> b) -> a -> b
$ ScreenContent -> Int
rheight ScreenContent
coscreen Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize)
windowConfig = WindowConfig
SDL.defaultWindow
{ SDL.windowInitialSize = screenV2
, SDL.windowMode = case fromMaybe NotFullscreen sfullscreenMode of
FullscreenMode
ModeChange -> WindowMode
SDL.Fullscreen
FullscreenMode
BigBorderlessWindow -> WindowMode
SDL.FullscreenDesktop
FullscreenMode
NotFullscreen -> WindowMode
SDL.Windowed
, SDL.windowResizable = False
, SDL.windowHighDPI = True
}
rendererConfig = SDL.RendererConfig
{ rendererType :: RendererType
rendererType = if Bool
sbenchmark
then RendererType
SDL.AcceleratedRenderer
else RendererType
SDL.AcceleratedVSyncRenderer
, rendererTargetTexture :: Bool
rendererTargetTexture = Bool
True
}
swindow <- SDL.createWindow title windowConfig
srenderer <- SDL.createRenderer swindow (-1) rendererConfig
unless (fromMaybe NotFullscreen sfullscreenMode == NotFullscreen) $
SDL.rendererLogicalSize srenderer SDL.$= Just screenV2
let clearScreen = do
Renderer -> StateVar (Maybe Texture)
SDL.rendererRenderTarget Renderer
srenderer StateVar (Maybe Texture) -> Maybe Texture -> IO ()
forall t a (m :: * -> *).
(HasSetter t a, MonadIO m) =>
t -> a -> m ()
forall (m :: * -> *).
MonadIO m =>
StateVar (Maybe Texture) -> Maybe Texture -> m ()
SDL.$= Maybe Texture
forall a. Maybe a
Nothing
Renderer -> IO ()
forall (m :: * -> *). (Functor m, MonadIO m) => Renderer -> m ()
SDL.clear Renderer
srenderer
Renderer -> IO ()
forall (m :: * -> *). MonadIO m => Renderer -> m ()
SDL.present Renderer
srenderer
Renderer -> IO ()
forall (m :: * -> *). (Functor m, MonadIO m) => Renderer -> m ()
SDL.clear Renderer
srenderer
Renderer -> IO ()
forall (m :: * -> *). MonadIO m => Renderer -> m ()
SDL.present Renderer
srenderer
clearScreen
let initTexture = do
texture <- Renderer -> PixelFormat -> TextureAccess -> V2 CInt -> IO Texture
forall (m :: * -> *).
(Functor m, MonadIO m) =>
Renderer -> PixelFormat -> TextureAccess -> V2 CInt -> m Texture
SDL.createTexture Renderer
srenderer PixelFormat
SDL.ARGB8888
TextureAccess
SDL.TextureAccessTarget V2 CInt
screenV2
SDL.rendererRenderTarget srenderer SDL.$= Just texture
SDL.rendererDrawBlendMode srenderer SDL.$= SDL.BlendNone
SDL.rendererDrawColor srenderer SDL.$= blackRGBA
SDL.clear srenderer
return texture
basicTexture <- initTexture
sbasicTexture <- newIORef basicTexture
texture <- initTexture
stexture <- newIORef texture
squareAtlas <- newIORef EM.empty
smonoAtlas <- newIORef EM.empty
spreviousFrame <- newIORef $ blankSingleFrame coscreen
sforcedShutdown <- newIORef False
scontinueSdlLoop <- newIORef True
sframeQueue <- newEmptyMVar
sframeDrawn <- newEmptyMVar
let sess = FrontendSession{Bool
Int
Maybe Font
MVar ()
MVar SingleFrame
IORef Bool
IORef FontAtlas
IORef Texture
IORef SingleFrame
Renderer
Window
Font
swindow :: Window
srenderer :: Renderer
squareFont :: Font
squareFontSize :: Int
mapFontIsBitmap :: Bool
spropFont :: Maybe Font
sboldFont :: Maybe Font
smonoFont :: Maybe Font
squareAtlas :: IORef FontAtlas
smonoAtlas :: IORef FontAtlas
sbasicTexture :: IORef Texture
stexture :: IORef Texture
spreviousFrame :: IORef SingleFrame
sforcedShutdown :: IORef Bool
scontinueSdlLoop :: IORef Bool
sframeQueue :: MVar SingleFrame
sframeDrawn :: MVar ()
squareFont :: Font
squareFontSize :: Int
mapFontIsBitmap :: Bool
spropFont :: Maybe Font
sboldFont :: Maybe Font
smonoFont :: Maybe Font
swindow :: Window
srenderer :: Renderer
sbasicTexture :: IORef Texture
stexture :: IORef Texture
squareAtlas :: IORef FontAtlas
smonoAtlas :: IORef FontAtlas
spreviousFrame :: IORef SingleFrame
sforcedShutdown :: IORef Bool
scontinueSdlLoop :: IORef Bool
sframeQueue :: MVar SingleFrame
sframeDrawn :: MVar ()
..}
rfWithoutPrintScreen <-
createRawFrontend coscreen (display sess) (shutdown sess)
let rf = RawFrontend
rfWithoutPrintScreen {fprintScreen = printScreen sess}
putMVar rfMVar rf
let pointTranslate :: forall i. (Enum i) => Vect.Point Vect.V2 i -> PointUI
pointTranslate (SDL.P (SDL.V2 i
x i
y)) =
Int -> Int -> PointUI
PointUI (i -> Int
forall a. Enum a => a -> Int
fromEnum i
x Int -> Int -> Int
forall a. Integral a => a -> a -> a
`div` Int
halfSize) (i -> Int
forall a. Enum a => a -> Int
fromEnum i
y Int -> Int -> Int
forall a. Integral a => a -> a -> a
`div` Int
boxSize)
redraw = do
atlas <- IORef FontAtlas -> IO FontAtlas
forall a. IORef a -> IO a
readIORef IORef FontAtlas
squareAtlas
writeIORef squareAtlas EM.empty
monoAtlas <- readIORef smonoAtlas
writeIORef smonoAtlas EM.empty
oldBasicTexture <- readIORef sbasicTexture
newBasicTexture <- initTexture
oldTexture <- readIORef stexture
newTexture <- initTexture
mapM_ SDL.destroyTexture $ EM.elems atlas
mapM_ SDL.destroyTexture $ EM.elems monoAtlas
SDL.destroyTexture oldBasicTexture
SDL.destroyTexture oldTexture
writeIORef sbasicTexture newBasicTexture
writeIORef stexture newTexture
clearScreen
prevFrame <- readIORef spreviousFrame
writeIORef spreviousFrame $ blankSingleFrame coscreen
drawFrame coscreen soptions sess prevFrame
SDL.pumpEvents
SDL.Raw.Event.flushEvents minBound maxBound
loopSDL :: IO ()
loopSDL = do
me <- IO (Maybe Event)
forall (m :: * -> *). MonadIO m => m (Maybe Event)
SDL.pollEvent
case me of
Maybe Event
Nothing -> do
mfr <- MVar SingleFrame -> IO (Maybe SingleFrame)
forall a. MVar a -> IO (Maybe a)
tryTakeMVar MVar SingleFrame
sframeQueue
case mfr of
Just SingleFrame
fr -> do
ScreenContent
-> ClientOptions -> FrontendSession -> SingleFrame -> IO ()
drawFrame ScreenContent
coscreen ClientOptions
soptions FrontendSession
sess SingleFrame
fr
MVar () -> () -> IO ()
forall a. MVar a -> a -> IO ()
putMVar MVar ()
sframeDrawn ()
Maybe SingleFrame
Nothing -> Int -> IO ()
threadDelay (Int -> IO ()) -> Int -> IO ()
forall a b. (a -> b) -> a -> b
$ if Bool
sbenchmark then Int
150 else Int
15000
Just Event
e -> Event -> IO ()
handleEvent Event
e
continueSdlLoop <- readIORef scontinueSdlLoop
if continueSdlLoop
then loopSDL
else do
maybe (return ()) TTF.free spropFont
maybe (return ()) TTF.free sboldFont
maybe (return ()) TTF.free smonoFont
TTF.free squareFont
TTF.quit
SDL.destroyRenderer srenderer
SDL.destroyWindow swindow
SDL.quit
forcedShutdown <- readIORef sforcedShutdown
when forcedShutdown
exitSuccess
handleEvent Event
e = case Event -> EventPayload
SDL.eventPayload Event
e of
SDL.KeyboardEvent KeyboardEventData
keyboardEvent
| KeyboardEventData -> InputMotion
SDL.keyboardEventKeyMotion KeyboardEventData
keyboardEvent InputMotion -> InputMotion -> Bool
forall a. Eq a => a -> a -> Bool
== InputMotion
SDL.Pressed -> do
let sym :: Keysym
sym = KeyboardEventData -> Keysym
SDL.keyboardEventKeysym KeyboardEventData
keyboardEvent
ksm :: KeyModifier
ksm = Keysym -> KeyModifier
SDL.keysymModifier Keysym
sym
shiftPressed :: Bool
shiftPressed = KeyModifier -> Bool
SDL.keyModifierLeftShift KeyModifier
ksm
Bool -> Bool -> Bool
|| KeyModifier -> Bool
SDL.keyModifierRightShift KeyModifier
ksm
key :: Key
key = Bool -> Keycode -> Key
keyTranslate Bool
shiftPressed (Keycode -> Key) -> Keycode -> Key
forall a b. (a -> b) -> a -> b
$ Keysym -> Keycode
SDL.keysymKeycode Keysym
sym
modifier :: Modifier
modifier = KeyModifier -> Modifier
modTranslate KeyModifier
ksm
modifierNoShift :: Modifier
modifierNoShift = case Modifier
modifier of
Modifier
K.Shift -> Modifier
K.NoModifier
Modifier
