module Game.LambdaHack.Client.HandleAtomicM
( MonadClientSetup(..)
, cmdAtomicSemCli
#ifdef EXPOSE_INTERNAL
, updateInMeleeDueToActor, updateInMeleeDueToItem, updateInMeleeInDungeon
, wipeBfsIfItemAffectsSkills, tileChangeAffectsBfs
, createActor, destroyActor
, addItemToDiscoBenefit, perception
, discoverKind, discoverKindAndAspect, coverKind, coverAspectAndKind
, discoverAspect, coverAspect
, killExit
#endif
) where
import Prelude ()
import Game.LambdaHack.Core.Prelude
import qualified Data.EnumMap.Strict as EM
import qualified Data.EnumSet as ES
import Game.LambdaHack.Atomic
import Game.LambdaHack.Client.Bfs
import Game.LambdaHack.Client.BfsM
import Game.LambdaHack.Client.CommonM
import Game.LambdaHack.Client.MonadClient
import Game.LambdaHack.Client.Preferences
import Game.LambdaHack.Client.State
import Game.LambdaHack.Common.Actor
import Game.LambdaHack.Common.ActorState
import Game.LambdaHack.Common.ClientOptions
import Game.LambdaHack.Common.Faction
import Game.LambdaHack.Common.Item
import Game.LambdaHack.Common.Kind
import Game.LambdaHack.Common.Level
import Game.LambdaHack.Common.MonadStateRead
import Game.LambdaHack.Common.Perception
import Game.LambdaHack.Common.State
import qualified Game.LambdaHack.Common.Tile as Tile
import Game.LambdaHack.Common.Time
import Game.LambdaHack.Common.Types
import qualified Game.LambdaHack.Content.CaveKind as CK
import Game.LambdaHack.Content.FactionKind
import Game.LambdaHack.Content.TileKind (TileKind)
import Game.LambdaHack.Definition.Defs
class MonadClient m => MonadClientSetup m where
saveClient :: m ()
cmdAtomicSemCli :: MonadClientSetup m => State -> UpdAtomic -> m ()
{-# INLINE cmdAtomicSemCli #-}
cmdAtomicSemCli :: forall (m :: * -> *).
MonadClientSetup m =>
State -> UpdAtomic -> m ()
cmdAtomicSemCli State
oldState UpdAtomic
cmd = case UpdAtomic
cmd of
UpdRegisterItems [(ItemId, Item)]
ais -> ((ItemId, Item) -> m ()) -> [(ItemId, Item)] -> m ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
(a -> m ()) -> t a -> m ()
mapM_ (ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
addItemToDiscoBenefit (ItemId -> m ())
-> ((ItemId, Item) -> ItemId) -> (ItemId, Item) -> m ()
forall b c a. (b -> c) -> (a -> b) -> a -> c
. (ItemId, Item) -> ItemId
forall a b. (a, b) -> a
fst) [(ItemId, Item)]
ais
UpdCreateActor ActorId
aid Actor
b [(ItemId, Item)]
ais -> ActorId -> Actor -> [(ItemId, Item)] -> m ()
forall (m :: * -> *).
MonadClient m =>
ActorId -> Actor -> [(ItemId, Item)] -> m ()
createActor ActorId
aid Actor
b [(ItemId, Item)]
ais
UpdDestroyActor ActorId
aid Actor
b [(ItemId, Item)]
_ -> ActorId -> Actor -> Bool -> m ()
forall (m :: * -> *).
MonadClient m =>
ActorId -> Actor -> Bool -> m ()
destroyActor ActorId
aid Actor
b Bool
True
UpdCreateItem Bool
_ ItemId
iid Item
_ ItemQuant
_ (CActor ActorId
aid CStore
store) -> do
CStore -> ActorId -> m ()
forall (m :: * -> *). MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills CStore
store ActorId
aid
ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
addItemToDiscoBenefit ItemId
iid
ActorId -> CStore -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem ActorId
aid CStore
store
UpdCreateItem Bool
_ ItemId
iid Item
_ ItemQuant
_ Container
_ -> ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
addItemToDiscoBenefit ItemId
iid
UpdDestroyItem Bool
_ ItemId
_ Item
_ ItemQuant
_ (CActor ActorId
aid CStore
store) -> do
CStore -> ActorId -> m ()
forall (m :: * -> *). MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills CStore
store ActorId
aid
ActorId -> CStore -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem ActorId
aid CStore
store
UpdDestroyItem{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdSpotActor ActorId
aid Actor
b -> do
ais <- (State -> [(ItemId, Item)]) -> m [(ItemId, Item)]
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> [(ItemId, Item)]) -> m [(ItemId, Item)])
-> (State -> [(ItemId, Item)]) -> m [(ItemId, Item)]
forall a b. (a -> b) -> a -> b
$ Actor -> State -> [(ItemId, Item)]
getCarriedAssocsAndTrunk Actor
b
createActor aid b ais
UpdLoseActor ActorId
aid Actor
b -> ActorId -> Actor -> Bool -> m ()
forall (m :: * -> *).