K.ControlShift -> Modifier
K.Control
Modifier
K.AltShift -> Modifier
K.Alt
Modifier
_ -> Modifier
modifier
p <- IO (Point V2 CInt)
forall (m :: * -> *). MonadIO m => m (Point V2 CInt)
SDL.getAbsoluteMouseLocation
when (key == K.Esc) $ resetChanKey (fchanKey rf)
saveKMP rf modifierNoShift key (pointTranslate p)
SDL.MouseButtonEvent MouseButtonEventData
mouseButtonEvent
| MouseButtonEventData -> InputMotion
SDL.mouseButtonEventMotion MouseButtonEventData
mouseButtonEvent InputMotion -> InputMotion -> Bool
forall a. Eq a => a -> a -> Bool
== InputMotion
SDL.Released -> do
modifier <- KeyModifier -> Modifier
modTranslate (KeyModifier -> Modifier) -> IO KeyModifier -> IO Modifier
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> IO KeyModifier
forall (m :: * -> *). (Functor m, MonadIO m) => m KeyModifier
SDL.getModState
let key = case MouseButtonEventData -> MouseButton
SDL.mouseButtonEventButton MouseButtonEventData
mouseButtonEvent of
MouseButton
SDL.ButtonLeft -> Key
K.LeftButtonRelease
MouseButton
SDL.ButtonMiddle -> Key
K.MiddleButtonRelease
MouseButton
SDL.ButtonRight -> Key
K.RightButtonRelease
MouseButton
_ -> Key
K.LeftButtonRelease
p = MouseButtonEventData -> Point V2 Int32
SDL.mouseButtonEventPos MouseButtonEventData
mouseButtonEvent
saveKMP rf modifier key (pointTranslate p)
SDL.MouseWheelEvent MouseWheelEventData
mouseWheelEvent -> do
modifier <- KeyModifier -> Modifier
modTranslate (KeyModifier -> Modifier) -> IO KeyModifier -> IO Modifier
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
<$> IO KeyModifier
forall (m :: * -> *). (Functor m, MonadIO m) => m KeyModifier
SDL.getModState
let SDL.V2 _ y = SDL.mouseWheelEventPos mouseWheelEvent
mkey = case (Int32 -> Int32 -> Ordering
forall a. Ord a => a -> a -> Ordering
compare Int32
y Int32
0, MouseWheelEventData -> MouseScrollDirection
SDL.mouseWheelEventDirection
MouseWheelEventData
mouseWheelEvent) of
(Ordering
EQ, MouseScrollDirection
_) -> Maybe Key
forall a. Maybe a
Nothing
(Ordering
LT, MouseScrollDirection
SDL.ScrollNormal) -> Key -> Maybe Key
forall a. a -> Maybe a
Just Key
K.WheelSouth
(Ordering
GT, MouseScrollDirection
SDL.ScrollNormal) -> Key -> Maybe Key
forall a. a -> Maybe a
Just Key
K.WheelNorth
(Ordering
LT, MouseScrollDirection
SDL.ScrollFlipped) -> Key -> Maybe Key
forall a. a -> Maybe a
Just Key
K.WheelNorth
(Ordering
GT, MouseScrollDirection
SDL.ScrollFlipped) -> Key -> Maybe Key
forall a. a -> Maybe a
Just Key
K.WheelSouth
p <- SDL.getAbsoluteMouseLocation
maybe (return ())
(\Key
key -> RawFrontend -> Modifier -> Key -> PointUI -> IO ()
saveKMP RawFrontend
rf Modifier
modifier Key
key (Point V2 CInt -> PointUI
forall i. Enum i => Point V2 i -> PointUI
pointTranslate Point V2 CInt
p)) mkey
SDL.WindowClosedEvent{} -> FrontendSession -> IO ()
forceShutdown FrontendSession
sess
EventPayload
SDL.QuitEvent -> FrontendSession -> IO ()
forceShutdown FrontendSession
sess
SDL.WindowRestoredEvent{} -> IO ()
redraw
SDL.WindowExposedEvent{} -> IO ()
redraw
SDL.WindowResizedEvent{} ->
IO ()
redraw
EventPayload
_ -> () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
loopSDL
createCursor :: MonadIO m
=> VS.Vector Word8
-> VS.Vector Word8
-> Vect.V2 CInt
-> Vect.Point Vect.V2 CInt
-> m SDL.Cursor
createCursor :: forall (m :: * -> *).
MonadIO m =>
Vector Word8
-> Vector Word8 -> V2 CInt -> Point V2 CInt -> m Cursor
createCursor Vector Word8
dta Vector Word8
msk (Vect.V2 CInt
w CInt
h) (Vect.P (Vect.V2 CInt
hx CInt
hy)) =
IO Cursor -> m Cursor
forall a. IO a -> m a
forall (m :: * -> *) a. MonadIO m => IO a -> m a
liftIO (IO Cursor -> m Cursor)
-> (IO (Ptr ()) -> IO Cursor) -> IO (Ptr ()) -> m Cursor
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (Ptr () -> Cursor) -> IO (Ptr ()) -> IO Cursor
forall a b. (a -> b) -> IO a -> IO b
forall (f :: * -> *) a b. Functor f => (a -> b) -> f a -> f b
fmap Ptr () -> Cursor
forall a b. a -> b
unsafeCoerce (IO (Ptr ()) -> m Cursor) -> IO (Ptr ()) -> m Cursor
forall a b. (a -> b) -> a -> b
$
Text -> Text -> IO (Ptr ()) -> IO (Ptr ())
forall (m :: * -> *) a.
MonadIO m =>
Text -> Text -> m (Ptr a) -> m (Ptr a)
throwIfNull Text
"SDL.Input.Mouse.createCursor" Text
"SDL_createCursor" (IO (Ptr ()) -> IO (Ptr ())) -> IO (Ptr ()) -> IO (Ptr ())
forall a b. (a -> b) -> a -> b
$
Vector Word8 -> (Ptr Word8 -> IO (Ptr ())) -> IO (Ptr ())
forall a b. Storable a => Vector a -> (Ptr a -> IO b) -> IO b
VS.unsafeWith Vector Word8
dta ((Ptr Word8 -> IO (Ptr ())) -> IO (Ptr ()))
-> (Ptr Word8 -> IO (Ptr ())) -> IO (Ptr ())
forall a b. (a -> b) -> a -> b
$ \Ptr Word8
unsafeDta ->
Vector Word8 -> (Ptr Word8 -> IO (Ptr ())) -> IO (Ptr ())
forall a b. Storable a => Vector a -> (Ptr a -> IO b) -> IO b
VS.unsafeWith Vector Word8
msk ((Ptr Word8 -> IO (Ptr ())) -> IO (Ptr ()))
-> (Ptr Word8 -> IO (Ptr ())) -> IO (Ptr ())
forall a b. (a -> b) -> a -> b
$ \Ptr Word8
unsafeMsk ->
Ptr Word8
-> Ptr Word8 -> CInt -> CInt -> CInt -> CInt -> IO (Ptr ())
forall (m :: * -> *).
MonadIO m =>
Ptr Word8
-> Ptr Word8 -> CInt -> CInt -> CInt -> CInt -> m (Ptr ())
Raw.createCursor Ptr Word8
unsafeDta Ptr Word8
unsafeMsk CInt
w CInt
h CInt
hx CInt
hy
boolListToWord8List :: [Bool] -> [Word8]
boolListToWord8List :: [Bool] -> [Word8]
boolListToWord8List =
let i :: Bool -> p -> p
i Bool
True p
multiple = p
multiple
i Bool
False p
_ = p
0
in \case
Bool
b1 : Bool
b2 : Bool
b3 : Bool
b4 : Bool
b5 : Bool
b6 : Bool
b7 : Bool
b8 : [Bool]
rest ->
Bool -> Word8 -> Word8
forall {p}. Num p => Bool -> p -> p
i Bool
b1 Word8
128 Word8 -> Word8 -> Word8
forall a. Num a => a -> a -> a
+ Bool -> Word8 -> Word8
forall {p}. Num p => Bool -> p -> p
i Bool
b2 Word8
64 Word8 -> Word8 -> Word8
forall a. Num a => a -> a -> a
+ Bool -> Word8 -> Word8
forall {p}. Num p => Bool -> p -> p
i Bool
b3 Word8
32 Word8 -> Word8 -> Word8
forall a. Num a => a -> a -> a
+ Bool -> Word8 -> Word8
forall {p}. Num p => Bool -> p -> p
i Bool
b4 Word8
16 Word8 -> Word8 -> Word8
forall a. Num a => a -> a -> a
+ Bool -> Word8 -> Word8
forall {p}. Num p => Bool -> p -> p
i Bool
b5 Word8
8 Word8 -> Word8 -> Word8
forall a. Num a => a -> a -> a
+ Bool -> Word8 -> Word8
forall {p}. Num p => Bool -> p -> p
i Bool
b6 Word8
4 Word8 -> Word8 -> Word8
forall a. Num a => a -> a -> a
+ Bool -> Word8 -> Word8
forall {p}. Num p => Bool -> p -> p
i Bool
b7 Word8
2 Word8 -> Word8 -> Word8
forall a. Num a => a -> a -> a
+ Bool -> Word8 -> Word8
forall {p}. Num p => Bool -> p -> p
i Bool
b8 Word8
1
Word8 -> [Word8] -> [Word8]
forall a. a -> [a] -> [a]
: [Bool] -> [Word8]
boolListToWord8List [Bool]
rest
[Bool]
_ -> []
cursorXhair :: (VS.Vector Word8, VS.Vector Word8)
cursorXhair :: (Vector Word8, Vector Word8)
cursorXhair =
let charToBool :: Char -> (Bool, Bool)
charToBool Char
'.' = (Bool
True, Bool
True)
charToBool Char
'#' = (Bool
True, Bool
False)
charToBool Char
_ = (Bool
False, Bool
False)
toVS :: [Bool] -> Vector Word8
toVS = [Word8] -> Vector Word8
forall a. Storable a => [a] -> Vector a
VS.fromList ([Word8] -> Vector Word8)
-> ([Bool] -> [Word8]) -> [Bool] -> Vector Word8
forall b c a. (b -> c) -> (a -> b) -> a -> c
. [Bool] -> [Word8]
boolListToWord8List
in [Bool] -> Vector Word8
toVS ([Bool] -> Vector Word8)
-> ([Bool] -> Vector Word8)
-> ([Bool], [Bool])
-> (Vector Word8, Vector Word8)
forall b c b' c'. (b -> c) -> (b' -> c') -> (b, b') -> (c, c')
forall (a :: * -> * -> *) b c b' c'.
Arrow a =>
a b c -> a b' c' -> a (b, b') (c, c')
*** [Bool] -> Vector Word8
toVS (([Bool], [Bool]) -> (Vector Word8, Vector Word8))
-> ([Bool], [Bool]) -> (Vector Word8, Vector Word8)
forall a b. (a -> b) -> a -> b
$ [(Bool, Bool)] -> ([Bool], [Bool])
forall a b. [(a, b)] -> ([a], [b])
unzip ([(Bool, Bool)] -> ([Bool], [Bool]))
-> [(Bool, Bool)] -> ([Bool], [Bool])
forall a b. (a -> b) -> a -> b
$ (Char -> (Bool, Bool)) -> FilePath -> [(Bool, Bool)]
forall a b. (a -> b) -> [a] -> [b]
map Char -> (Bool, Bool)
charToBool (FilePath -> [(Bool, Bool)]) -> FilePath -> [(Bool, Bool)]
forall a b. (a -> b) -> a -> b
$ [FilePath] -> FilePath
forall (t :: * -> *) a. Foldable t => t [a] -> [a]
concat
[ FilePath
" ... "
, FilePath
" .#. "
, FilePath
" .. .#. .. "
, FilePath
" ..## .#. ##.. "
, FilePath
" .## .#. ##. "
, FilePath
" .# .#. #. "
, FilePath
" .# .#. #. "
, FilePath
" .# ... #. "
, FilePath
" .# #. "
, FilePath
" .# #. "
, FilePath
" "
, FilePath
" . "
, FilePath
"........ .#. ........ "
, FilePath
".######. .###. .######. "
, FilePath
"........ .#. ........ "
, FilePath
" . "
, FilePath
" "
, FilePath
" .# #. "
, FilePath
" .# #. "
, FilePath
" .# ... #. "
, FilePath
" .# .#. #. "
, FilePath
" .# .#. #. "
, FilePath
" .## .#. ##. "
, FilePath
" ..## .#. ##.. "
, FilePath
" .. .#. .. "
, FilePath
" .#. "
, FilePath
" ... " ]
shutdown :: FrontendSession -> IO ()
shutdown :: FrontendSession -> IO ()
shutdown FrontendSession{Bool
Int
Maybe Font
MVar ()
MVar SingleFrame
IORef Bool
IORef FontAtlas
IORef Texture
IORef SingleFrame
Renderer
Window
Font
swindow :: FrontendSession -> Window
srenderer :: FrontendSession -> Renderer
squareFont :: FrontendSession -> Font
squareFontSize :: FrontendSession -> Int
mapFontIsBitmap :: FrontendSession -> Bool
spropFont :: FrontendSession -> Maybe Font
sboldFont :: FrontendSession -> Maybe Font
smonoFont :: FrontendSession -> Maybe Font
squareAtlas :: FrontendSession -> IORef FontAtlas
smonoAtlas :: FrontendSession -> IORef FontAtlas
sbasicTexture :: FrontendSession -> IORef Texture
stexture :: FrontendSession -> IORef Texture
spreviousFrame :: FrontendSession -> IORef SingleFrame
sforcedShutdown :: FrontendSession -> IORef Bool
scontinueSdlLoop :: FrontendSession -> IORef Bool
sframeQueue :: FrontendSession -> MVar SingleFrame
sframeDrawn :: FrontendSession -> MVar ()
swindow :: Window
srenderer :: Renderer
squareFont :: Font
squareFontSize :: Int
mapFontIsBitmap :: Bool
spropFont :: Maybe Font
sboldFont :: Maybe Font
smonoFont :: Maybe Font
squareAtlas :: IORef FontAtlas
smonoAtlas :: IORef FontAtlas
sbasicTexture :: IORef Texture
stexture :: IORef Texture
spreviousFrame :: IORef SingleFrame
sforcedShutdown :: IORef Bool
scontinueSdlLoop :: IORef Bool
sframeQueue :: MVar SingleFrame
sframeDrawn :: MVar ()
..} = IORef Bool -> Bool -> IO ()
forall a. IORef a -> a -> IO ()
writeIORef IORef Bool
scontinueSdlLoop Bool
False
forceShutdown :: FrontendSession -> IO ()
forceShutdown :: FrontendSession -> IO ()
forceShutdown sess :: FrontendSession
sess@FrontendSession{Bool
Int
Maybe Font
MVar ()
MVar SingleFrame
IORef Bool
IORef FontAtlas
IORef Texture
IORef SingleFrame
Renderer
Window
Font
swindow :: FrontendSession -> Window
srenderer :: FrontendSession -> Renderer
squareFont :: FrontendSession -> Font
squareFontSize :: FrontendSession -> Int
mapFontIsBitmap :: FrontendSession -> Bool
spropFont :: FrontendSession -> Maybe Font
sboldFont :: FrontendSession -> Maybe Font
smonoFont :: FrontendSession -> Maybe Font
squareAtlas :: FrontendSession -> IORef FontAtlas
smonoAtlas :: FrontendSession -> IORef FontAtlas
sbasicTexture :: FrontendSession -> IORef Texture
stexture :: FrontendSession -> IORef Texture
spreviousFrame :: FrontendSession -> IORef SingleFrame
sforcedShutdown :: FrontendSession -> IORef Bool
scontinueSdlLoop :: FrontendSession -> IORef Bool
sframeQueue :: FrontendSession -> MVar SingleFrame
sframeDrawn :: FrontendSession -> MVar ()
swindow :: Window
srenderer :: Renderer
squareFont :: Font
squareFontSize :: Int
mapFontIsBitmap :: Bool
spropFont :: Maybe Font
sboldFont :: Maybe Font
smonoFont :: Maybe Font
squareAtlas :: IORef FontAtlas
smonoAtlas :: IORef FontAtlas
sbasicTexture :: IORef Texture
stexture :: IORef Texture
spreviousFrame :: IORef SingleFrame
sforcedShutdown :: IORef Bool
scontinueSdlLoop :: IORef Bool
sframeQueue :: MVar SingleFrame
sframeDrawn :: MVar ()
..} = do
IORef Bool -> Bool -> IO ()
forall a. IORef a -> a -> IO ()
writeIORef IORef Bool
sforcedShutdown Bool
True
FrontendSession -> IO ()
shutdown FrontendSession
sess
display :: FrontendSession
-> SingleFrame
-> IO ()
display :: FrontendSession -> SingleFrame -> IO ()
display FrontendSession{Bool
Int
Maybe Font
MVar ()
MVar SingleFrame
IORef Bool
IORef FontAtlas
IORef Texture
IORef SingleFrame
Renderer
Window
Font
swindow :: FrontendSession -> Window
srenderer :: FrontendSession -> Renderer
squareFont :: FrontendSession -> Font
squareFontSize :: FrontendSession -> Int
mapFontIsBitmap :: FrontendSession -> Bool
spropFont :: FrontendSession -> Maybe Font
sboldFont :: FrontendSession -> Maybe Font
smonoFont :: FrontendSession -> Maybe Font
squareAtlas :: FrontendSession -> IORef FontAtlas
smonoAtlas :: FrontendSession -> IORef FontAtlas
sbasicTexture :: FrontendSession -> IORef Texture
stexture :: FrontendSession -> IORef Texture
spreviousFrame :: FrontendSession -> IORef SingleFrame
sforcedShutdown :: FrontendSession -> IORef Bool
scontinueSdlLoop :: FrontendSession -> IORef Bool
sframeQueue :: FrontendSession -> MVar SingleFrame
sframeDrawn :: FrontendSession -> MVar ()
swindow :: Window
srenderer :: Renderer
squareFont :: Font
squareFontSize :: Int
mapFontIsBitmap :: Bool
spropFont :: Maybe Font
sboldFont :: Maybe Font
smonoFont :: Maybe Font
squareAtlas :: IORef FontAtlas
smonoAtlas :: IORef FontAtlas
sbasicTexture :: IORef Texture
stexture :: IORef Texture
spreviousFrame :: IORef SingleFrame
sforcedShutdown :: IORef Bool
scontinueSdlLoop :: IORef Bool
sframeQueue :: MVar SingleFrame
sframeDrawn :: MVar ()
..} SingleFrame
curFrame = do
continueSdlLoop <- IORef Bool -> IO Bool
forall a. IORef a -> IO a
readIORef IORef Bool
scontinueSdlLoop
if continueSdlLoop then do
putMVar sframeQueue curFrame
takeMVar sframeDrawn
else do