MonadClient m =>
ActorId -> Actor -> Bool -> m ()
destroyActor ActorId
aid Actor
b Bool
False
UpdSpotItem Bool
_ ItemId
iid ItemQuant
_ (CActor ActorId
aid CStore
store) -> do
CStore -> ActorId -> m ()
forall (m :: * -> *). MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills CStore
store ActorId
aid
ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
addItemToDiscoBenefit ItemId
iid
ActorId -> CStore -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem ActorId
aid CStore
store
UpdSpotItem Bool
_ ItemId
iid ItemQuant
_ Container
_ -> ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
addItemToDiscoBenefit ItemId
iid
UpdLoseItem Bool
_ ItemId
_ ItemQuant
_ (CActor ActorId
aid CStore
store) -> do
CStore -> ActorId -> m ()
forall (m :: * -> *). MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills CStore
store ActorId
aid
ActorId -> CStore -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem ActorId
aid CStore
store
UpdLoseItem{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdSpotItemBag Bool
_ (CActor ActorId
aid CStore
store) ItemBag
bag -> do
CStore -> ActorId -> m ()
forall (m :: * -> *). MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills CStore
store ActorId
aid
(ItemId -> m ()) -> [ItemId] -> m ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
(a -> m ()) -> t a -> m ()
mapM_ ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
addItemToDiscoBenefit ([ItemId] -> m ()) -> [ItemId] -> m ()
forall a b. (a -> b) -> a -> b
$ ItemBag -> [ItemId]
forall k a. Enum k => EnumMap k a -> [k]
EM.keys ItemBag
bag
ActorId -> CStore -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem ActorId
aid CStore
store
UpdSpotItemBag Bool
_ Container
_ ItemBag
bag ->
(ItemId -> m ()) -> [ItemId] -> m ()
forall (t :: * -> *) (m :: * -> *) a.
(Foldable t, Monad m) =>
(a -> m ()) -> t a -> m ()
mapM_ ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
addItemToDiscoBenefit ([ItemId] -> m ()) -> [ItemId] -> m ()
forall a b. (a -> b) -> a -> b
$ ItemBag -> [ItemId]
forall k a. Enum k => EnumMap k a -> [k]
EM.keys ItemBag
bag
UpdLoseItemBag Bool
_ (CActor ActorId
aid CStore
store) ItemBag
_ -> do
CStore -> ActorId -> m ()
forall (m :: * -> *). MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills CStore
store ActorId
aid
ActorId -> CStore -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem ActorId
aid CStore
store
UpdLoseItemBag{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdMoveActor ActorId
aid Point
_ Point
_ -> do
ActorId -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> m ()
invalidateBfsAid ActorId
aid
b <- (State -> Actor) -> m Actor
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
aid
updateInMeleeDueToActor b
UpdWaitActor ActorId
aid Watchfulness
_fromW Watchfulness
toW -> do
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (Watchfulness
toW Watchfulness -> Watchfulness -> Bool
forall a. Eq a => a -> a -> Bool
== Watchfulness
WSleep) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ ActorId
-> (Maybe Target -> Maybe Target) -> StateClient -> StateClient
updateTarget ActorId
aid (Maybe Target -> Maybe Target -> Maybe Target
forall a b. a -> b -> a
const Maybe Target
forall a. Maybe a
Nothing)
b <- (State -> Actor) -> m Actor
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
aid
updateInMeleeDueToActor b
UpdDisplaceActor ActorId
source ActorId
target -> do
ActorId -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> m ()
invalidateBfsAid ActorId
source
ActorId -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> m ()
invalidateBfsAid ActorId
target
sb <- (State -> Actor) -> m Actor
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
source
insertInMeleeM (blid sb)
UpdMoveItem ItemId
_ Int
_ ActorId
aid CStore
s1 CStore
s2 -> do
CStore -> ActorId -> m ()
forall (m :: * -> *). MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills CStore
s1 ActorId
aid
CStore -> ActorId -> m ()
forall (m :: * -> *). MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills CStore
s2 ActorId
aid
ActorId -> CStore -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem ActorId
aid CStore
s1
ActorId -> CStore -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem ActorId
aid CStore
s2
UpdRefillHP ActorId
_ Int64
0 -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdRefillHP ActorId
aid Int64
delta -> do
b <- (State -> Actor) -> m Actor
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
aid
unless (bproj b
|| signum (bhp b)
== signum (bhp b - delta)) $
insertInMeleeM (blid b)
UpdRefillCalm{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdTrajectory{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdQuitFaction{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdSpotStashFaction{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdLoseStashFaction{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdLeadFaction FactionId
fid Maybe ActorId
source Maybe ActorId
target -> do
side <- (StateClient -> FactionId) -> m FactionId
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
when (side == fid) $ do
mleader <- getsClient sleader
let !_A = Bool -> () -> ()