forcedShutdown <- readIORef sforcedShutdown
when forcedShutdown $
threadDelay 50000
drawFrame :: ScreenContent
-> ClientOptions
-> FrontendSession
-> SingleFrame
-> IO ()
drawFrame :: ScreenContent
-> ClientOptions -> FrontendSession -> SingleFrame -> IO ()
drawFrame ScreenContent
coscreen ClientOptions{Bool
FilePath
[(Text, FontSet)]
[(Text, FontDefinition)]
Maybe Bool
Maybe Double
Maybe Int
Maybe FilePath
Maybe Text
Maybe FullscreenMode
sexposeActors :: ClientOptions -> Bool
sexposeItems :: ClientOptions -> Bool
sexposePlaces :: ClientOptions -> Bool
sprintEachScreen :: ClientOptions -> Bool
sstopAfterFrames :: ClientOptions -> Maybe Int
sstopAfterSeconds :: ClientOptions -> Maybe Int
sdbgMsgCli :: ClientOptions -> Bool
sfrontendLazy :: ClientOptions -> Bool
sfrontendNull :: ClientOptions -> Bool
sfrontendTeletype :: ClientOptions -> Bool
sfrontendANSI :: ClientOptions -> Bool
ssavePrefixCli :: ClientOptions -> FilePath
stitle :: ClientOptions -> Maybe FilePath
sbenchMessages :: ClientOptions -> Bool
sbenchmark :: ClientOptions -> Bool
snewGameCli :: ClientOptions -> Bool
snoAnim :: ClientOptions -> Maybe Bool
sdisableAutoYes :: ClientOptions -> Bool
smaxFps :: ClientOptions -> Maybe Double
slogPriority :: ClientOptions -> Maybe Int
sfullscreenMode :: ClientOptions -> Maybe FullscreenMode
sfontsets :: ClientOptions -> [(Text, FontSet)]
sfonts :: ClientOptions -> [(Text, FontDefinition)]
sallFontsScale :: ClientOptions -> Maybe Double
schosenFontset :: ClientOptions -> Maybe Text
schosenFontset :: Maybe Text
sallFontsScale :: Maybe Double
sfonts :: [(Text, FontDefinition)]
sfontsets :: [(Text, FontSet)]
sfullscreenMode :: Maybe FullscreenMode
slogPriority :: Maybe Int
smaxFps :: Maybe Double
sdisableAutoYes :: Bool
snoAnim :: Maybe Bool
snewGameCli :: Bool
sbenchmark :: Bool
sbenchMessages :: Bool
stitle :: Maybe FilePath
ssavePrefixCli :: FilePath
sfrontendANSI :: Bool
sfrontendTeletype :: Bool
sfrontendNull :: Bool
sfrontendLazy :: Bool
sdbgMsgCli :: Bool
sstopAfterSeconds :: Maybe Int
sstopAfterFrames :: Maybe Int
sprintEachScreen :: Bool
sexposePlaces :: Bool
sexposeItems :: Bool
sexposeActors :: Bool
..} sess :: FrontendSession
sess@FrontendSession{Bool
Int
Maybe Font
MVar ()
MVar SingleFrame
IORef Bool
IORef FontAtlas
IORef Texture
IORef SingleFrame
Renderer
Window
Font
swindow :: FrontendSession -> Window
srenderer :: FrontendSession -> Renderer
squareFont :: FrontendSession -> Font
squareFontSize :: FrontendSession -> Int
mapFontIsBitmap :: FrontendSession -> Bool
spropFont :: FrontendSession -> Maybe Font
sboldFont :: FrontendSession -> Maybe Font
smonoFont :: FrontendSession -> Maybe Font
squareAtlas :: FrontendSession -> IORef FontAtlas
smonoAtlas :: FrontendSession -> IORef FontAtlas
sbasicTexture :: FrontendSession -> IORef Texture
stexture :: FrontendSession -> IORef Texture
spreviousFrame :: FrontendSession -> IORef SingleFrame
sforcedShutdown :: FrontendSession -> IORef Bool
scontinueSdlLoop :: FrontendSession -> IORef Bool
sframeQueue :: FrontendSession -> MVar SingleFrame
sframeDrawn :: FrontendSession -> MVar ()
swindow :: Window
srenderer :: Renderer
squareFont :: Font
squareFontSize :: Int
mapFontIsBitmap :: Bool
spropFont :: Maybe Font
sboldFont :: Maybe Font
smonoFont :: Maybe Font
squareAtlas :: IORef FontAtlas
smonoAtlas :: IORef FontAtlas
sbasicTexture :: IORef Texture
stexture :: IORef Texture
spreviousFrame :: IORef SingleFrame
sforcedShutdown :: IORef Bool
scontinueSdlLoop :: IORef Bool
sframeQueue :: MVar SingleFrame
sframeDrawn :: MVar ()
..} SingleFrame
curFrame = do
prevFrame <- IORef SingleFrame -> IO SingleFrame
forall a. IORef a -> IO a
readIORef IORef SingleFrame
spreviousFrame
let halfSize = Int
squareFontSize Int -> Int -> Int
forall a. Integral a => a -> a -> a
`div` Int
2
boxSize = Int
2 Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
halfSize
tt2Square = CInt -> CInt -> V2 CInt
forall a. a -> a -> V2 a
Vect.V2 (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
boxSize) (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
boxSize)
vp :: Int -> Int -> Vect.Point Vect.V2 CInt
vp Int
x Int
y = V2 CInt -> Point V2 CInt
forall (f :: * -> *) a. f a -> Point f a
Vect.P (V2 CInt -> Point V2 CInt) -> V2 CInt -> Point V2 CInt
forall a b. (a -> b) -> a -> b
$ CInt -> CInt -> V2 CInt
forall a. a -> a -> V2 a
Vect.V2 (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
x) (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
y)
drawHighlight !Int
col !Int
row !Color
color = do
Renderer -> StateVar (V4 Word8)
SDL.rendererDrawColor Renderer
srenderer StateVar (V4 Word8) -> V4 Word8 -> IO ()
forall t a (m :: * -> *).
(HasSetter t a, MonadIO m) =>
t -> a -> m ()
forall (m :: * -> *).
MonadIO m =>
StateVar (V4 Word8) -> V4 Word8 -> m ()
SDL.$= Color -> V4 Word8
colorToRGBA Color
color
let rect :: Rectangle CInt
rect = Point V2 CInt -> V2 CInt -> Rectangle CInt
forall a. Point V2 a -> V2 a -> Rectangle a
SDL.Rectangle (Int -> Int -> Point V2 CInt
vp (Int
col Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize) (Int
row Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize)) V2 CInt
tt2Square
Renderer -> Maybe (Rectangle CInt) -> IO ()
forall (m :: * -> *).
MonadIO m =>
Renderer -> Maybe (Rectangle CInt) -> m ()
SDL.drawRect Renderer
srenderer (Maybe (Rectangle CInt) -> IO ())
-> Maybe (Rectangle CInt) -> IO ()
forall a b. (a -> b) -> a -> b
$ Rectangle CInt -> Maybe (Rectangle CInt)
forall a. a -> Maybe a
Just Rectangle CInt
rect
Renderer -> StateVar (V4 Word8)
SDL.rendererDrawColor Renderer
srenderer StateVar (V4 Word8) -> V4 Word8 -> IO ()
forall t a (m :: * -> *).
(HasSetter t a, MonadIO m) =>
t -> a -> m ()
forall (m :: * -> *).
MonadIO m =>
StateVar (V4 Word8) -> V4 Word8 -> m ()
SDL.$= V4 Word8
blackRGBA
chooseAndDrawHighlight !Int
col !Int
row !Highlight
bg = do
let workaroundOverwriteHighlight :: IO ()
workaroundOverwriteHighlight = do
let rect :: Rectangle CInt
rect = Point V2 CInt -> V2 CInt -> Rectangle CInt
forall a. Point V2 a -> V2 a -> Rectangle a
SDL.Rectangle (Int -> Int -> Point V2 CInt
vp (Int
col Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize) (Int
row Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize))
V2 CInt
tt2Square
Renderer -> Maybe (Rectangle CInt) -> IO ()
forall (m :: * -> *).