forall a. (?callStack::CallStack) => Bool -> a -> a
assert (Maybe ActorId
mleader Maybe ActorId -> Maybe ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== Maybe ActorId
source
Bool -> Bool -> Bool
|| Maybe ActorId
mleader Maybe ActorId -> Maybe ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== Maybe ActorId
target
Bool -> (String, (UpdAtomic, Maybe ActorId)) -> Bool
forall v. Show v => Bool -> v -> Bool
`blame` String
"unexpected leader"
String
-> (UpdAtomic, Maybe ActorId)
-> (String, (UpdAtomic, Maybe ActorId))
forall v. String -> v -> (String, v)
`swith` (UpdAtomic
cmd, Maybe ActorId
mleader)) ()
modifyClient $ \StateClient
cli -> StateClient
cli {_sleader = target}
UpdDiplFaction{} ->
m ()
forall (m :: * -> *). MonadClient m => m ()
updateInMeleeInDungeon
UpdAutoFaction{} -> do
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \StateClient
cli ->
StateClient
cli {soptions = (soptions cli) { sstopAfterSeconds = Nothing
, sstopAfterFrames = Nothing }}
m ()
forall (m :: * -> *). MonadClient m => m ()
invalidateBfsAll
UpdRecordKill{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdDoctrineFaction{} -> do
mleader <- (StateClient -> Maybe ActorId) -> m (Maybe ActorId)
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> Maybe ActorId
sleader
mtgt <- case mleader of
Maybe ActorId
Nothing -> Maybe TgtAndPath -> m (Maybe TgtAndPath)
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return Maybe TgtAndPath
forall a. Maybe a
Nothing
Just ActorId
leader -> (StateClient -> Maybe TgtAndPath) -> m (Maybe TgtAndPath)
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient ((StateClient -> Maybe TgtAndPath) -> m (Maybe TgtAndPath))
-> (StateClient -> Maybe TgtAndPath) -> m (Maybe TgtAndPath)
forall a b. (a -> b) -> a -> b
$ ActorId -> EnumMap ActorId TgtAndPath -> Maybe TgtAndPath
forall k a. Enum k => k -> EnumMap k a -> Maybe a
EM.lookup ActorId
leader (EnumMap ActorId TgtAndPath -> Maybe TgtAndPath)
-> (StateClient -> EnumMap ActorId TgtAndPath)
-> StateClient
-> Maybe TgtAndPath
forall b c a. (b -> c) -> (a -> b) -> a -> c
. StateClient -> EnumMap ActorId TgtAndPath
stargetD
modifyClient $ \StateClient
cli ->
let stargetD :: EnumMap ActorId TgtAndPath
stargetD | Just TgtAndPath
tgt <- Maybe TgtAndPath
mtgt
, Just ActorId
leader <- Maybe ActorId
mleader
= ActorId -> TgtAndPath -> EnumMap ActorId TgtAndPath
forall k a. Enum k => k -> a -> EnumMap k a
EM.singleton ActorId
leader TgtAndPath
tgt
| Bool
otherwise = EnumMap ActorId TgtAndPath
forall k a. EnumMap k a
EM.empty
in StateClient
cli {stargetD}
UpdAlterTile LevelId
lid Point
p ContentId TileKind
fromTile ContentId TileKind
toTile -> do
LevelId -> [(Point, ContentId TileKind)] -> m ()
forall (m :: * -> *).
MonadClient m =>
LevelId -> [(Point, ContentId TileKind)] -> m ()
updateSalter LevelId
lid [(Point
p, ContentId TileKind
toTile)]
cops <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
let lvl = (EnumMap LevelId Level -> LevelId -> Level
forall k a. Enum k => EnumMap k a -> k -> a
EM.! LevelId
lid) (EnumMap LevelId Level -> Level)
-> (State -> EnumMap LevelId Level) -> State -> Level
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap LevelId Level
sdungeon (State -> Level) -> State -> Level
forall a b. (a -> b) -> a -> b
$ State
oldState
t = Level
lvl Level -> Point -> ContentId TileKind
`at` Point
p
let !_A = Bool -> () -> ()
forall a. (?callStack::CallStack) => Bool -> a -> a
assert (ContentId TileKind
t ContentId TileKind -> ContentId TileKind -> Bool
forall a. Eq a => a -> a -> Bool
== ContentId TileKind
fromTile) ()
when (tileChangeAffectsBfs cops fromTile toTile) $
invalidateBfsLid lid
UpdAlterExplorable{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdAlterGold{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdSearchTile ActorId
aid Point
p ContentId TileKind
toTile -> do
COps{cotile} <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
b <- getsState $ getActorBody aid
let lid = Actor -> LevelId
blid Actor
b
updateSalter lid [(p, toTile)]
cops <- getsState scops
let lvl = (EnumMap LevelId Level -> LevelId -> Level
forall k a. Enum k => EnumMap k a -> k -> a
EM.! LevelId
lid) (EnumMap LevelId Level -> Level)
-> (State -> EnumMap LevelId Level) -> State -> Level
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap LevelId Level
sdungeon (State -> Level) -> State -> Level
forall a b. (a -> b) -> a -> b
$ State
oldState
t = Level
lvl Level -> Point -> ContentId TileKind
`at` Point
p
let !_A = Bool -> () -> ()
forall a. (?callStack::CallStack) => Bool -> a -> a
assert (ContentId TileKind -> Maybe (ContentId TileKind)
forall a. a -> Maybe a
Just ContentId TileKind
t Maybe (ContentId TileKind) -> Maybe (ContentId TileKind) -> Bool
forall a. Eq a => a -> a -> Bool
== ContentData TileKind
-> ContentId TileKind -> Maybe (ContentId TileKind)
Tile.hideAs ContentData TileKind
cotile ContentId TileKind
toTile) ()
when (tileChangeAffectsBfs cops t toTile) $
invalidateBfsLid lid
UpdHideTile{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdSpotTile LevelId
lid [(Point, ContentId TileKind)]
ts -> do
LevelId -> [(Point, ContentId TileKind)] -> m ()
forall (m :: * -> *).