MonadIO m =>
Renderer -> Maybe (Rectangle CInt) -> m ()
SDL.drawRect Renderer
srenderer (Maybe (Rectangle CInt) -> IO ())
-> Maybe (Rectangle CInt) -> IO ()
forall a b. (a -> b) -> a -> b
$ Rectangle CInt -> Maybe (Rectangle CInt)
forall a. a -> Maybe a
Just Rectangle CInt
rect
case Highlight
bg of
Highlight
Color.HighlightNone -> IO ()
workaroundOverwriteHighlight
Highlight
Color.HighlightBackground -> IO ()
workaroundOverwriteHighlight
Highlight
Color.HighlightNoneCursor -> IO ()
workaroundOverwriteHighlight
Highlight
_ -> Int -> Int -> Color -> IO ()
drawHighlight Int
col Int
row (Color -> IO ()) -> Color -> IO ()
forall a b. (a -> b) -> a -> b
$ Highlight -> Color
Color.highlightToColor Highlight
bg
scaleSurfaceToTexture :: Int -> SDL.Surface -> IO SDL.Texture
scaleSurfaceToTexture Int
xsize Surface
textSurfaceRaw = do
Vect.V2 sw sh <- Surface -> IO (V2 CInt)
forall (m :: * -> *). MonadIO m => Surface -> m (V2 CInt)
SDL.surfaceDimensions Surface
textSurfaceRaw
let width = Int -> Int -> Int
forall a. Ord a => a -> a -> a
min Int
xsize (Int -> Int) -> Int -> Int
forall a b. (a -> b) -> a -> b
$ CInt -> Int
forall a. Enum a => a -> Int
fromEnum CInt
sw
height = Int -> Int -> Int
forall a. Ord a => a -> a -> a
min Int
boxSize (Int -> Int) -> Int -> Int
forall a b. (a -> b) -> a -> b
$ CInt -> Int
forall a. Enum a => a -> Int
fromEnum CInt
sh
xsrc = Int -> Int -> Int
forall a. Ord a => a -> a -> a
max Int
0 (CInt -> Int
forall a. Enum a => a -> Int
fromEnum CInt
sw Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
width) Int -> Int -> Int
forall a. Integral a => a -> a -> a
`div` Int
2
ysrc = Int -> Int -> Int
forall a. Ord a => a -> a -> a
max Int
0 (CInt -> Int
forall a. Enum a => a -> Int
fromEnum CInt
sh Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
height) Int -> Int -> Int
forall a. Integral a => a -> a -> a
`divUp` Int
2
srcR = Point V2 CInt -> V2 CInt -> Rectangle CInt
forall a. Point V2 a -> V2 a -> Rectangle a
SDL.Rectangle (Int -> Int -> Point V2 CInt
vp Int
xsrc Int
ysrc)
(CInt -> CInt -> V2 CInt
forall a. a -> a -> V2 a
Vect.V2 (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
width) (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
height))
xtgt = (Int
xsize Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
width) Int -> Int -> Int
forall a. Integral a => a -> a -> a
`divUp` Int
2
ytgt = (Int
boxSize Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
height) Int -> Int -> Int
forall a. Integral a => a -> a -> a
`div` Int
2
tgtR = Int -> Int -> Point V2 CInt
vp Int
xtgt Int
ytgt
tt2 = CInt -> CInt -> V2 CInt
forall a. a -> a -> V2 a
Vect.V2 (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
xsize) (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
boxSize)
textSurface <- SDL.createRGBSurface tt2 SDL.ARGB8888
SDL.surfaceFillRect textSurface Nothing blackRGBA
void $ SDL.surfaceBlit textSurfaceRaw (Just srcR)
textSurface (Just tgtR)
SDL.freeSurface textSurfaceRaw
textTexture <- SDL.createTextureFromSurface srenderer textSurface
SDL.freeSurface textSurface
return textTexture
scaleSurfaceToTextureProp :: Int -> Int -> SDL.Surface -> Bool
-> IO (Int, SDL.Texture)
scaleSurfaceToTextureProp Int
x Int
row Surface
textSurfaceRaw Bool
allSpace = do
Vect.V2 sw sh <- Surface -> IO (V2 CInt)
forall (m :: * -> *). MonadIO m => Surface -> m (V2 CInt)
SDL.surfaceDimensions Surface
textSurfaceRaw
let widthRaw = CInt -> Int
forall a. Enum a => a -> Int
fromEnum CInt
sw
remainingWidth = ScreenContent -> Int
rwidth ScreenContent
coscreen Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
x
width | Int
widthRaw Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<= Int
remainingWidth = Int
widthRaw
| Bool
allSpace = Int
remainingWidth
| Bool
otherwise = Int
remainingWidth Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
boxSize
height = Int -> Int -> Int
forall a. Ord a => a -> a -> a
min Int
boxSize (Int -> Int) -> Int -> Int
forall a b. (a -> b) -> a -> b
$ CInt -> Int
forall a. Enum a => a -> Int
fromEnum CInt
sh
xsrc = Int
0
ysrc = Int -> Int -> Int
forall a. Ord a => a -> a -> a
max Int
0 (CInt -> Int
forall a. Enum a => a -> Int
fromEnum CInt
sh Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
height) Int -> Int -> Int
forall a. Integral a => a -> a -> a
`divUp` Int
2
srcR = Point V2 CInt -> V2 CInt -> Rectangle CInt
forall a. Point V2 a -> V2 a -> Rectangle a
SDL.Rectangle (Int -> Int -> Point V2 CInt
vp Int
xsrc Int
ysrc)
(CInt -> CInt -> V2 CInt
forall a. a -> a -> V2 a
Vect.V2 (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
width) (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
height))
xtgt = Int
0
ytgt = (Int
boxSize Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
height) Int -> Int -> Int
forall a. Integral a => a -> a -> a
`div` Int
2
tgtR = Int -> Int -> Point V2 CInt
vp Int
xtgt Int
ytgt
tt2Prop = CInt -> CInt -> V2 CInt
forall a. a -> a -> V2 a
Vect.V2 (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
width) (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
boxSize)
textSurface <- SDL.createRGBSurface tt2Prop SDL.ARGB8888
SDL.surfaceFillRect textSurface Nothing blackRGBA
void $ SDL.surfaceBlit textSurfaceRaw (Just srcR)
textSurface (Just tgtR)
SDL.freeSurface textSurfaceRaw
textTexture <- SDL.createTextureFromSurface srenderer textSurface
SDL.freeSurface textSurface
when (width /= widthRaw && not allSpace) $
setSquareChar (rwidth coscreen - 1) row Color.trimmedLineAttrW32
return (width, textTexture)
setMapChar :: PointI -> (Word32, Word32) -> IO Int
setMapChar !Int
i (!Word32
w, !Word32
wPrev) =
if Word32
w Word32 -> Word32 -> Bool
forall a. Eq a => a -> a -> Bool
== Word32
wPrev
then Int -> IO Int
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return (Int -> IO Int) -> Int -> IO Int
forall a b. (a -> b) -> a -> b
$! Int
i Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1
else do
let Point{Int
px :: Int
py :: Int
py :: Point -> Int
px :: Point -> Int
..} = Int -> Point
forall a. Enum a => Int -> a
toEnum Int
i
Int -> Int -> AttrCharW32 -> IO ()
setSquareChar Int
px Int
py (Word32 -> AttrCharW32
Color.AttrCharW32 Word32
w)
Int -> IO Int
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return (Int -> IO Int) -> Int -> IO Int
forall a b. (a -> b) -> a -> b
$! Int
i Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1
drawMonoOverlay :: OverlaySpace -> IO ()
drawMonoOverlay =
((PointUI, AttrString) -> IO ()) -> OverlaySpace -> IO ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
(a -> m ()) -> t a -> m ()
mapM_ (\(PointUI Int
x Int
y, AttrString
al) ->
let lineCut :: AttrString
lineCut = Int -> AttrString -> AttrString
forall a. Int -> [a] -> [a]
take (Int
2 Int -> Int -> Int
forall a. Num a => a -> a -> a
* ScreenContent -> Int
rwidth ScreenContent
coscreen Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
x) AttrString
al
in Int -> Int -> AttrString -> IO ()
drawMonoLine Int
x Int
y AttrString
lineCut)
drawMonoLine :: Int -> Int -> AttrString -> IO ()
drawMonoLine Int
_ Int
_ [] = () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
drawMonoLine Int
x Int
row (AttrCharW32
w : AttrString
rest) = do
Int -> Int -> AttrCharW32 -> IO ()
setMonoChar Int
x Int
row AttrCharW32
w
Int -> Int -> AttrString -> IO ()
drawMonoLine (Int
x Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1) Int
row AttrString
rest
setMonoChar :: Int -> Int -> Color.AttrCharW32 -> IO ()
setMonoChar !Int
x !Int
row !AttrCharW32
w = do
atlas <- IORef FontAtlas -> IO FontAtlas
forall a. IORef a -> IO a
readIORef IORef FontAtlas
smonoAtlas
let Color.AttrChar{acAttr=Color.Attr{fg=fgRaw, bg}, acChar} =
Color.attrCharFromW32 w
fg | Int -> Bool
forall a. Integral a => a -> Bool
even Int
row Bool -> Bool -> Bool
&& Color
fgRaw Color -> Color -> Bool
forall a. Eq a => a -> a -> Bool
== Color
Color.White = Color
Color.AltWhite
| Bool
otherwise = Color
fgRaw
ac = Color -> Char -> AttrCharW32
Color.attrChar2ToW32 Color
fg Char
acChar
!_A = Bool -> () -> ()
forall a. HasCallStack => Bool -> a -> a
assert (Highlight
bg Highlight -> [Highlight] -> Bool
forall a. Eq a => a -> [a] -> Bool
forall (t :: * -> *) a. (Foldable t, Eq a) => a -> t a -> Bool
`elem` [ Highlight
Color.HighlightNone
, Highlight
Color.HighlightNoneCursor ]) ()
textTexture <- case EM.lookup ac atlas of
Maybe Texture
Nothing -> do
textSurfaceRaw <-
Font -> V4 Word8 -> V4 Word8 -> Char -> IO Surface
forall (m :: * -> *).