MonadClient m =>
LevelId -> [(Point, ContentId TileKind)] -> m ()
updateSalter LevelId
lid [(Point, ContentId TileKind)]
ts
cops <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
let lvl = (EnumMap LevelId Level -> LevelId -> Level
forall k a. Enum k => EnumMap k a -> k -> a
EM.! LevelId
lid) (EnumMap LevelId Level -> Level)
-> (State -> EnumMap LevelId Level) -> State -> Level
forall b c a. (b -> c) -> (a -> b) -> a -> c
. State -> EnumMap LevelId Level
sdungeon (State -> Level) -> State -> Level
forall a b. (a -> b) -> a -> b
$ State
oldState
affects (Point
p, ContentId TileKind
toTile) =
let fromTile :: ContentId TileKind
fromTile = Level
lvl Level -> Point -> ContentId TileKind
`at` Point
p
in COps -> ContentId TileKind -> ContentId TileKind -> Bool
tileChangeAffectsBfs COps
cops ContentId TileKind
fromTile ContentId TileKind
toTile
bs = ((Point, ContentId TileKind) -> Bool)
-> [(Point, ContentId TileKind)] -> [Bool]
forall a b. (a -> b) -> [a] -> [b]
map (Point, ContentId TileKind) -> Bool
affects [(Point, ContentId TileKind)]
ts
when (or bs) $ invalidateBfsLid lid
UpdLoseTile LevelId
lid [(Point, ContentId TileKind)]
ts -> do
LevelId -> [(Point, ContentId TileKind)] -> m ()
forall (m :: * -> *).
MonadClient m =>
LevelId -> [(Point, ContentId TileKind)] -> m ()
updateSalter LevelId
lid [(Point, ContentId TileKind)]
ts
LevelId -> m ()
forall (m :: * -> *). MonadClient m => LevelId -> m ()
invalidateBfsLid LevelId
lid
UpdSpotEntry{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdLoseEntry{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdAlterSmell{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdSpotSmell{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdLoseSmell{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdTimeItem{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdAgeGame{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdUnAgeGame{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdDiscover Container
_ ItemId
iid ContentId ItemKind
_ AspectRecord
_ -> do
item <- (State -> Item) -> m Item
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Item) -> m Item) -> (State -> Item) -> m Item
forall a b. (a -> b) -> a -> b
$ ItemId -> State -> Item
getItemBody ItemId
iid
case jkind item of
IdentityObvious ContentId ItemKind
_ik -> ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
discoverAspect ItemId
iid
IdentityCovered ItemKindIx
ix ContentId ItemKind
_ik ->
if ItemKindIx
ix ItemKindIx -> EnumMap ItemKindIx (ContentId ItemKind) -> Bool
forall k a. Enum k => k -> EnumMap k a -> Bool
`EM.notMember` State -> EnumMap ItemKindIx (ContentId ItemKind)
sdiscoKind State
oldState
then ItemKindIx -> m ()
forall (m :: * -> *). MonadClient m => ItemKindIx -> m ()
discoverKindAndAspect ItemKindIx
ix
else ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
discoverAspect ItemId
iid
UpdCover Container
_ ItemId
iid ContentId ItemKind
_ AspectRecord
_ -> do
item <- (State -> Item) -> m Item
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Item) -> m Item) -> (State -> Item) -> m Item
forall a b. (a -> b) -> a -> b
$ ItemId -> State -> Item
getItemBody ItemId
iid
newState <- getState
case jkind item of
IdentityObvious ContentId ItemKind
_ik -> ItemId -> m ()
forall (m :: * -> *). ItemId -> m ()
coverAspect ItemId
iid
IdentityCovered ItemKindIx
ix ContentId ItemKind
_ik ->
if ItemKindIx
ix ItemKindIx -> EnumMap ItemKindIx (ContentId ItemKind) -> Bool
forall k a. Enum k => k -> EnumMap k a -> Bool
`EM.member` State -> EnumMap ItemKindIx (ContentId ItemKind)
sdiscoKind State
newState
then ItemKindIx -> m ()
forall (m :: * -> *). ItemKindIx -> m ()
coverAspectAndKind ItemKindIx
ix
else ItemId -> m ()
forall (m :: * -> *). ItemId -> m ()
coverAspect ItemId
iid
UpdDiscoverKind Container
_c ItemKindIx
ix ContentId ItemKind
_ik -> ItemKindIx -> m ()
forall (m :: * -> *). MonadClient m => ItemKindIx -> m ()
discoverKind ItemKindIx
ix
UpdCoverKind Container
_c ItemKindIx
ix ContentId ItemKind
_ik -> ItemKindIx -> m ()
forall (m :: * -> *). ItemKindIx -> m ()
coverKind ItemKindIx
ix
UpdDiscoverAspect Container
_c ItemId
iid AspectRecord
_arItem -> ItemId -> m ()
forall (m :: * -> *). MonadClient m => ItemId -> m ()
discoverAspect ItemId
iid
UpdCoverAspect Container
_c ItemId
iid AspectRecord
_arItem -> ItemId -> m ()
forall (m :: * -> *). ItemId -> m ()
coverAspect ItemId
iid
UpdDiscoverServer{} -> String -> m ()
forall a. (?callStack::CallStack) => String -> a
error String
"server command leaked to client"
UpdCoverServer{} -> String -> m ()
forall a. (?callStack::CallStack) => String -> a
error String
"server command leaked to client"
UpdPerception LevelId
lid Perception
outPer Perception
inPer -> LevelId -> Perception -> Perception -> m ()
forall (m :: * -> *).
MonadClient m =>
LevelId -> Perception -> Perception -> m ()
perception LevelId
lid Perception
outPer Perception
inPer
UpdRestart FactionId
side PerLid
sfper State
_ Challenge
scurChal ClientOptions
soptionsNew SMGen
srandom -> do
COps{cocave} <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
fact <- getsState $ (EM.! side) . sfactionD
snxtChal <- getsClient snxtChal
smarkSuspect <- getsClient smarkSuspect
stabs <- getsClient stabs
soptionsOld <- getsClient soptions
let h Level
lvl = CaveKind -> Bool
CK.clabyrinth (ContentData CaveKind -> ContentId CaveKind -> CaveKind
forall a. ContentData a -> ContentId a -> a
okind ContentData CaveKind
cocave (ContentId CaveKind -> CaveKind) -> ContentId CaveKind -> CaveKind
forall a b. (a -> b) -> a -> b
$ Level -> ContentId CaveKind
lkind Level
lvl)
Bool -> Bool -> Bool
&& Bool -> Bool
not (FactionKind -> Bool
fhasGender (FactionKind -> Bool) -> FactionKind -> Bool
forall a b. (a -> b) -> a -> b
$ Faction -> FactionKind
gkind Faction
fact)
sexplored <- getsState $ EM.keysSet . EM.filter h . sdungeon
let cli = FactionId -> StateClient
emptyStateClient FactionId
side
putClient cli { sexplored
, sfper
, srandom
, scurChal
, snxtChal
, smarkSuspect
, soptions =
soptionsNew {snoAnim =
snoAnim soptionsOld `mplus` snoAnim soptionsNew}
, stabs }
salter <- getsState createSalter
modifyClient $ \StateClient
cli1 -> StateClient
cli1 {salter}
updateInMeleeInDungeon
UpdRestartServer{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdResume FactionId
_side PerLid
sfperNew -> do
#ifdef WITH_EXPENSIVE_ASSERTIONS
sfperOld <- getsClient sfper
let !_A = assert (sfperNew == sfperOld
`blame` (_side, sfperNew, sfperOld)) ()
#endif
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \StateClient
cli -> StateClient
cli {sfper = sfperNew}
salter <- (State -> AlterLid) -> m AlterLid
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> AlterLid
createSalter
modifyClient $ \StateClient
cli -> StateClient
cli {salter}
UpdResumeServer{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdKillExit FactionId
_fid -> m ()
forall (m :: * -> *). MonadClient m => m ()
killExit
UpdAtomic
UpdWriteSave -> m ()
forall (m :: * -> *). MonadClientSetup m => m ()
saveClient
UpdHearFid{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
UpdMuteMessages{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
updateInMeleeDueToActor :: MonadClient m => Actor -> m ()
updateInMeleeDueToActor :: forall (m :: * -> *). MonadClient m => Actor -> m ()
updateInMeleeDueToActor Actor
b =
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
unless (Actor -> Bool
bproj Actor
b) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$
LevelId -> m ()
forall (m :: * -> *). MonadClient m => LevelId -> m ()
insertInMeleeM (Actor -> LevelId
blid Actor
b)
updateInMeleeDueToItem :: MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem :: forall (m :: * -> *). MonadClient m => ActorId -> CStore -> m ()
updateInMeleeDueToItem ActorId
aid CStore
store =
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (CStore
store CStore -> [CStore] -> Bool
forall a. Eq a => a -> [a] -> Bool
forall (t :: * -> *) a. (Foldable t, Eq a) => a -> t a -> Bool
`elem` [CStore
CEqp, CStore
COrgan]) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$ do
b <- (State -> Actor) -> m Actor
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Actor) -> m Actor) -> (State -> Actor) -> m Actor
forall a b. (a -> b) -> a -> b
$ ActorId -> State -> Actor
getActorBody ActorId
aid
updateInMeleeDueToActor b
updateInMeleeInDungeon :: MonadClient m => m ()
updateInMeleeInDungeon :: forall (m :: * -> *). MonadClient m => m ()
updateInMeleeInDungeon = do
dungeon <- (State -> EnumMap LevelId Level) -> m (EnumMap LevelId Level)
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> EnumMap LevelId Level
sdungeon
mapM_ insertInMeleeM $ EM.keys dungeon
wipeBfsIfItemAffectsSkills :: MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills :: forall (m :: * -> *). MonadClient m => CStore -> ActorId -> m ()
wipeBfsIfItemAffectsSkills CStore
store ActorId
aid =
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when (CStore
store CStore -> [CStore] -> Bool
forall a. Eq a => a -> [a] -> Bool
forall (t :: * -> *) a. (Foldable t, Eq a) => a -> t a -> Bool
`elem` [CStore
CEqp, CStore
COrgan]) (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$
ActorId -> m ()
forall (m :: * -> *). MonadClient m => ActorId -> m ()
invalidateBfsAid ActorId
aid
tileChangeAffectsBfs :: COps
-> ContentId TileKind -> ContentId TileKind
-> Bool
tileChangeAffectsBfs :: COps -> ContentId TileKind -> ContentId TileKind -> Bool
tileChangeAffectsBfs COps{TileSpeedup
coTileSpeedup :: TileSpeedup
coTileSpeedup :: COps -> TileSpeedup
coTileSpeedup} ContentId TileKind
fromTile ContentId TileKind
toTile =
TileSpeedup -> ContentId TileKind -> Int
Tile.alterMinWalk TileSpeedup
coTileSpeedup ContentId TileKind
fromTile
Int -> Int -> Bool
forall a. Eq a => a -> a -> Bool
/= TileSpeedup -> ContentId TileKind -> Int
Tile.alterMinWalk TileSpeedup
coTileSpeedup ContentId TileKind
toTile
createActor :: MonadClient m => ActorId -> Actor -> [(ItemId, Item)] -> m ()
createActor :: forall (m :: * -> *).