MonadIO m =>
Font -> V4 Word8 -> V4 Word8 -> Char -> m Surface
TTF.shadedGlyph (Maybe Font -> Font
forall a. HasCallStack => Maybe a -> a
fromJust Maybe Font
smonoFont) (Color -> V4 Word8
colorToRGBA Color
fg)
V4 Word8
blackRGBA Char
acChar
textTexture <- scaleSurfaceToTexture halfSize textSurfaceRaw
writeIORef smonoAtlas $ EM.insert ac textTexture atlas
return textTexture
Just Texture
textTexture -> Texture -> IO Texture
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Texture
textTexture
let tt2Mono = CInt -> CInt -> V2 CInt
forall a. a -> a -> V2 a
Vect.V2 (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
halfSize) (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
boxSize)
tgtR = Point V2 CInt -> V2 CInt -> Rectangle CInt
forall a. Point V2 a -> V2 a -> Rectangle a
SDL.Rectangle (Int -> Int -> Point V2 CInt
vp (Int
x Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
halfSize) (Int
row Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize)) V2 CInt
tt2Mono
SDL.copy srenderer textTexture Nothing (Just tgtR)
drawSquareOverlay :: OverlaySpace -> IO ()
drawSquareOverlay =
((PointUI, AttrString) -> IO ()) -> OverlaySpace -> IO ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
(a -> m ()) -> t a -> m ()
mapM_ (\(PointUI
pUI, AttrString
al) ->
let PointSquare Int
col Int
row = PointUI -> PointSquare
uiToSquare PointUI
pUI
lineCut :: AttrString
lineCut = Int -> AttrString -> AttrString
forall a. Int -> [a] -> [a]
take (ScreenContent -> Int
rwidth ScreenContent
coscreen Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
col) AttrString
al
in Int -> Int -> AttrString -> IO ()
drawSquareLine Int
col Int
row AttrString
lineCut)
drawSquareLine :: Int -> Int -> AttrString -> IO ()
drawSquareLine Int
_ Int
_ [] = () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
drawSquareLine Int
col Int
row (AttrCharW32
w : AttrString
rest) = do
Int -> Int -> AttrCharW32 -> IO ()
setSquareChar Int
col Int
row AttrCharW32
w
Int -> Int -> AttrString -> IO ()
drawSquareLine (Int
col Int -> Int -> Int
forall a. Num a => a -> a -> a
+ Int
1) Int
row AttrString
rest
setSquareChar :: Int -> Int -> Color.AttrCharW32 -> IO ()
setSquareChar !Int
col !Int
row !AttrCharW32
w = do
atlas <- IORef FontAtlas -> IO FontAtlas
forall a. IORef a -> IO a
readIORef IORef FontAtlas
squareAtlas
let Color.AttrChar{ acAttr=Color.Attr{fg=fgRaw, bg}
, acChar=acCharRaw } =
Color.attrCharFromW32 w
fg | Int -> Bool
forall a. Integral a => a -> Bool
even Int
row Bool -> Bool -> Bool
&& Color
fgRaw Color -> Color -> Bool
forall a. Eq a => a -> a -> Bool
== Color
Color.White = Color
Color.AltWhite
| Bool
otherwise = Color
fgRaw
ac = if Highlight
bg Highlight -> Highlight -> Bool
forall a. Eq a => a -> a -> Bool
== Highlight
Color.HighlightBackground
then AttrCharW32
w
else Color -> Char -> AttrCharW32
Color.attrChar2ToW32 Color
fg Char
acCharRaw
textTexture <- case EM.lookup ac atlas of
Maybe Texture
Nothing -> do
let acChar :: Char
acChar = if Bool -> Bool
not (Color -> Bool
Color.isBright Color
fg)
Bool -> Bool -> Bool
&& Char
acCharRaw Char -> Char -> Bool
forall a. Eq a => a -> a -> Bool
== Char
floorSymbol
then if Bool
mapFontIsBitmap
then Char
'\x0007'
else Char
'\x22C5'
else Char
acCharRaw
background :: V4 Word8
background = if Highlight
bg Highlight -> Highlight -> Bool
forall a. Eq a => a -> a -> Bool
== Highlight
Color.HighlightBackground
then V4 Word8
greyRGBA
else V4 Word8
blackRGBA
textSurfaceRaw <- Font -> V4 Word8 -> V4 Word8 -> Char -> IO Surface
forall (m :: * -> *).
MonadIO m =>
Font -> V4 Word8 -> V4 Word8 -> Char -> m Surface
TTF.shadedGlyph Font
squareFont (Color -> V4 Word8
colorToRGBA Color
fg)
V4 Word8
background Char
acChar
textTexture <- scaleSurfaceToTexture boxSize textSurfaceRaw
writeIORef squareAtlas $ EM.insert ac textTexture atlas
return textTexture
Just Texture
textTexture -> Texture -> IO Texture
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return Texture
textTexture
let tgtR = Point V2 CInt -> V2 CInt -> Rectangle CInt
forall a. Point V2 a -> V2 a -> Rectangle a
SDL.Rectangle (Int -> Int -> Point V2 CInt
vp (Int
col Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize) (Int
row Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize)) V2 CInt
tt2Square
SDL.copy srenderer textTexture Nothing (Just tgtR)
chooseAndDrawHighlight col row bg
drawPropOverlay :: OverlaySpace -> IO ()
drawPropOverlay =
((PointUI, AttrString) -> IO ()) -> OverlaySpace -> IO ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
(a -> m ()) -> t a -> m ()
mapM_ (\(PointUI Int
x Int
y, AttrString
al) ->
Int -> Int -> AttrString -> IO ()
drawPropLine (Int
x Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
halfSize) Int
y AttrString
al)
drawPropLine :: Int -> Int -> AttrString -> IO ()
drawPropLine Int
_ Int
_ [] = () -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
drawPropLine Int
x Int
_ AttrString
_ | Int
x Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
>= (ScreenContent -> Int
rwidth ScreenContent
coscreen Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
1) Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize =
() -> IO ()
forall a. a -> IO a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
drawPropLine Int
x Int
row (AttrCharW32
w : AttrString
rest) = do
let isSpace :: AttrCharW32 -> Bool
isSpace = (AttrCharW32 -> AttrCharW32 -> Bool
forall a. Eq a => a -> a -> Bool
== AttrCharW32
Color.spaceAttrW32)
Color.AttrChar{acAttr :: AttrChar -> Attr
acAttr=Color.Attr{fg :: Attr -> Color
fg=Color
fgRaw, Highlight
bg :: Attr -> Highlight
bg :: Highlight
bg}} =
AttrCharW32 -> AttrChar
Color.attrCharFromW32
(AttrCharW32 -> AttrChar) -> AttrCharW32 -> AttrChar
forall a b. (a -> b) -> a -> b
$ if AttrCharW32 -> Bool
isSpace AttrCharW32
w
then case (AttrCharW32 -> Bool) -> AttrString -> AttrString
forall a. (a -> Bool) -> [a] -> [a]
filter (Bool -> Bool
not (Bool -> Bool) -> (AttrCharW32 -> Bool) -> AttrCharW32 -> Bool
forall b c a. (b -> c) -> (a -> b) -> a -> c
. AttrCharW32 -> Bool
isSpace) AttrString
rest of
AttrCharW32
w2 : AttrString
_ -> AttrCharW32
w2
[] -> AttrCharW32
w
else AttrCharW32
w
sameAttr :: AttrCharW32 -> Bool
sameAttr AttrCharW32
ac = AttrCharW32 -> Color
Color.fgFromW32 AttrCharW32
ac Color -> Color -> Bool
forall a. Eq a => a -> a -> Bool
== Color
fgRaw
Bool -> Bool -> Bool
|| AttrCharW32 -> Bool
isSpace AttrCharW32
ac
(AttrString
sameRest, AttrString
otherRest) = (AttrCharW32 -> Bool) -> AttrString -> (AttrString, AttrString)
forall a. (a -> Bool) -> [a] -> ([a], [a])
span AttrCharW32 -> Bool
sameAttr AttrString
rest
!_A :: ()
_A = Bool -> () -> ()
forall a. HasCallStack => Bool -> a -> a
assert (Highlight
bg Highlight -> [Highlight] -> Bool
forall a. Eq a => a -> [a] -> Bool
forall (t :: * -> *) a. (Foldable t, Eq a) => a -> t a -> Bool
`elem` [ Highlight
Color.HighlightNone
, Highlight
Color.HighlightNoneCursor ]) ()
fg :: Color
fg | Int -> Bool
forall a. Integral a => a -> Bool
even Int
row Bool -> Bool -> Bool
&& Color
fgRaw Color -> Color -> Bool
forall a. Eq a => a -> a -> Bool
== Color
Color.White = Color
Color.AltWhite
| Bool
otherwise = Color
fgRaw
t :: Text
t = FilePath -> Text
T.pack (FilePath -> Text)
-> (AttrString -> FilePath) -> AttrString -> Text
forall b c a. (b -> c) -> (a -> b) -> a -> c
. AttrString -> FilePath
attrStringToString (AttrString -> Text) -> AttrString -> Text
forall a b. (a -> b) -> a -> b
$ AttrCharW32
w AttrCharW32 -> AttrString -> AttrString
forall a. a -> [a] -> [a]
: AttrString
sameRest
width <- Int -> Int -> Color -> Text -> IO Int
drawPropChunk Int
x Int
row Color
fg Text
t
drawPropLine (x + width) row otherRest
drawPropChunk :: Int -> Int -> Color.Color -> T.Text -> IO Int
drawPropChunk Int
x Int
row Color
fg Text
t = do
let font :: Maybe Font
font = if Color
fg Color -> Color -> Bool
forall a. Ord a => a -> a -> Bool
>= Color
Color.White Bool -> Bool -> Bool
&& Color
fg Color -> Color -> Bool
forall a. Eq a => a -> a -> Bool
/= Color
Color.BrBlack
then Maybe Font
spropFont
else Maybe Font
sboldFont
allSpace :: Bool
allSpace = (Char -> Bool) -> Text -> Bool
T.all Char -> Bool
Char.isSpace Text
t
textSurfaceRaw <- Font -> V4 Word8 -> V4 Word8 -> Text -> IO Surface
forall (m :: * -> *).