MonadClient m =>
ActorId -> Actor -> [(ItemId, Item)] -> m ()
createActor ActorId
aid Actor
b [(ItemId, Item)]
ais = do
side <- (StateClient -> FactionId) -> m FactionId
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
fact <- getsState $ (EM.! side) . sfactionD
let affect3 tap :: TgtAndPath
tap@TgtAndPath{Maybe AndPath
Target
tapTgt :: Target
tapPath :: Maybe AndPath
tapPath :: TgtAndPath -> Maybe AndPath
tapTgt :: TgtAndPath -> Target
..} = case Target
tapTgt of
TPoint (TEnemyPos ActorId
a) LevelId
_ Point
_ | ActorId
a ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
aid ->
let tgt :: Target
tgt | FactionId -> Faction -> FactionId -> Bool
isFoe FactionId
side Faction
fact (Actor -> FactionId
bfid Actor
b) = ActorId -> Target
TEnemy ActorId
a
| Bool
otherwise = TGoal -> LevelId -> Point -> Target
TPoint TGoal
TKnown (Actor -> LevelId
blid Actor
b) (Actor -> Point
bpos Actor
b)
in Target -> Maybe AndPath -> TgtAndPath
TgtAndPath Target
tgt Maybe AndPath
forall a. Maybe a
Nothing
Target
_ -> TgtAndPath
tap
modifyClient $ \StateClient
cli -> StateClient
cli {stargetD = EM.map affect3 (stargetD cli)}
mapM_ (addItemToDiscoBenefit . fst) ais
unless (bproj b) $ invalidateBfsPathLid b
updateInMeleeDueToActor b
destroyActor :: MonadClient m => ActorId -> Actor -> Bool -> m ()
destroyActor :: forall (m :: * -> *).
MonadClient m =>
ActorId -> Actor -> Bool -> m ()
destroyActor ActorId
aid Actor
b Bool
destroy = do
Bool -> m () -> m ()
forall (f :: * -> *). Applicative f => Bool -> f () -> f ()
when Bool
destroy (m () -> m ()) -> m () -> m ()
forall a b. (a -> b) -> a -> b
$
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \StateClient
cli -> StateClient
cli {stargetD = EM.delete aid $ stargetD cli}
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \StateClient
cli -> StateClient
cli { sbfsD = EM.delete aid $ sbfsD cli
, sfleeD = EM.delete aid $ sfleeD cli }
localTime <- (State -> Time) -> m Time
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState ((State -> Time) -> m Time) -> (State -> Time) -> m Time
forall a b. (a -> b) -> a -> b
$ LevelId -> State -> Time
getLocalTime (LevelId -> State -> Time) -> LevelId -> State -> Time
forall a b. (a -> b) -> a -> b
$ Actor -> LevelId
blid Actor
b
fleeD <- getsClient sfleeD
let recentlyFled ActorId
aid3 = Bool -> ((Point, Time) -> Bool) -> Maybe (Point, Time) -> Bool
forall b a. b -> (a -> b) -> Maybe a -> b
maybe Bool
False (\(Point
_, Time
time) -> Time -> Time -> Bool
timeRecent5 Time
localTime Time
time)
(ActorId
aid3 ActorId -> EnumMap ActorId (Point, Time) -> Maybe (Point, Time)
forall k a. Enum k => k -> EnumMap k a -> Maybe a
`EM.lookup` EnumMap ActorId (Point, Time)
fleeD)
dummyTarget = TGoal -> LevelId -> Point -> Target
TPoint TGoal
TKnown (Actor -> LevelId
blid Actor
b) (Actor -> Point
bpos Actor
b)
affect ActorId
aid3 Target
tgt = case Target
tgt of
TEnemy ActorId
a | ActorId
a ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
aid ->
if Bool
destroy Bool -> Bool -> Bool
|| ActorId -> Bool
recentlyFled ActorId
aid3
then
Target
dummyTarget
else
TGoal -> LevelId -> Point -> Target
TPoint (ActorId -> TGoal
TEnemyPos ActorId
a) (Actor -> LevelId
blid Actor
b) (Actor -> Point
bpos Actor
b)
TNonEnemy ActorId
a | ActorId
a ActorId -> ActorId -> Bool
forall a. Eq a => a -> a -> Bool
== ActorId
aid -> Target
dummyTarget
Target
_ -> Target
tgt
affect3 ActorId
aid3 TgtAndPath{Maybe AndPath
Target
tapPath :: TgtAndPath -> Maybe AndPath
tapTgt :: TgtAndPath -> Target
tapTgt :: Target
tapPath :: Maybe AndPath
..} =
let newMPath :: Maybe AndPath
newMPath = case Maybe AndPath
tapPath of
Just AndPath{Point
pathGoal :: Point
pathGoal :: AndPath -> Point
pathGoal} | Point
pathGoal Point -> Point -> Bool
forall a. Eq a => a -> a -> Bool
/= Actor -> Point
bpos Actor
b -> Maybe AndPath
forall a. Maybe a
Nothing
Maybe AndPath
_ -> Maybe AndPath
tapPath
in Target -> Maybe AndPath -> TgtAndPath
TgtAndPath (ActorId -> Target -> Target
affect ActorId
aid3 Target
tapTgt) Maybe AndPath
newMPath
modifyClient $ \StateClient
cli -> StateClient
cli {stargetD = EM.mapWithKey affect3 (stargetD cli)}
unless (bproj b) $ invalidateBfsPathLid b
updateInMeleeDueToActor b
addItemToDiscoBenefit :: MonadClient m => ItemId -> m ()
addItemToDiscoBenefit :: forall (m :: * -> *). MonadClient m => ItemId -> m ()
addItemToDiscoBenefit ItemId
iid = do
cops <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
discoBenefit <- getsClient sdiscoBenefit
case EM.lookup iid discoBenefit of
Just{} -> () -> m ()
forall a. a -> m a
forall (m :: * -> *) a. Monad m => a -> m a
return ()
Maybe Benefit
Nothing -> do
side <- (StateClient -> FactionId) -> m FactionId
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
factionD <- getsState sfactionD
itemFull <- getsState $ itemToFull iid
let benefit = COps
-> FactionId -> EnumMap FactionId Faction -> ItemFull -> Benefit
totalUsefulness COps
cops FactionId
side EnumMap FactionId Faction
factionD ItemFull
itemFull
modifyClient $ \StateClient
cli ->
StateClient
cli {sdiscoBenefit = EM.insert iid benefit (sdiscoBenefit cli)}
perception :: MonadClient m => LevelId -> Perception -> Perception -> m ()
perception :: forall (m :: * -> *).