MonadIO m =>
Font -> V4 Word8 -> V4 Word8 -> Text -> m Surface
TTF.shaded (Maybe Font -> Font
forall a. HasCallStack => Maybe a -> a
fromJust Maybe Font
font) (Color -> V4 Word8
colorToRGBA Color
fg)
V4 Word8
blackRGBA Text
t
(width, textTexture) <-
scaleSurfaceToTextureProp x row textSurfaceRaw allSpace
let tgtR = Point V2 CInt -> V2 CInt -> Rectangle CInt
forall a. Point V2 a -> V2 a -> Rectangle a
SDL.Rectangle (Int -> Int -> Point V2 CInt
vp Int
x (Int
row Int -> Int -> Int
forall a. Num a => a -> a -> a
* Int
boxSize))
(CInt -> CInt -> V2 CInt
forall a. a -> a -> V2 a
Vect.V2 (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
width) (Int -> CInt
forall a. Enum a => Int -> a
toEnum Int
boxSize))
SDL.copy srenderer textTexture Nothing (Just tgtR)
SDL.destroyTexture textTexture
return width
let arraysEqual = SingleFrame -> Array AttrCharW32
singleArray SingleFrame
curFrame Array AttrCharW32 -> Array AttrCharW32 -> Bool
forall a. Eq a => a -> a -> Bool
== SingleFrame -> Array AttrCharW32
singleArray SingleFrame
prevFrame
overlaysEqual =
SingleFrame -> OverlaySpace
singleMonoOverlay SingleFrame
curFrame OverlaySpace -> OverlaySpace -> Bool
forall a. Eq a => a -> a -> Bool
== SingleFrame -> OverlaySpace
singleMonoOverlay SingleFrame
prevFrame
Bool -> Bool -> Bool
&& SingleFrame -> OverlaySpace
singleSquareOverlay SingleFrame
curFrame OverlaySpace -> OverlaySpace -> Bool
forall a. Eq a => a -> a -> Bool
== SingleFrame -> OverlaySpace
singleSquareOverlay SingleFrame
prevFrame
Bool -> Bool -> Bool
&& SingleFrame -> OverlaySpace
singlePropOverlay SingleFrame
curFrame OverlaySpace -> OverlaySpace -> Bool
forall a. Eq a => a -> a -> Bool
== SingleFrame -> OverlaySpace
singlePropOverlay SingleFrame
prevFrame
basicTexture <- readIORef sbasicTexture
unless arraysEqual $ do
SDL.rendererRenderTarget srenderer SDL.$= Just basicTexture
U.foldM'_ setMapChar 0 $ U.zip (PointArray.avector $ singleArray curFrame)
(PointArray.avector $ singleArray prevFrame)
unless (arraysEqual && overlaysEqual) $ do
texture <- readIORef stexture
SDL.rendererRenderTarget srenderer SDL.$= Just texture
SDL.copy srenderer basicTexture Nothing Nothing
drawPropOverlay $ singlePropOverlay curFrame
drawSquareOverlay $ singleSquareOverlay curFrame
drawMonoOverlay $ singleMonoOverlay curFrame
writeIORef spreviousFrame curFrame
SDL.rendererRenderTarget srenderer SDL.$= Nothing
SDL.copy srenderer texture Nothing Nothing
SDL.present srenderer
when sprintEachScreen $ printScreen sess
printScreen :: FrontendSession -> IO ()
printScreen :: FrontendSession -> IO ()
printScreen FrontendSession{Bool
Int
Maybe Font
MVar ()
MVar SingleFrame
IORef Bool
IORef FontAtlas
IORef Texture
IORef SingleFrame
Renderer
Window
Font
swindow :: FrontendSession -> Window
srenderer :: FrontendSession -> Renderer
squareFont :: FrontendSession -> Font
squareFontSize :: FrontendSession -> Int
mapFontIsBitmap :: FrontendSession -> Bool
spropFont :: FrontendSession -> Maybe Font
sboldFont :: FrontendSession -> Maybe Font
smonoFont :: FrontendSession -> Maybe Font
squareAtlas :: FrontendSession -> IORef FontAtlas
smonoAtlas :: FrontendSession -> IORef FontAtlas
sbasicTexture :: FrontendSession -> IORef Texture
stexture :: FrontendSession -> IORef Texture
spreviousFrame :: FrontendSession -> IORef SingleFrame
sforcedShutdown :: FrontendSession -> IORef Bool
scontinueSdlLoop :: FrontendSession -> IORef Bool
sframeQueue :: FrontendSession -> MVar SingleFrame
sframeDrawn :: FrontendSession -> MVar ()
swindow :: Window
srenderer :: Renderer
squareFont :: Font
squareFontSize :: Int
mapFontIsBitmap :: Bool
spropFont :: Maybe Font
sboldFont :: Maybe Font
smonoFont :: Maybe Font
squareAtlas :: IORef FontAtlas
smonoAtlas :: IORef FontAtlas
sbasicTexture :: IORef Texture
stexture :: IORef Texture
spreviousFrame :: IORef SingleFrame
sforcedShutdown :: IORef Bool
scontinueSdlLoop :: IORef Bool
sframeQueue :: MVar SingleFrame
sframeDrawn :: MVar ()
..} = do
dataDir <- IO FilePath
appDataDir
tryCreateDir dataDir
tryCreateDir $ dataDir </> "screenshots"
utcTime <- getCurrentTime
timezone <- getTimeZone utcTime
let unspace = (Char -> Char) -> FilePath -> FilePath
forall a b. (a -> b) -> [a] -> [b]
map ((Char -> Char) -> FilePath -> FilePath)
-> (Char -> Char) -> FilePath -> FilePath
forall a b. (a -> b) -> a -> b
$ \Char
c -> case Char
c of
Char
' ' -> Char
'_'
Char
':' -> Char
'.'
Char
_ -> Char
c
dateText = FilePath -> FilePath
unspace (FilePath -> FilePath) -> FilePath -> FilePath
forall a b. (a -> b) -> a -> b
$ Int -> FilePath -> FilePath
forall a. Int -> [a] -> [a]
take Int
25 (FilePath -> FilePath) -> FilePath -> FilePath
forall a b. (a -> b) -> a -> b
$ LocalTime -> FilePath
forall a. Show a => a -> FilePath
show (LocalTime -> FilePath) -> LocalTime -> FilePath
forall a b. (a -> b) -> a -> b
$ TimeZone -> UTCTime -> LocalTime
utcToLocalTime TimeZone
timezone UTCTime
utcTime
fileName = FilePath
dataDir FilePath -> FilePath -> FilePath
</> FilePath
"screenshots" FilePath -> FilePath -> FilePath
</> FilePath
"prtscn" FilePath -> FilePath -> FilePath
forall a. Semigroup a => a -> a -> a
<> FilePath
dateText FilePath -> FilePath -> FilePath
<.> FilePath
"bmp"
SDL.Internal.Types.Renderer renderer = srenderer
Vect.V2 sw sh <- SDL.get $ SDL.windowSize swindow
ptrOut <- SDL.Raw.Video.createRGBSurface 0 sw sh 32 0 0 0 0
surfaceOut <- peek ptrOut
void $ SDL.Raw.Video.renderReadPixels
renderer
nullPtr
SDL.Raw.Enum.SDL_PIXELFORMAT_ARGB8888
(SDL.Raw.Types.surfacePixels surfaceOut)
(sw * 4)
withCString fileName $ \CString
fileNameCString ->
IO CInt -> IO ()
forall (f :: * -> *) a. Functor f => f a -> f ()
void (IO CInt -> IO ()) -> IO CInt -> IO ()
forall a b. (a -> b) -> a -> b
$! Ptr Surface -> CString -> IO CInt
forall (m :: * -> *). MonadIO m => Ptr Surface -> CString -> m CInt
SDL.Raw.Video.saveBMP Ptr Surface
ptrOut CString
fileNameCString
SDL.Raw.Video.freeSurface ptrOut
modTranslate :: SDL.KeyModifier -> K.Modifier
modTranslate :: KeyModifier -> Modifier
modTranslate KeyModifier
m =
Bool -> Bool -> Bool -> Bool -> Modifier
modifierTranslate
(KeyModifier -> Bool
SDL.keyModifierLeftCtrl KeyModifier
m Bool -> Bool -> Bool
|| KeyModifier -> Bool
SDL.keyModifierRightCtrl KeyModifier
m)
(KeyModifier -> Bool
SDL.keyModifierLeftShift KeyModifier
m Bool -> Bool -> Bool
|| KeyModifier -> Bool
SDL.keyModifierRightShift KeyModifier
m)
(KeyModifier -> Bool
SDL.keyModifierLeftAlt KeyModifier
m
Bool -> Bool -> Bool
|| KeyModifier -> Bool
SDL.keyModifierRightAlt KeyModifier
m
Bool -> Bool -> Bool
|| KeyModifier -> Bool
SDL.keyModifierAltGr KeyModifier
m
Bool -> Bool -> Bool
|| KeyModifier -> Bool
SDL.keyModifierLeftGUI KeyModifier
m
Bool -> Bool -> Bool
|| KeyModifier -> Bool
SDL.keyModifierRightGUI KeyModifier
m)
Bool
False
keyTranslate :: Bool -> SDL.Keycode -> K.Key
keyTranslate :: Bool -> Keycode -> Key
keyTranslate Bool
shiftPressed Keycode
n = case Keycode
n of
Keycode
KeycodeEscape -> Key
K.Esc
Keycode
KeycodeReturn -> Key
K.Return
Keycode
KeycodeBackspace -> Key
K.BackSpace
Keycode
KeycodeTab -> if Bool
shiftPressed then Key
K.BackTab else Key
K.Tab
Keycode
KeycodeSpace -> Key
K.Space
Keycode
KeycodeExclaim -> Char -> Key
K.Char Char
'!'
Keycode
KeycodeQuoteDbl -> Char -> Key
K.Char Char
'"'
Keycode
KeycodeHash -> Char -> Key
K.Char Char
'#'
Keycode
KeycodePercent -> Char -> Key
K.Char Char
'%'
Keycode
KeycodeDollar -> Char -> Key
K.Char Char
'$'
Keycode
KeycodeAmpersand -> Char -> Key
K.Char Char
'&'
Keycode
KeycodeQuote -> if Bool
shiftPressed then Char -> Key
K.Char Char
'"' else Char -> Key
K.Char Char
'\''
Keycode
KeycodeLeftParen -> Char -> Key
K.Char Char
'('
Keycode
KeycodeRightParen -> Char -> Key
K.Char Char
')'
Keycode
KeycodeAsterisk -> Char -> Key
K.Char Char
'*'
Keycode
KeycodePlus -> Char -> Key
K.Char Char
'+'
Keycode
KeycodeComma -> if Bool
shiftPressed then Char -> Key
K.Char Char
'<' else Char -> Key
K.Char Char
','
Keycode
KeycodeMinus -> if Bool
shiftPressed then Char -> Key
K.Char Char
'_' else Char -> Key
K.Char Char
'-'
Keycode
KeycodePeriod -> if Bool
shiftPressed then Char -> Key
K.Char Char
'>' else Char -> Key
K.Char Char
'.'
Keycode
KeycodeSlash -> if Bool
shiftPressed then Char -> Key
K.Char Char
'?' else Char -> Key
K.Char Char
'/'
Keycode
Keycode1 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'!' else Char -> Key
K.Char Char
'1'
Keycode
Keycode2 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'@' else Char -> Key
K.Char Char
'2'
Keycode
Keycode3 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'#' else Char -> Key
K.Char Char
'3'
Keycode
Keycode4 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'$' else Char -> Key
K.Char Char
'4'
Keycode
Keycode5 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'%' else Char -> Key
K.Char Char
'5'
Keycode
Keycode6 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'^' else Char -> Key
K.Char Char
'6'
Keycode
Keycode7 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'&' else Char -> Key
K.Char Char
'7'
Keycode
Keycode8 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'*' else Char -> Key
K.Char Char
'8'
Keycode
Keycode9 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'(' else Char -> Key
K.Char Char
'9'
Keycode
Keycode0 -> if Bool
shiftPressed then Char -> Key
K.Char Char
')' else Char -> Key
K.Char Char
'0'
Keycode
KeycodeColon -> Char -> Key
K.Char Char
':'
Keycode
KeycodeSemicolon -> if Bool
shiftPressed then Char -> Key
K.Char Char
':' else Char -> Key
K.Char Char
';'
Keycode
KeycodeLess -> Char -> Key
K.Char Char
'<'
Keycode
KeycodeEquals -> if Bool
shiftPressed then Char -> Key
K.Char Char
'+' else Char -> Key
K.Char Char
'='
Keycode
KeycodeGreater -> Char -> Key
K.Char Char
'>'
Keycode
KeycodeQuestion -> Char -> Key
K.Char Char
'?'
Keycode
KeycodeAt -> Char -> Key
K.Char Char
'@'
Keycode
KeycodeLeftBracket -> if Bool
shiftPressed then Char -> Key
K.Char Char
'{' else Char -> Key
K.Char Char
'['
Keycode
KeycodeBackslash -> if Bool
shiftPressed then Char -> Key
K.Char Char
'|' else Char -> Key
K.Char Char
'\\'
Keycode
KeycodeRightBracket -> if Bool
shiftPressed then Char -> Key
K.Char Char
'}' else Char -> Key
K.Char Char
']'
Keycode
KeycodeCaret -> Char -> Key
K.Char Char
'^'
Keycode
KeycodeUnderscore -> Char -> Key
K.Char Char
'_'
Keycode
KeycodeBackquote -> if Bool
shiftPressed then Char -> Key
K.Char Char
'~' else Char -> Key
K.Char Char
'`'
Keycode Int32
167 -> if Bool
shiftPressed then Char -> Key
K.Char Char
'~' else Char -> Key
K.Char Char
'`'
Keycode
KeycodeUp -> Key
K.Up
Keycode
KeycodeDown -> Key
K.Down
Keycode
KeycodeLeft -> Key
K.Left
Keycode
KeycodeRight -> Key
K.Right
Keycode
KeycodeHome -> Key
K.Home
Keycode
KeycodeEnd -> Key
K.End
Keycode
KeycodePageUp -> Key
K.PgUp
Keycode
KeycodePageDown -> Key
K.PgDn
Keycode
KeycodeInsert -> Key
K.Insert
Keycode
KeycodeDelete -> Key
K.Delete
Keycode
KeycodePrintScreen -> Key
K.PrintScreen
Keycode
KeycodeClear -> Key
K.Begin
Keycode
KeycodeKPClear -> Key
K.Begin
Keycode
KeycodeKPDivide -> if Bool
shiftPressed then Char -> Key
K.Char Char
'?' else Char -> Key
K.Char Char
'/'
Keycode
KeycodeKPMultiply -> Char -> Key
K.Char Char
'*'
Keycode
KeycodeKPMinus -> Char -> Key
K.Char Char
'-'
Keycode
KeycodeKPPlus -> Char -> Key
K.Char Char
'+'
Keycode
KeycodeKPEnter -> Key
K.Return
Keycode
KeycodeKPEquals -> Key
K.Return
Keycode
KeycodeKP1 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'1' else Key
K.End
Keycode
KeycodeKP2 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'2' else Key
K.Down
Keycode
KeycodeKP3 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'3' else Key
K.PgDn
Keycode
KeycodeKP4 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'4' else Key
K.Left
Keycode
KeycodeKP5 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'5' else Key
K.Begin
Keycode
KeycodeKP6 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'6' else Key
K.Right
Keycode
KeycodeKP7 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'7' else Key
K.Home
Keycode
KeycodeKP8 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'8' else Key
K.Up
Keycode
KeycodeKP9 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'9' else Key
K.PgUp
Keycode
KeycodeKP0 -> if Bool
shiftPressed then Char -> Key
K.KP Char
'0' else Key
K.Insert
Keycode
KeycodeKPPeriod -> Char -> Key
K.Char Char
'.'
Keycode
KeycodeKPComma -> Char -> Key
K.Char Char
'.'
Keycode
KeycodeF1 -> Int -> Key
K.Fun Int
1
Keycode
KeycodeF2 -> Int -> Key
K.Fun Int
2
Keycode
KeycodeF3 -> Int -> Key
K.Fun Int
3
Keycode
KeycodeF4 -> Int -> Key
K.Fun Int
4
Keycode
KeycodeF5 -> Int -> Key
K.Fun Int
5
Keycode
KeycodeF6 -> Int -> Key
K.Fun Int
6
Keycode
KeycodeF7 -> Int -> Key
K.Fun Int
7
Keycode
KeycodeF8 -> Int -> Key
K.Fun Int
8
Keycode
KeycodeF9 -> Int -> Key
K.Fun Int
9
Keycode
KeycodeF10 -> Int -> Key
K.Fun Int
10
Keycode
KeycodeF11 -> Int -> Key
K.Fun Int
11
Keycode
KeycodeF12 -> Int -> Key
K.Fun Int
12
Keycode
KeycodeLCtrl -> Key
K.DeadKey
Keycode
KeycodeLShift -> Key
K.DeadKey
Keycode
KeycodeLAlt -> Key
K.DeadKey
Keycode
KeycodeLGUI -> Key
K.DeadKey
Keycode
KeycodeRCtrl -> Key
K.DeadKey
Keycode
KeycodeRShift -> Key
K.DeadKey
Keycode
KeycodeRAlt -> Key
K.DeadKey
Keycode
KeycodeRGUI -> Key
K.DeadKey
Keycode
KeycodeMode -> Key
K.DeadKey
Keycode
KeycodeNumLockClear -> Key
K.DeadKey
Keycode
KeycodeUnknown -> FilePath -> Key
K.Unknown FilePath
"KeycodeUnknown"
Keycode
_ -> let i :: Int
i = Int32 -> Int
forall a. Enum a => a -> Int
fromEnum (Int32 -> Int) -> Int32 -> Int
forall a b. (a -> b) -> a -> b
$ Keycode -> Int32
unwrapKeycode Keycode
n
in if | Int
97 Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<= Int
i Bool -> Bool -> Bool
&& Int
i Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<= Int
122
Bool -> Bool -> Bool
&& Bool
shiftPressed -> Char -> Key
K.Char (Char -> Key) -> Char -> Key
forall a b. (a -> b) -> a -> b
$ Int -> Char
Char.chr (Int -> Char) -> Int -> Char
forall a b. (a -> b) -> a -> b
$ Int
i Int -> Int -> Int
forall a. Num a => a -> a -> a
- Int
32
| Int
32 Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<= Int
i Bool -> Bool -> Bool
&& Int
i Int -> Int -> Bool
forall a. Ord a => a -> a -> Bool
<= Int
126 -> Char -> Key
K.Char (Char -> Key) -> Char -> Key
forall a b. (a -> b) -> a -> b
$ Int -> Char
Char.chr Int
i
| Bool
otherwise -> FilePath -> Key
K.Unknown (FilePath -> Key) -> FilePath -> Key
forall a b. (a -> b) -> a -> b
$ Keycode -> FilePath
forall a. Show a => a -> FilePath
show Keycode
n
sDL_ALPHA_OPAQUE :: Word8
sDL_ALPHA_OPAQUE :: Word8
sDL_ALPHA_OPAQUE = Word8
255
blackRGBA :: SDL.V4 Word8
blackRGBA :: V4 Word8
blackRGBA = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0 Word8
0 Word8
0 Word8
sDL_ALPHA_OPAQUE
greyRGBA :: SDL.V4 Word8
greyRGBA :: V4 Word8
greyRGBA = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0x25 Word8
0x1F Word8
0x1F Word8
sDL_ALPHA_OPAQUE
colorToRGBA :: Color.Color -> SDL.V4 Word8
colorToRGBA :: Color -> V4 Word8
colorToRGBA Color
Color.Black = V4 Word8
blackRGBA
colorToRGBA Color
Color.Red = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0xD5 Word8
0x05 Word8
0x05 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.Green = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0x05 Word8
0x9D Word8
0x05 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.Brown = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0xCA Word8
0x4A Word8
0x05 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.Blue = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0x05 Word8
0x56 Word8
0xF4 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.Magenta = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0xAF Word8
0x0E Word8
0xAF Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.Cyan = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0x05 Word8
0x96 Word8
0x96 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.White = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0xB8 Word8
0xBF Word8
0xCB Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.AltWhite = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0xC4 Word8
0xBE Word8
0xB1 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.BrBlack = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0x6F Word8
0x5F Word8
0x5F Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.BrRed = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0xFF Word8
0x55 Word8
0x55 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.BrGreen = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0x65 Word8
0xF1 Word8
0x36 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.BrYellow = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0xEB Word8
0xD6 Word8
0x42 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.BrBlue = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0x4D Word8
0x98 Word8
0xF4 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.BrMagenta = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0xFF Word8
0x77 Word8
0xFF Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.BrCyan = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0x52 Word8
0xF4 Word8
0xE5 Word8
sDL_ALPHA_OPAQUE
colorToRGBA Color
Color.BrWhite = Word8 -> Word8 -> Word8 -> Word8 -> V4 Word8
forall a. a -> a -> a -> a -> V4 a
SDL.V4 Word8
0xFF Word8
0xFF Word8
0xFF Word8
sDL_ALPHA_OPAQUE