MonadClient m =>
LevelId -> Perception -> Perception -> m ()
perception LevelId
lid Perception
outPer Perception
inPer = do
let adj :: Maybe Perception -> Maybe Perception
adj Maybe Perception
Nothing = String -> Maybe Perception
forall a. (?callStack::CallStack) => String -> a
error (String -> Maybe Perception) -> String -> Maybe Perception
forall a b. (a -> b) -> a -> b
$ String
"no perception to alter" String -> LevelId -> String
forall v. Show v => String -> v -> String
`showFailure` LevelId
lid
adj (Just Perception
per) = Perception -> Maybe Perception
forall a. a -> Maybe a
Just (Perception -> Maybe Perception) -> Perception -> Maybe Perception
forall a b. (a -> b) -> a -> b
$ Perception -> Perception -> Perception
addPer (Perception -> Perception -> Perception
diffPer Perception
per Perception
outPer) Perception
inPer
f :: PerLid -> PerLid
f = (Maybe Perception -> Maybe Perception)
-> LevelId -> PerLid -> PerLid
forall k a.
Enum k =>
(Maybe a -> Maybe a) -> k -> EnumMap k a -> EnumMap k a
EM.alter Maybe Perception -> Maybe Perception
adj LevelId
lid
(StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \StateClient
cli -> StateClient
cli {sfper = f (sfper cli)}
discoverKind :: MonadClient m => ItemKindIx -> m ()
discoverKind :: forall (m :: * -> *). MonadClient m => ItemKindIx -> m ()
discoverKind = ItemKindIx -> m ()
forall (m :: * -> *). MonadClient m => ItemKindIx -> m ()
discoverKindAndAspect
discoverKindAndAspect :: MonadClient m => ItemKindIx -> m ()
discoverKindAndAspect :: forall (m :: * -> *). MonadClient m => ItemKindIx -> m ()
discoverKindAndAspect ItemKindIx
ix = do
cops <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
invalidateBfsAll
side <- getsClient sside
factionD <- getsState sfactionD
itemToF <- getsState $ flip itemToFull
let benefit ItemId
iid = COps
-> FactionId -> EnumMap FactionId Faction -> ItemFull -> Benefit
totalUsefulness COps
cops FactionId
side EnumMap FactionId Faction
factionD (ItemId -> ItemFull
itemToF ItemId
iid)
itemIxMap <- getsState $ (EM.! ix) . sitemIxMap
forM_ (ES.elems itemIxMap) $ \ItemId
iid -> (StateClient -> StateClient) -> m ()
forall (m :: * -> *).
MonadClient m =>
(StateClient -> StateClient) -> m ()
modifyClient ((StateClient -> StateClient) -> m ())
-> (StateClient -> StateClient) -> m ()
forall a b. (a -> b) -> a -> b
$ \StateClient
cli ->
StateClient
cli {sdiscoBenefit = EM.insert iid (benefit iid) (sdiscoBenefit cli)}
coverKind :: ItemKindIx -> m ()
coverKind :: forall (m :: * -> *). ItemKindIx -> m ()
coverKind = ItemKindIx -> m ()
forall (m :: * -> *). ItemKindIx -> m ()
coverAspectAndKind
coverAspectAndKind :: ItemKindIx -> m ()
coverAspectAndKind :: forall (m :: * -> *). ItemKindIx -> m ()
coverAspectAndKind ItemKindIx
_ix = m ()
forall a. (?callStack::CallStack) => a
undefined
discoverAspect :: MonadClient m => ItemId -> m ()
discoverAspect :: forall (m :: * -> *). MonadClient m => ItemId -> m ()
discoverAspect ItemId
iid = do
cops <- (State -> COps) -> m COps
forall a. (State -> a) -> m a
forall (m :: * -> *) a. MonadStateRead m => (State -> a) -> m a
getsState State -> COps
scops
invalidateBfsAll
side <- getsClient sside
factionD <- getsState sfactionD
itemFull <- getsState $ itemToFull iid
let benefit = COps
-> FactionId -> EnumMap FactionId Faction -> ItemFull -> Benefit
totalUsefulness COps
cops FactionId
side EnumMap FactionId Faction
factionD ItemFull
itemFull
modifyClient $ \StateClient
cli ->
StateClient
cli {sdiscoBenefit = EM.insert iid benefit (sdiscoBenefit cli)}
coverAspect :: ItemId -> m ()
coverAspect :: forall (m :: * -> *). ItemId -> m ()
coverAspect ItemId
_iid = m ()
forall a. (?callStack::CallStack) => a
undefined
killExit :: MonadClient m => m ()
killExit :: forall (m :: * -> *). MonadClient m => m ()
killExit = do
side <- (StateClient -> FactionId) -> m FactionId
forall a. (StateClient -> a) -> m a
forall (m :: * -> *) a.
MonadClientRead m =>
(StateClient -> a) -> m a
getsClient StateClient -> FactionId
sside
debugPossiblyPrint $ "Client" <+> tshow side <+> "quitting."
modifyClient $ \StateClient
cli -> StateClient
cli {squit = True}
sactorMaxSkills2 <- getsState sactorMaxSkills
salter <- getsClient salter
sbfsD <- getsClient sbfsD
alter <- getsState createSalter
actorMaxSkills <- getsState maxSkillsInDungeon
let f ActorId
aid = do
(canMove, alterSkill) <- ActorId -> m (Bool, Word8)
forall (m :: * -> *).
MonadClientRead m =>
ActorId -> m (Bool, Word8)
condBFS ActorId
aid
bfsArr <- createBfs canMove alterSkill aid
let bfsPath = EnumMap k a
forall k a. EnumMap k a
EM.empty
return (aid, BfsAndPath bfsArr bfsPath)
actorD <- getsState sactorD
lbfsD <- mapM f $ EM.keys actorD
let bfsD = [(ActorId, BfsAndPath)] -> EnumMap ActorId BfsAndPath
forall k a. Enum k => [(k, a)] -> EnumMap k a
EM.fromDistinctAscList [(ActorId, BfsAndPath)]
lbfsD
g BfsAndPath
BfsInvalid !BfsAndPath
_ = Bool
True
g BfsAndPath
_ BfsAndPath
BfsInvalid = Bool
False
g (BfsAndPath Array BfsDistance
bfsArr1 EnumMap Point AndPath
_) (BfsAndPath Array BfsDistance
bfsArr2 EnumMap Point AndPath
_) = Array BfsDistance
bfsArr1 Array BfsDistance -> Array BfsDistance -> Bool
forall a. Eq a => a -> a -> Bool
== Array BfsDistance
bfsArr2
subBfs = (BfsAndPath -> BfsAndPath -> Bool)
-> EnumMap k BfsAndPath -> EnumMap k BfsAndPath -> Bool
forall a b k.
(a -> b -> Bool) -> EnumMap k a -> EnumMap k b -> Bool
EM.isSubmapOfBy BfsAndPath -> BfsAndPath -> Bool
g
let !_A1 = Bool -> () -> ()
forall a. (?callStack::CallStack) => Bool -> a -> a
assert (AlterLid
salter AlterLid -> AlterLid -> Bool
forall a. Eq a => a -> a -> Bool
== AlterLid
alter
Bool -> (String, (FactionId, AlterLid, AlterLid)) -> Bool
forall v. Show v => Bool -> v -> Bool
`blame` String
"wrong accumulated salter on side"
String
-> (FactionId, AlterLid, AlterLid)
-> (String, (FactionId, AlterLid, AlterLid))
forall v. String -> v -> (String, v)
`swith` (FactionId
side, AlterLid
salter, AlterLid
alter)) ()
!_A2 = Bool -> () -> ()
forall a. (?callStack::CallStack) => Bool -> a -> a
assert (ActorMaxSkills
sactorMaxSkills2 ActorMaxSkills -> ActorMaxSkills -> Bool
forall a. Eq a => a -> a -> Bool
== ActorMaxSkills
actorMaxSkills
Bool
-> (String, (FactionId, ActorMaxSkills, ActorMaxSkills)) -> Bool
forall v. Show v => Bool -> v -> Bool
`blame` String
"wrong accumulated sactorMaxSkills on side"
String
-> (FactionId, ActorMaxSkills, ActorMaxSkills)
-> (String, (FactionId, ActorMaxSkills, ActorMaxSkills))
forall v. String -> v -> (String, v)
`swith` (FactionId
side, ActorMaxSkills
sactorMaxSkills2, ActorMaxSkills
actorMaxSkills)) ()
!_A3 = Bool -> () -> ()
forall a. (?callStack::CallStack) => Bool -> a -> a
assert (EnumMap ActorId BfsAndPath
sbfsD EnumMap ActorId BfsAndPath -> EnumMap ActorId BfsAndPath -> Bool
forall {k}. EnumMap k BfsAndPath -> EnumMap k BfsAndPath -> Bool
`subBfs` EnumMap ActorId BfsAndPath
bfsD
Bool
-> (String,
(FactionId, EnumMap ActorId BfsAndPath,
EnumMap ActorId BfsAndPath))
-> Bool
forall v. Show v => Bool -> v -> Bool
`blame` String
"wrong accumulated sbfsD on side"
String
-> (FactionId, EnumMap ActorId BfsAndPath,
EnumMap ActorId BfsAndPath)
-> (String,
(FactionId, EnumMap ActorId BfsAndPath,
EnumMap ActorId BfsAndPath))
forall v. String -> v -> (String, v)
`swith` (FactionId
side, EnumMap ActorId BfsAndPath
sbfsD, EnumMap ActorId BfsAndPath
bfsD)) ()
return ()